> For the complete documentation index, see [llms.txt](https://wiki.goldfever.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.goldfever.io/economy/commercial-infrastructure.md).

# Commercial Infrastructure

Buildings are an integral part of the day-to-day workings of any faction. Some are fixed elements of the environment and some can be bought and built on the Island. Real-estate is serious business in **Gold Fever,** providing essential services to players who want to involve themselves into the dynamic in-game world economy. From patching up wounds to buying/selling meats, weapons and everything in between is done in buildings.&#x20;

<figure><img src="https://3981655123-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzQFdHmM8liBrXyss51OE%2Fuploads%2FanVU60HjXI8DsOcyrbiJ%2Funknown-(2)31.png?alt=media&amp;token=8dfa4ede-2edd-48e7-8805-ff342d44df56" alt=""><figcaption></figcaption></figure>

Buildings are first split by factions:

:homes:[Merchant Buildings](/economy/commercial-infrastructure/merchant-buildings.md)

:map:[Building Blueprints](/economy/building-blueprints.md)

:footprints:[Tribal Buildings](/game-features/infrastructure/tribal-buildings.md)

Adventurer Buildings have additional special buildings called :crown:[Governor Buildings](/economy/commercial-infrastructure/governor-buildings.md) which can be bought by the current Governor of the region where the building is located. The Governor can choose and dictate the prices for services that building offers.
