Gold Fever
  • Introduction
    • 👀Overview
    • 📜Story
    • 🤠Factions
    • 🌏Regions
  • GoldFever Gameplay
    • 🎮Playing The Game
    • 💸Ways To Earn
      • đŸ’ĩActive Income
      • 💎Passive Income
      • 📈Speculation Trading
      • 📝Game Jobs
  • Game Features
    • âœŒī¸Game Mechanics
      • 🌟Character Stats
      • 🔴Reliability and Infamy
      • đŸ•¸ī¸Talents and Skills
      • đŸ’¯Perfect Strike
    • â›ī¸Mining Claims and Gold Distribution
      • Leaderboards
      • Artifacts
    • 🛖Infrastructure
      • đŸ‘ŖTribal Buildings
    • â›ĩTransportation
      • 🏇Land Transport
      • đŸ›ļWater Transport
      • đŸ›Šī¸Air Transport
      • đŸŽĢTicketed Transportation
    • âš”ī¸Combat
    • đŸĻƒHunting and Gathering
    • âš™ī¸Crafting Items
    • 👨‍👨‍đŸ‘Ļ‍đŸ‘ĻGroup and Group +
    • 🛖Guilds
    • 🔍Discoveries
  • Economy
    • đŸĒ™Currencies and Assets
    • 🤴Governorship
    • 💰Economy Roles
    • 🏠Commercial Infrastructure
      • đŸ˜ī¸Merchant Buildings
      • 👑Governor Buildings
    • đŸ—ēī¸Building Blueprints
    • đŸ•ī¸Non-Merchant Building
    • 🤝Marketplace
    • âš–ī¸Rights
    • 🛒Game Store
  • Commercial NFTs
    • ❓Guide & FAQ
    • 📄Mining Claims NFTs
    • â›ī¸Gold Tools NFTs
    • đŸ˜ī¸Buildings NFTs
    • đŸŽĢBlueprints NFTs
    • đŸšŖâ€â™‚ī¸Transportation NFTs
      • â›ĩBoats NFTs
      • đŸ›Šī¸Planes NFTs
      • 🐎Carriages & Carts NFTs
    • 🐴Companions NFTs
    • âš”ī¸Weapons NFTs
    • đŸ‘¨â€âš•ī¸Characters NFTs
    • 🎩Cosmetics NFTs
  • 🎭Genesys Masks NFTs
  • GUIDES & TUTORIALS
    • 🌐Website Manual
    • âš™ī¸Account Creation
  • Social Media
    • â„šī¸Our Website
    • â„šī¸Gold Fever on Twitter
    • â„šī¸Gold Fever on Medium
    • â„šī¸Join our Discord Server
    • â„šī¸Telegram - Official
    • â„šī¸Telegram - Announcement Channel
    • â„šī¸Telegram - Trading Group (Unofficial)
  • Appendix
    • đŸ–Ĩī¸System Requirements
    • âœī¸Glossary
    • 🔴Disclaimer
    • ❔FAQ
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On this page
  • 3. Types of Mining Claims
  • 3.4 Premium Mining Claims types:
  • 4. Mining Claims Gold Generation
  • 9. Leaderboard
  1. Game Features

Mining Claims and Gold Distribution

PreviousPerfect StrikeNextLeaderboards

Last updated 1 month ago

  1. Overview

In Gold Fever, whether you play as an Adventurer or a Tribal, your primary objective remains the same—acquiring gold. The only locations where players can extract or reclaim gold are Mining Claims, making them central to the game's economy and conflict.

Once obtained, gold can be traded for $NGL tokens, the backbone of the in-game economy.

Mining Claims & Arena PvP

  • Each governed area contains Mining Claims, special locations where Arena PvP battles take place.

  • These claims have a finite supply of gold—once depleted, they can no longer be mined.

  • Control over Mining Claims is crucial for those seeking to profit from the game's most valuable resource.

For more details on the game's economy, check out.


2. Arenas – PvP Mining Clashes

Arenas are high-stakes PvP battlegrounds where Adventurers and Tribals face off in an instanced version of a mining claim. These dynamic events challenge both strategy and combat skills, with each faction pursuing distinct objectives.

2.1 Objective & Gameplay

  • Adventurers must extract gold from the rivers within the claim and secure their haul before being stopped.

  • Tribals aim to disrupt the mining process, destroy valuable equipment, and eliminate companions and adventurers who have already collected gold. Any recovered gold is returned to the river, ensuring it remains within their ancestral lands. Tribals are rewarded for every action above depending on the type of mining claim.

2.2 Instance & Access

  • The instanced version of the mining claim is exclusive to Arena participants, ensuring a controlled PvP experience.

  • The non-instanced version of the area remains accessible to all players. However, mining is disabled to prevent interference with the ongoing Arena battle. The only difference is that adventurers are unable to collect gold in it and get rewarded for killing,destroying or recovering gold for the tribals.

  • Players receive a prompt upon entering or leaving the mining claim, allowing them to decide whether they wish to participate in the Arena event.

  • Prepare for intense battles where survival, strategy, and swift decision-making determine who claims the riches and who is left empty-handed. 2.3 Tribals’ Entry Limit Access to Mining Claims

Don’t panic, Tribal! If you can’t see active mining claims in the journal, it’s because of the entry limit system. Be ready to dive in as soon as you receive a notification on the game screen and in the journal about the access being opened.

How does the entry limit work? Tribal access is determined by the amount of gold extracted per hour by adventurers, not by a fixed entry limit. This prevents players from exploiting the system by opening a mining claim for a short time, extracting a small amount, and leaving before tribals can enter.

Mining Claim Entry Limits for Tribals

  • Standard Mining Claim → 25 grams of gold per hour

  • Rich Mining Claim → 45 grams of gold per hour

  • Legendary Mining Claim → 65 grams of gold per hour

  • Poor Mining Claims → Entry is limited to 10 grams of gold per session. Since poor claims remain open for 70–90+ hours, they do not follow the hourly-based system. Instead, the entry limit is fixed at 10 grams of gold per entry.

Examples

  • If a Legendary Mining Claim is opened for 1 hour, tribals will gain access after 65 grams of gold have been extracted.

  • If a Rich Mining Claim is opened for 5 hours, the access limit will be 5 × 45 = 225 grams of gold, and so on.

2.4 Queue-Based System

Arenas in Gold Fever operate on a queue-based system, meaning players must queue to enter a Mining Claim.

  • The size of the arena depends on the number of tiles in the claim:

    • 1 tile → 10 vs 10

    • 2 tiles → 20 vs 20

    • 3 tiles → 30 vs 30

    • 4 tiles → 40 vs 40


3. Types of Mining Claims

3.1. Free Mining Claims

  • Owned by the Governors of each region.

  • Each region has at least three Poor Mining Claims that can be managed at the Governor’s discretion.

  • Designed to attract new players by serving as learning mining claims where they can practice and learn by starting the in-game tutorials.

3.2. Premium Website-Integrated Mining Claims

Claim Owner Privileges

Gold Fever user who opens a Mining Claim can:

  • Set the percentage share they will earn from all participants (Claim Owner NGL Share).

  • Set an upfront setup fee, paid in $NGL, which participants must pay upon joining.

  • Define a reliability limit (Novice, Apprentice, Veteran, Master) to filter players based on experience.

  • Choose session duration from 1 to 10 hours per session.

Important Note: "Any user can start up to 5 Mining Claims at the same time. There is a limitation of 5 Mining Claims that can be started during a period of 5 hours. Mining Claims can be started for a period of maximum 10 hours." 3.3 Mining Claim Support Options

When a mining claim is opened, any Gold Fever user has the opportunity to provide strategic support by utilizing the following options:

  • Send Supply Boxes – Players can burn NGL to send essential supplies to the battlefield. There are three types of supply boxes available, costing 50 / 100 / 300 NGL. Each box contains valuable items from the in-game shop that Adventurers need during Arenas. Supply Box Mechanics

  • Flare Requirement: If a player does not have a flare (which can be purchased at Airfields), the supply box will land at a random location within the mining claim. Since a claim can consist of up to 4 tiles, having a flare is highly recommended to increase the chances of reaching faster and securing the supply box.

Supply Box Drop Timing

  • The supply box will not drop within the first 30% or the last 30% of the mining claim's active duration.

  • The exact drop time is calculated using the formula: Drop Time = End Time - (Duration × 0.7)

Example: If a mining claim lasts for 3 hours (180 minutes), the drop time will be determined as follows:

  • 180 minutes - (180 × 0.7) = 180 - 126 = 54 minutes

  • Send a Bank Cart (Mobile Bank) – By burning NGL, players can request a mobile bank to be sent to the mining claim. The cost of this service is determined by the Governor of the respective area, as they are responsible for hiring NPCs to maintain and operate mobile banks from their designated bases.

    • Each mining claim has a Reserve Time of 2 hours, during which players have the opportunity to reach the bank and exchange their gold. Once this time expires, players will no longer be able to exchange their gold at any bank, and any unexchanged gold stored in their inventory will be lost. Free Supply Boxes

These boxes are available to everyone! However, each player is limited to just one attempt.

  • Where and how you can get them? Free Supply Boxes can be obtained inside each Premium Mining Claim by igniting a flare and drop it on the floor

  • What do they contain? These boxes include a mix of NFT and non-NFT items, but they can only be used inside the mining claim. Once you leave the arena, all items from the Free Supply Box will disappear permanently and will not carry over to the MMO server.

  • What is their purpose? Their main goal is to help players understand the importance of both NFT and non-NFT items, which can significantly boost mining efficiency. Whether it’s maximizing gold extraction or ensuring survival against tribal attacks, wildlife threats, or harsh weather conditions, these items can make a crucial difference.

3.4 Premium Mining Claims types:

There are three types of Premium Mining Claims, each offering different risk-reward dynamics:

  • Standard Mining Claim

  • Rich Mining Claim

  • Legendary Mining Claim

As you progress from Standard to Legendary, the gold reserves increase, but so does the risk:

  • The distance from the Adventurers’ base increases, making extraction more difficult.

  • The distance from Tribal villages decreases, increasing the chances of getting attacked.

  • In Legendary Mining Claims, the risk is at its peak, as Tribals have the highest chance of intercepting Adventurers, destroying items, killing companions, or returning stolen gold to the river.


4. Mining Claims Gold Generation

The gold generation system in Gold Fever does not redistribute extracted gold every time a Mining Claim is restarted. Instead:

  • Each deposit retains its extracted amount, ensuring that untouched deposits contain more gold over time.

  • Once a deposit is depleted, it does not regenerate, forcing Adventurers to seek new deposits.

This system mimics real-world mining mechanics, creating a dynamic environment where players must strategically locate and protect rich gold veins. In Gold Fever, gold is generated in gravel deposits (cubic meters of dirt) located along small river corners, in water, and around the banks. These deposits contain varying amounts of NGL depending on the claim quality:

  • Poor claims: 7–10 NGL per cubic meter

  • Legendary claims: 200–500 NGL per cubic meter

To extract gold, players must process dirt using gold pans and wooden or metal buckets for the rocker boxes. The following calculations explain how much dirt is contained in 1 cubic meter and how different tools handle it.

Gold Panning and Dirt Processing Calculations

In Gold Fever, players process dirt using gold pans, wooden buckets, and metal buckets. The following calculations explain how much dirt is contained in 1 cubic meter and how it translates to different container types.

Total Dirt in 1 Cubic Meter

A cubic meter (mÂŗ) of dirt contains exactly 1,000,000 grams (1 metric ton), a value used for calculating gold pan processing and bucket capacity.

Gold Pan Processing Rate

Each Gold Pan processes 500 grams of dirt at a time. Since 1 cubic meter contains 1,000,000 grams of dirt, the number of pans required to process this amount is:

1,000,000 Ãˇ 500 = 2000 Gold Pans

Metal Bucket Capacity

A metal bucket holds 10,000 grams (10 kg) of dirt. To determine how many metal buckets are needed to hold 1 cubic meter:

1,000,000 Ãˇ 10,000 = 100 Metal Buckets

Wooden Bucket Capacity

A wooden bucket holds 7,000 grams (7 kg) of dirt. To determine how many wooden buckets are needed for 1 cubic meter:

1,000,000 Ãˇ 7,000 ≈ 143 Wooden Buckets

Conclusion

These calculations provide a clear understanding of dirt processing mechanics in Gold Fever. Players using gold pans will need 2000 pans to process 1 cubic meter, while 100 metal buckets or 143 wooden buckets would be needed to transport the same amount of dirt. 5. Gold Locations in the Mining Claims

  • Search for gold only in small rivers. Avoid the lakes and the big rivers.

  • Gold is found where the small river bends at the corners, in water, and around the banks. (Refer to the maps below for guidance.)

  • It is ideal to pan the same spot 4–5 times, then use the Assay Kit to assess the quality of the gold deposit before moving on.

  • The closer you are to tribal villages, the richer the gold deposits tend to be.


6. Gold Distribution Between Players

Gold distribution is a critical aspect of multiplayer gameplay in Gold Fever, especially within Mining Claims.

6.1. Claim Owner Commission

  • A portion of the extracted gold is allocated to the player who opened the Premium Mining Claim.

  • The maximum commission rate is 100%, meaning the claim owner can take up to all exchanged gold.

  • For example, if the opener sets a 40% Claim Owner NGL share, he will receive 40% of the total exchanged gold—but only if the players successfully leave the mining claim and exchange their gold at the Bank.

Example Calculation:

  • Gold Exchange Rate: 1 gram of Gold = 0.75 NGL (based on the Unknown Purity NGL exchange default rate of 75%, set by the Governor at his Banks).

  • Player extracts: 32.82 g of gold

  • Value of gold weight: 24.617 NGL

Optimizing Gold Exchange Rate

  • To improve the exchange rate, players can use an Assay Kit, available for purchase at the Bank.

  • The Assay Kit has 5 uses and helps determine the gold deposit quality (Âą2 variation).

  • Evaluating the deposit quality is critical in premium mining claims, where higher-purity nuggets are found.

6.2. Setup Upfront NGL Fee

  • The claim owner can also set an upfront NGL entry fee, required for any player who wishes to enter the arena.

  • Maximum upfront fee: 1,000 NGL per player


7. Gold Distribution in Teams

  • Gold is distributed after it has been exchanged at a Bank, based on any agreements made within a Team+.

Team+ Gold Split Mechanics

  • If Gold Split is disabled, the leader gets their set share, but each player keeps their own extracted gold without splitting it. Regardless of these mechanics, Gold Fever allows free trading, meaning players can exchange NGL for goods using in-game trading features.


8. Reliability System

Reliability reflects player actions within mining claims, whether they are adventurers or tribals.

This system is focused on gold extraction for adventurers and gold recovery and item destruction for tribals.

Reliability is account-based, not character-based, to prevent exploitation by players creating new characters to access poor claims and other benefits.

Adventurer Faction

Adventurers earn or lose reliability points based on their success in extracting gold. Points are gained or drained per hour spent in the arena.

  • Hours are counted even if the user enters and exits multiple times, and it doesn’t matter what gold tools are used.

  • Calculations are done at the end of the mining claim.

  • Team sharing must be enabled to receive points if you are working in a team.

  • When opening a mining claim, the owner can choose which reliability groups are allowed to enter!

Tribal Faction

For the tribals, reliability is based on their ability to recover gold and destroy items within the arena. Points are gained or drained per hour spent in the arena.

  • Tribals must destroy commercial items (such as companions, gold tools, tents, and other destroyable sold-only items).

  • Hours are counted even if the user enters and exits multiple times. Items destroyed and gold recovered are counted per hour.

  • Access to certain mining claims will be restricted based on your reliability points.

Below, you can see the GAIN LIST, DRAIN LIST, and an example.


9. Leaderboard

Individual Leaderboard

A player earns individual mining points if they independently complete all steps of the gold extraction and processing process, including:

  • Mining gravel

  • Transferring gravel to the rockerbox

  • Processing gravel in the rockerbox

  • Transferring gold to the bank

  • Exchanging gold

The individual leaderboard has three ranking tiers:

  • Top 3

  • Top 10

Team Leaderboard

If a player is part of a team with gold sharing activated, all gold mined while in the group is counted as group gold (gravel mining, processing in the rockerbox, and exchange). When exchanging gold, the system verifies the player’s current group and checks if it matches the one recorded for the mined gold. If they match, all active team members receive mining points.

The team leaderboard also has three ranking tiers:

  • Top 3

  • Top 10

Leaderboard Eligibility

To qualify for either leaderboard, the mining claim must meet the following conditions: ✔ No upfront setup fee ✔ Maximum 70% Claim Owner NGL share ✔ No reliability rank required

Gold Splitting and Leaderboard Tracking

  • If a player enters a team with gold split activated but has unexchanged gold, that gold will not be split when exchanged. It will also not count toward the team leaderboard, since it was obtained outside the current team or while gold sharing was inactive.

  • Players are encouraged to send a bank cart whenever they feel they have extracted enough gold, securing their progress.

Group+ Mechanics & Leaderboard Impact

  • Like standard Groups, Group+ members can leave at any time, taking only their share of the gold earned up to that point. Remaining members will continue earning and splitting gold without the departing player.

  • If the Group+ leader leaves, the group downgrades to a basic Group, a new random leader is assigned, and the Group+ contract is terminated. Earnings are distributed as per the contract rules.

Group+ Special Items: Safes

  • Safes offer extra protection, increasing the team's chances of reaching the bank and securing leaderboard points.

  • Any Group+ member can use a safe (if they own one) to store gold.

  • Team members can use each other’s safes (deposit, pick up, carry, etc.), but each player can only access their own stored gold, even after the Group+ timer expires.


10. Tips to Boost Your profits in your opened mining claim 💡 Maximize Your Profits with These Strategies

✔ Set Competitive Prices If you manage Staked Buildings or have NFTs in shop custody, offer the lowest prices for items and services. Keep custody and ticketing fees low to encourage high transaction volume.

✔ Location Matters Open Mining Claims close to Adventurer Bases where your NFTs and/or Staked Buildings are located to drive traffic.

✔ Optimize Mining Claims for Player Engagement

  • Set 0 Fee Mining Claims

  • Allow a maximum 70% Claim Owner NGL share

  • No Reliability Rank required

âš ī¸ These conditions help Adventurers rank on the Leaderboard, increasing activity in your Mining Claim and boosting sales for your Items NFTs, Transportation Infrastructure NFTs or Staked Commercial Buildings Infrastructure NFTs

For example, if a Mining Claim reaches its maximum capacity of 10 Adventurers vs. 1 Tribals, any additional Adventurer wanting to enter must wait in the queue. However, they will have the option to switch factions and attempt to clear a spot for themselves or other players.

These Mining Claims are not owned by anyone but can be accessed through the Gold Fever website under the Mining Claims section. Any player can open and schedule them by burning $NGL tokens for each hour the claim is active.

Schedule the claim for a specific date and time.

In this case, the supply box will drop at least 54 minutes after the mining claim begins and no later than 54 minutes before it ends. When the 54 minutes will pass player will start getting notifications in-game: At this point, you need to ignite the flare and drop it on the ground

Then you will get a notification that your flare registered In a short time you will get a notification that the Air Drop plane took off and is heading to your point Once landed it will light up with flare in order to locate it. beware can be seen by tribals Once opened you can see some of the random items you can receive ( repellent for mosquitoes, pills and other medicine, a needed metal bucket and a metal crafted spear )

A mobile bank provides an armored vehicle ( boat or carriage ), allowing players to safely exchange their extracted gold for currency without having to leave the battlefield. Reserve Time

Each Premium Mining Claim—Standard, Rich, and Legendary—has its own unique Free Supply Box, containing a different number of items with varying value. The higher the tier of the mining claim, the more valuable the items inside. Example: When a premium mining claim is opened, you will receive this pop-up message on the screen if you have never used this feature in the game. Each player is limited to only one attempt.

Whenever you decide you want the free supply box, simply ignite the flare and drop it on the ground. A pop-up will appear telling you that the airdrop has taken off! A parachute will drop it to the ground after few minutes, and as you can see, even if it's night, you'll be able to see it because the box will have its own flare, making it visible. Inside, you will see the items that have been delivered. This is the box for the Rich Mining Claim supply box. The tent has already been removed from the box by the player. Each item has a small red symbol indicating that it is an item that will disappear once you leave the mining claim.

Thus, it takes 2000 Gold Pans to process 1 cubic meter of dirt.

Thus, 100 metal buckets are required to carry 1 cubic meter of dirt.

Thus, 143 wooden buckets are required to transport 1 cubic meter of dirt.

Perception system is automatically in the small river in the places they can find the gold flakes or the nuggets and players will see this 2 messages above the hotbar slots:

Claim Opener Commission (40%): 9.84 NGL

Final earnings for the extractor: 14.77 NGL

The difference between 70-purity gold and 90-purity gold will be significant in the final NGL exchange.

Players can create either a simple team or a Team+ with custom gold split options.

If Gold Split is enabled, the Team+ Leader receives a leader’s share (0-20%), and the remaining gold is split equally among all members, including the leader.

You can view your reliability status inside the Character - Statistics menu. ( Click the green symbol in order to access more Reliability details )

Below, you can see the GAIN LIST, DRAIN LIST, and an example.

Top 50 Rewards are subject to change at any time:

Top 50 Rewards are subject to change at any time: Leaderboard resets every month and you can see a timer on the center left side of the leaderboard in game page

✔ Know Your Business Understand what your Commercial Buildings Infrastructure NFTs, Items NFTs and Transportation Infrastructure NFTs offer to players. Engage with the - when players ask for help, promote your shops and NFTs!

✔ Engage with the Community Ask the about their preferred Mining Claim opening times to maximize engagement and participation!

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