Mining Claims and Gold Distribution
Last updated
Last updated
Overview
In Gold Fever, whether you play as an Adventurer or a Tribal, your primary objective remains the sameâacquiring gold. The only locations where players can extract or reclaim gold are Mining Claims, making them central to the game's economy and conflict.
Once obtained, gold can be traded for $NGL tokens, the backbone of the in-game economy.
Each governed area contains Mining Claims, special locations where Arena PvP battles take place.
These claims have a finite supply of goldâonce depleted, they can no longer be mined.
Control over Mining Claims is crucial for those seeking to profit from the game's most valuable resource.
For more details on the game's economy, check out Currencies and Assets.
Arenas â PvP Mining Clashes
Arenas are high-stakes PvP battlegrounds where Adventurers and Tribals face off in an instanced version of a mining claim. These dynamic events challenge both strategy and combat skills, with each faction pursuing distinct objectives.
Adventurers must extract gold from the rivers within the claim and secure their haul before being stopped.
Tribals aim to disrupt the mining process, destroy valuable equipment, and eliminate companions and adventurers who have already collected gold. Any recovered gold is returned to the river, ensuring it remains within their ancestral lands. Tribals are rewarded for every action above depending on the type of mining claim.
The instanced version of the mining claim is exclusive to Arena participants, ensuring a controlled PvP experience.
The non-instanced version of the area remains accessible to all players. However, mining is disabled to prevent interference with the ongoing Arena battle. The only difference is that adventurers are unable to collect gold in it and get rewarded for killing,destroying or recovering gold for the tribals.
Players receive a prompt upon entering or leaving the mining claim, allowing them to decide whether they wish to participate in the Arena event.
Prepare for intense battles where survival, strategy, and swift decision-making determine who claims the riches and who is left empty-handed. Queue-Based System
Arenas in Gold Fever operate on a queue-based system, meaning players must queue to enter a Mining Claim.
The size of the arena depends on the number of tiles in the claim:
1 tile â 10 vs 10
2 tiles â 20 vs 20
3 tiles â 30 vs 30
4 tiles â 40 vs 40
Owned by the Governors of each region.
Each region has at least three Poor Mining Claims that can be managed at the Governorâs discretion.
Designed to attract new players by serving as learning mining claims where they can practice and learn by starting the in-game tutorials.
Claim Owner Privileges
Gold Fever user who opens a Mining Claim can:
Set the percentage share they will earn from all participants (Claim Owner NGL Share).
Set an upfront setup fee, paid in $NGL, which participants must pay upon joining.
Define a reliability limit (Novice, Apprentice, Veteran, Master) to filter players based on experience.
Choose session duration from 1 to 10 hours per session.
Important Note: "Any user can start up to 5 Mining Claims at the same time. There is a limitation of 5 Mining Claims that can be started during a period of 5 hours. Mining Claims can be started for a period of maximum 10 hours." Mining Claim Support Options
When a mining claim is opened, any Gold Fever user has the opportunity to provide strategic support by utilizing the following options:
Send Supply Boxes â Players can burn NGL to send essential supplies to the battlefield. There are three types of supply boxes available, costing 50 / 100 / 300 NGL. Each box contains valuable items from the in-game shop that Adventurers need during Arenas.
Send a Bank Cart (Mobile Bank) â By burning NGL, players can request a mobile bank to be sent to the mining claim. The cost of this service is determined by the Governor of the respective area, as they are responsible for hiring NPCs to maintain and operate mobile banks from their designated bases.
Each mining claim has a Reserve Time of 2 hours, during which players have the opportunity to reach the bank and exchange their gold. Once this time expires, players will no longer be able to exchange their gold at any bank, and any unexchanged gold stored in their inventory will be lost.
There are three types of Premium Mining Claims, each offering different risk-reward dynamics:
Standard Mining Claim
Rich Mining Claim
Legendary Mining Claim
As you progress from Standard to Legendary, the gold reserves increase, but so does the risk:
The distance from the Adventurersâ base increases, making extraction more difficult.
The distance from Tribal villages decreases, increasing the chances of getting attacked.
In Legendary Mining Claims, the risk is at its peak, as Tribals have the highest chance of intercepting Adventurers, destroying items, killing companions, or returning stolen gold to the river.
The gold generation system in Gold Fever does not redistribute extracted gold every time a Mining Claim is restarted. Instead:
Each deposit retains its extracted amount, ensuring that untouched deposits contain more gold over time.
Once a deposit is depleted, it does not regenerate, forcing Adventurers to seek new deposits.
This system mimics real-world mining mechanics, creating a dynamic environment where players must strategically locate and protect rich gold veins. In Gold Fever, gold is generated in gravel deposits (cubic meters of dirt) located along small river corners, in water, and around the banks. These deposits contain varying amounts of NGL depending on the claim quality:
Poor claims: 7â10 NGL per cubic meter
Legendary claims: 200â500 NGL per cubic meter
To extract gold, players must process dirt using gold pans and wooden or metal buckets for the rocker boxes. The following calculations explain how much dirt is contained in 1 cubic meter and how different tools handle it.
Gold Panning and Dirt Processing Calculations
In Gold Fever, players process dirt using gold pans, wooden buckets, and metal buckets. The following calculations explain how much dirt is contained in 1 cubic meter and how it translates to different container types.
Total Dirt in 1 Cubic Meter
A cubic meter (mÂŗ) of dirt contains exactly 1,000,000 grams (1 metric ton), a value used for calculating gold pan processing and bucket capacity.
Gold Pan Processing Rate
Each Gold Pan processes 500 grams of dirt at a time. Since 1 cubic meter contains 1,000,000 grams of dirt, the number of pans required to process this amount is:
1,000,000 Ãˇ 500 = 2000 Gold Pans
Metal Bucket Capacity
A metal bucket holds 10,000 grams (10 kg) of dirt. To determine how many metal buckets are needed to hold 1 cubic meter:
1,000,000 Ãˇ 10,000 = 100 Metal Buckets
Wooden Bucket Capacity
A wooden bucket holds 7,000 grams (7 kg) of dirt. To determine how many wooden buckets are needed for 1 cubic meter:
1,000,000 Ãˇ 7,000 â 143 Wooden Buckets
Conclusion
These calculations provide a clear understanding of dirt processing mechanics in Gold Fever. Players using gold pans will need 2000 pans to process 1 cubic meter, while 100 metal buckets or 143 wooden buckets would be needed to transport the same amount of dirt. Gold Locations in the Mining Claims
Search for gold only in small rivers. Avoid the lakes and the big rivers.
Gold is found where the small river bends at the corners, in water, and around the banks. (Refer to the maps below for guidance.)
It is ideal to pan the same spot 4â5 times, then use the Assay Kit to assess the quality of the gold deposit before moving on.
The closer you are to tribal villages, the richer the gold deposits tend to be.
Gold Distribution Between Players
Gold distribution is a critical aspect of multiplayer gameplay in Gold Fever, especially within Mining Claims.
1. Claim Owner Commission
A portion of the extracted gold is allocated to the player who opened the Premium Mining Claim.
The maximum commission rate is 100%, meaning the claim owner can take up to all exchanged gold.
For example, if the opener sets a 40% Claim Owner NGL share, he will receive 40% of the total exchanged goldâbut only if the players successfully leave the mining claim and exchange their gold at the Bank.
Example Calculation:
Gold Exchange Rate: 1 gram of Gold = 0.75 NGL (based on the Unknown Purity NGL exchange default rate of 75%, set by the Governor at his Banks).
Player extracts: 32.82 g of gold
Value of gold weight: 24.617 NGL
Optimizing Gold Exchange Rate
To improve the exchange rate, players can use an Assay Kit, available for purchase at the Bank.
The Assay Kit has 5 uses and helps determine the gold deposit quality (Âą2 variation).
Evaluating the deposit quality is critical in premium mining claims, where higher-purity nuggets are found.
2. Setup Upfront NGL Fee
The claim owner can also set an upfront NGL entry fee, required for any player who wishes to enter the arena.
Maximum upfront fee: 1,000 NGL per player
Gold is distributed after it has been exchanged at a Bank, based on any agreements made within a Team+.
Team+ Gold Split Mechanics
If Gold Split is disabled, the leader gets their set share, but each player keeps their own extracted gold without splitting it. Regardless of these mechanics, Gold Fever allows free trading, meaning players can exchange NGL for goods using in-game trading features.
For example, if a Mining Claim reaches its maximum capacity of 10 Adventurers vs. 1 Tribals, any additional Adventurer wanting to enter must wait in the queue. However, they will have the option to switch factions and attempt to clear a spot for themselves or other players.
These Mining Claims are not owned by anyone but can be accessed through the Gold Fever website under the Mining Claims section. Any player can open and schedule them by burning $NGL tokens for each hour the claim is active.
Schedule the claim for a specific date and time.
A mobile bank provides an armored vehicle ( boat or carriage ), allowing players to safely exchange their extracted gold for currency without having to leave the battlefield. Reserve Time
Thus, it takes 2000 Gold Pans to process 1 cubic meter of dirt.
Thus, 100 metal buckets are required to carry 1 cubic meter of dirt.
Thus, 143 wooden buckets are required to transport 1 cubic meter of dirt.
Perception system is automatically in the small river in the places they can find the gold flakes or the nuggets and players will see this 2 messages above the hotbar slots:
Claim Opener Commission (40%): 9.84 NGL
Final earnings for the extractor: 14.77 NGL
The difference between 70-purity gold and 90-purity gold will be significant in the final NGL exchange.
Players can create either a simple team or a Team+ with custom gold split options.
If Gold Split is enabled, the Team+ Leader receives a leaderâs share (0-20%), and the remaining gold is split equally among all members, including the leader.