# Overview

## **Introduction**

<figure><img src="/files/2q3f5mSj9AdR2wRzj1oH" alt=""><figcaption></figcaption></figure>

**Gold Fever** is a challenging, free-to-play survival MMO, full PVP.  This action-packed game is built upon the blockchain technology allowing the acquisition and trading of NFTs, in-game currencies, and a dynamic player-influenced economy.

Gold Fever hosts an enormous playable area that is covered by dense and dangerous rainforests, tall mountains and, rivers filled with gold. Players can craft tools for survival and combat, forage for plants and herbs, and compete with other players for dominance in the search for gold.

## Game Characteristics

### Setting

<figure><img src="/files/oR9pHKKM21CUYyBXnuH9" alt=""><figcaption></figcaption></figure>

It is the second decade of the 20th century. The world is still reeling from its previous global conflict. Maps have been redrawn, riches have been reallocated and colonies have changed hands. And after all of that, there is still so much to explore.&#x20;

Far across the oceans, there is an island that hides a dangerous secret. Rumors speak of an untapped source of gold and precious minerals. This has lured various brave **Adventurers** to the Island to try their luck at seizing fame and fortune. As if battling hunger, fatigue, the elements, and the hostile fauna of the Island wasn't enough, the Tribal natives relentlessly defend their homes and holy golden remnants of their ancestral gods.

The danger is ever-present on the island whether battling human enemies or being hunted by predators. Surrounded by the never-ending ocean, no one can escape the siren call of the **Gold Fever**.

<figure><img src="/files/Lkm2RA04P5fgsbqjUBta" alt=""><figcaption></figcaption></figure>

### Based on Realism&#x20;

**Gold Fever** strives to depict a realistic world in a time frame around the second decade of the 20th century. This is an important perk, given that many things in the game will be immediately familiar to the players such as realistic fall damage, how much a character can hold its breath underwater, and the type of materials it takes to build a bow. This will come naturally to the player, cutting down the time it would take to learn the game which will allow more time to enjoy and explore it. All of this helps immerse the player into the world, enriching the experience even more.

### Part of a Blockchain&#x20;

With crypto-currencies taking the world by storm, one cannot deny their ever-growing presence. **Gold Fever** looks to the future and invests in this by having it's own blockchain called HighOctane, a subnet of the Avalanche Ecosystem, which offers safety during transactions, immutability, transparency and decentralization. Having this system built into the game enables **Gold Fever** to be ahead of other games and provides a smooth trading experience.

### Fully Decentralized Economy

One of the many unique features of **Gold Fever** is the way its economy is structured. The players has the power over how things are shaping economy-wise. The supply and demand of the world economy will rise and fall according to the actions of the players. To improve on this further, **Gold Fever** even has a specific currency - a JBR designed to promote great sportsmanship and give players even more power when it comes to shaping the economy of the game.&#x20;

### Playable Factions and Classes

The conflict that emerges from acquiring gold sets the game's two factions: the Adventurers and Tribals against each other. The factions are asymmetric, and each side has several character classes for players to choose from. From here on out, players can additionally personalize by obtaining a subclass set for their character.

<figure><img src="/files/2ouxWPTiTD7LouVCop9k" alt=""><figcaption></figcaption></figure>

## **Key Features**&#x20;

**Gold Fever** is all about obtaining Gold. This is done in “mining claims” - PVP arenas where players go up against each other to fight for the highly sought-after gold. Most activities in the game complement this. Whether it's harvesting, hunting, crafting, completing work orders, or exploring the jungles, the search for gold is bloody and never-ending. Get the best gear possible and use your skills wisely! Only the most resourceful challengers will prevail.

### NFT Items

**Gold Fever** hosts a large variety of NFT items in the form of weapons, transportation, tools,  companions, production buildings, and more. NFT items greatly enhance the player experience and in-game capabilities and will be highly sought after by dedicated players, but they have a limited quantity.

<div><figure><img src="/files/pV2z0MEeFqwAgnaUIblY" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ODa0dB102qmGsZchS5M1" alt=""><figcaption></figcaption></figure></div>

To learn more about the NFT standard click [Currencies and Assets](/economy/currencies-and-assets).

To learn more about Gold Fever NFTs click [Guide & FAQ](/commercial-nfts/guide-and-faq).

### Commercial Buildings

A major pillar in the economic structure and also one of the most expensive NFTs. Adventurer buildings in **Gold Fever** are a unique, limited-edition acquisition. In addition to that, their primary goal is to be utilized as an earning asset. Ranging from places where your character can have fun and drink their sorrows away, to places where you can buy anything from food to weapons. This in-game infrastructure is distinctive in its approach to a player-influenced economy and offers gameplay only a select few will experience.

<div><figure><img src="/files/P9oysvY1rvYaaGzdKCkd" alt=""><figcaption></figcaption></figure> <figure><img src="/files/RT9w7xHx5XMd65KSxZnl" alt=""><figcaption></figcaption></figure></div>

To learn more about buildings click [Commercial Infrastructure](/economy/commercial-infrastructure).

### Survival Crafting

Players that are short on time or resources can utilize their crafting skills outside of the safety of the bases. This type of crafting can be done in the open, with components found in the open world. Giving players the option to produce items on the move is essential for surviving the dangers of the Island. Survival Crafting is an excellent skill to master for those characters that are always on the move and use their inventory items to their fullest potential.

To learn more about crafting click [Crafting Items](/game-features/crafting-items).

### Non-NFT Items

**Gold Fever** holds an abundance of non-NFT items, such as consumables, weapons, tools, and various crafting components. These items are not in limited supply, and as a base factor for the economy, they will be in constant demand. This gives the game of **Gold Fever** a new dimension in item and resource management and adds diversity and richness to the gaming experience.

<figure><img src="/files/eBbK7m4kqWa6Jw8JAaZM" alt=""><figcaption></figcaption></figure>


# Story

Gold Fever is set in the unforgiving wilderness where the Gold Rush pits the native “Tribals” against the “Adventurers” who come in search of the riches. The jungle has turned into a dangerous place, where those who wish to survive and prosper must form alliances.&#x20;

Adventurers came in search of gold and glory. Tribals seek to repel them, re-take their gold, and return it to the rivers of their ancestral gods. Adventurers might also face attacks from other gold-fever-stricken Adventurers.&#x20;

The **Gold Fever** experience is dark and tense, with innumerable dangers lurking in the forest and vast amounts of violence.

<figure><img src="/files/FxoAZpbkiqKW41iOVOic" alt=""><figcaption></figcaption></figure>

#### The Story so far...

Julius Princeton was many things—a petty thief, a gambler, a con man—but he was not a missionary. As a young lad growing up in a small town in World’s End Archipelago, he was largely left to his own devices by his father. Until one day, he was arrested for running a bank scam.

It might have spelled years of hard labor for him in prison had his father not moved in his favor. Calling upon the help of his friend, a religious priest, they were able to convince the judge that Julius would be better put to use doing humanitarian work than rotting in prison. Putting thought to deed, he was sent to an island, on a mission to bring help and faith to the natives there.

Julius believed in a god and his One True Faith. He believed that the heavens had destined him for greater, loftier things. But his heart wasn’t into working with the natives of this strange land. Thus he proved a mediocre missionary and humanitarian, spending a year on the island with little to show for it.

<figure><img src="/files/B4pLxQwRu5Gz1SBKdAR2" alt=""><figcaption></figcaption></figure>

One day, while traveling these new lands, he took a bath in a small river originating from the forest and he was surprised to find a shiny yellow, odd-looking stone. He bit into it, as his grandfather taught him when he was young, and to his delight, his teeth left tiny indentations on the surface. Throwing on his clothes, he continued up the stream with a pan in hand, and before long his pockets bulged with dozens of golden nuggets.

In his mind’s eye, Julius saw an enormous mining town growing at the banks of the great river. He saw ships from all over the world flocking to this camp, bearing an army of prospectors, miners, doctors, explorers, news reporters, celebrities, marines, and adventurers. He saw the mountains turning into strip mines, resembling stairways to the skies. He envisioned himself welcomed back with open arms by his family and exalted as a man who changed the world.

Julius abandoned his mission, reporting back home via letter, saying that the natives were impossible to convert and be helped. Then he wrote his closest friends a letter of invitation with a few gold nuggets, asking them to invest in a small gold mining operation on the island. On February 17, 1929, New Canaan Gold Corporation was formed. Julius, one of his close friends Martin, and a sizeable team of locals formed an expedition that plunged into the heart of the jungle.

At first, the journey was going well, every mile they found evidence of more gold along the river banks. But as he continued into the forest, Julius felt a prickling on the back of his neck, a feeling he was being watched. Odd signs and totems showed up along rivers--nets of bone that hung like crude chandeliers, etchings in an unknown language on tree barks, human skulls arrayed on long spikes.

<figure><img src="/files/EBfe5ZViILlc8wvSQYI6" alt=""><figcaption></figcaption></figure>

The locals among his group spoke in low, frightened whispers about two-legged ghosts that wander the woods in search of prey. Julius dismissed such talk and ordered them to focus on the journey.

Over the next few days, people began to disappear. They would be hiking up a forested hill, and when they got to the top the last person would be missing. Deserters, Martin concluded, and Julius agreed, they’d never find work on the island again. Yet Julius’s unconscious mind shifted uneasily each time he lay down to sleep. They had already lost a third of their men. Something was very wrong.

To see what was truly happening, he and Martin hid behind the shadow of some rocks while their remaining dozen men panned the shallows of the river. They sat motionless for hours, with only the rush of water and the buzz of insects to accompany them.

At length, one of their men straightened up to stretch his aching back. When he yawned, an arrowhead sprouted from his mouth and he fell, creating a pool of red water. Julius, Martin, and the others stare on, stunned.

<figure><img src="/files/BiUaw1DAjHSKu9rmmRJd" alt=""><figcaption></figcaption></figure>

Then the jungle came alive with banshee-like screams. From behind leaves and trees, war-paint covered faces emerged, hurling nets and lassoes or shooting darts from blowguns. Terrified, the men couldn’t put up a proper defense--they scattered in a panic, shouting and floundering about the water. Most were caught immediately.

Martin stood and got two shots off with his rifle, then shouted at Julius to fight. Julius, however, sat there paralyzed by the sight. Natives covered in bones and tattoos emerged like phantoms from the trees, arrows turned towards them. As a volley passed overhead, Martin shook Julius and shrieked at him to run.

Together they splashed through the muddy water, away from the trees and the resounding war cries. Martin fell when an arrow pierced his thigh. As Julius turned to help him, Martin shrieked at him to keep running. Julius, too terrified to go into the jungle alone, tried to drag Martin to safety. Then a dart struck him in the arm and the world went silent. Julius’s muscles seized up and he fell into the muck. As his vision grayed out, the last thing he saw was an old man, festooned in bones and feathers and yellow paint, bending over to inspect him.

<figure><img src="/files/prml0q1TU1lYilNGoPQ6" alt=""><figcaption></figcaption></figure>

When he awoke, Julius found himself in a large bamboo cage. With him were Martin, who was suffering from an arrow wound on his leg, and six of their remaining workers. When he asked what happened to the rest, they merely shook their heads and didn’t answer.

Presently, the elder native came to visit. Julius desperately tried to explain, through gestures and showing him the nuggets in his pocket, that they were only searching for gold in the area. The elder nodded and smiled, seeming to understand. But he left them still in the cages.

For the next few days, the prisoners were fed with food and water as if they were guests. Then one morning, the elder returned. On his palm, he carried a yellow frog with black stripes. He mumbled a few words then reached through the cage, gesturing with his tongue for them to lick it. They refused, but as the guards pointed their spears through the bars, they saw they had no choice. After a few minutes, Julius’s vision blurred and his mind turned fuzzy. Everything sounded distant and veiled behind a gentle ringing. He began to see strange things--human-shaped flames walking through the trees

Night and day bled together. Julius could no longer tell how long they had been keeping him there, only that they kept him drugged and fed. He didn’t really know where he was or what was happening. It seemed that the cage he was in kept getting bigger and bigger. Or...was it because they were fewer?

Every day, the Shaman would come to visit, putting him under more drugs, and chanting over him in his strange language. When he next awoke, he found himself alone in the cage. Where was Martin? He had no idea, nor did he care.

Finally, the Shaman came to him and the natives opened the cage. Julius was invited to follow the leader. They arrived in the center of the village where every member of the tribe was silently looking at a fire. There, a powerfully-muscled native was turning a spit, upon which was roasting a human torso and leg.

<figure><img src="/files/UIXORooklHf5Eg1CQnGe" alt=""><figcaption></figcaption></figure>

As Julius stared at the body, he found himself not caring. He was led to a crude wooden altar, where the shaman who took a burned human head in his hands and raised it over the people. Through the haze in his mind, he realized he was staring at Martin’s burnt head. The Shaman screamed “Gooooool” and passed the head to Julius, but not before taking one of the eyes and consuming it. He gestured to Julius to take the other eye and eat it.

Julius stared at it a little, almost resisting since it was the head of his close friend, but he finally opened his mouth and consumed the ocular globe.

Before his eyes, the natives all vanished. Julius could barely look at its skulled head, its horns, long hairy arms that ended in sharp claws.

Julius realized he was looking at the face of the true god, the God of the Jungle. One that was pleased only by meat and sacrifice. Julius was instantly filled with a sense of euphoria and revelation far more powerful than the effects of the drug. All memories of his religious past slipped from his mind. The god whispered in his ear, and Julius realized that of all those that came into the forest, he had been chosen as his divine messenger.

<figure><img src="/files/wzMVsNl9J3h0acgUdVao" alt=""><figcaption></figcaption></figure>

Julius felt renewed vigor and a sense of purpose. He bowed his head and swore fealty to his new god, to serve him and bring gifts of meat and bone. When he raised his head, the god was gone, and only the elder stood beside him, smiling tenderly.

In a few weeks of living with the shaman, Julius learned the tribe’s language and customs. Soon, he was ready to go on his mission. The shaman led him to the edge of the river, drew a circle in the air, then gave him clear instructions that he was allowed to get the gold as long as he sent as many people as possible. Then, still smiling, he handed Martin’s bleached skull to Julius.

Julius accepted the skull and swiftly bashed the old man’s head in. Taking a dagger, he carved out the old man’s heart and ate it raw. He found it delicious.

<figure><img src="/files/ebXGdkg4TWojNORFFXDg" alt=""><figcaption></figcaption></figure>

He then took the shaman’s severed head and brought it before the tribe and its leaders. With only a few spoken words, he made it clear that he was their spiritual leader now. And through him, the jungle would have plenty to eat.

Putting on his old clothes, Julius returned to his mining camp, finding only a few remaining workers there, who gaped at him in awe. Many questioned what happened, but most were silenced when he revealed the bag of gold he carried.

In the coming weeks, Julius sent more letters to acquaintances, inviting them to invest in his company. He sent wires to newspapers so that adventurers from all over the world could come and get rich. The island was given the moniker, " The Promised Land", and before long, boatloads of people began to arrive.

Julius smiled to himself. His god would be most pleased.


# Factions

The contrasting motives of the factions in **Gold Fever** create a tension resolved through deadly combat.&#x20;

*Choosing a side determines how the player will earn, which features will be available to that character, and sets a different endgame goal.*

{% hint style="info" %}
*Note:*  While f*action choice is permanent for each character, players can play both factions by creating a new character on the same account.*
{% endhint %}

The two factions to choose between are:

<figure><img src="/files/Y7MBetY6JsJtyepBb0Ug" alt=""><figcaption></figcaption></figure>

**Adventurers**- Colonists in search of fortune flock to the islands of Gold Fever. Some seek fame, others material gains, and in most cases both. They are willing to put their superior technology to achieve their goals.

**Tribals**- The natives of the island rise to defend their home from a destructive aggressor that seeks to defile their homeland and holy sites. Spiritually connected to the gold in the rivers, they seek to return it to its natural resting place and destroy any technologically advanced weapons and tools brought from the invading adventurers.

Classes are the identity of the player's characters in Gold Fever. Deciding on a class determines a character's primary role and the skills it can develop beyond excellence.

## Adventurer Classes

Classes are the identity of the player's characters in Gold Fever. Deciding on a class directly implies what a character primary role is and the type of skills it can develop.&#x20;

<figure><img src="/files/vGXHtijsaiMyt1rTGpgu" alt=""><figcaption></figcaption></figure>

### Prospector Class

Eager to explore a new land on the island arrives the Prospector. Educated to examine the composition, structure, and other geological aspects of the terrain. The Prospector is best suited for gold discovery and extraction but can also hold his own in any combat situation.

![Surveyor](/files/vgJuVhgJah1D7pZwKjD5) ![Gold Rush Pioneer ](/files/KPNoMmwrDwVkZMGt727z) ![Jeweler ](/files/PUiwifQmXZteHEYLTDAY)

### Medic Class

With a hopeful heart and adventurous spirit, the Medic arrives on the Island. Educated in triage, field medicine, and other healing practices. The Medic is best suited for healing and support but not to be underestimated when trouble erupts.

![Preacher ](/files/SEYddcuVt7WDcK1FVvoV) ![Charlatan ](/files/lAdOveoRncxsfMKOj56x)

### Hunter Class

The thrill of seeking new game animals brings the Hunter to the Island. Trained in weapons handling, animal tracking and identification, and other hunting techniques. The Hunter is best suited for a frontline combat or exploration role but is crafty and well-versed in all other skills.

![Poacher](/files/EuYF9FIxZfZvngKjbFbE) ![Big Game Hunter ](/files/w1YTz6I1uHW3M5d1wBBc) ![Shark Hunter ](/files/HYhOdeO723dNkbrbpwA3)

## Tribals

Native to the land, tribals see the adventurers as a hostile invading entity that seeks to take over their land and gold. Tribals dwell in their villages which are located in the dense jungles. Their religion and beliefs are the guiding force for their behavior and actions. Gold is sacred in their religion and they will do whatever it takes to keep it out of the hands of the invaders. Their Tribe Leaders reward them for killing adventurers, destroying their tools, and returning any stolen gold from the rivers.

<figure><img src="/files/2w56PAKP4dInvroc1nx5" alt=""><figcaption></figcaption></figure>

## Tribal Classes

Tribals as well have three options when it comes to classes.

### Shaman Class

Ready to bolster the defenses of his ancestral land, the Shaman is essential to the cause. Educated in the healing of wounds and enhancing the abilities of the tribals by using plant or zoo toxins in small quantities. The Shaman is best suited for support and healing but his powerful toxins are a great advantage on any battlefield.

![Medicine man](/files/7PfSS51DIMiBFFnZgASO) ![Junglemaster ](/files/1yCtEoqluKhr43KxzLLi) ![Edgetaker ](/files/nrNRVu2gljvD0lA191Hl)

### Scout Class

The Scout is an expert at discovering and tracking enemy movement. Trained to traverse the thick jungle and rough terrain with ease and stealth, the Scout is best suited for keeping track of enemy movement and setting up ambushes. The unrivaled accuracy and cunning stealth give him an advantage in eliminating priority targets.

![Lookout](/files/RYyEgYvZhgoMjr5XoyZe) ![Manhunter ](/files/O26MBnwBtWcLcURB5Z1d) ![Skirmisher ](/files/kkXkZmAXaxpwrEtC9Cw5)

### Warrior Class

Ready and willing to lay down their lives to fiercely defend the home is the class of Warrior. Trained in all kinds of weapons and combat techniques, the Warrior class forms the frontline of battle. Although the Warrior class can handle any weapon, they best thrive in melee combat at the center of the battle.

![Fighter](/files/EZHOOaUg4wROgwixK9Lk) ![Wolfskin ](/files/dV66d0PmeEzMvFDq01ES) ![Scavenger ](/files/4vPXOyaVQPKUtIEBUSaG)


# Regions

## Playable Region

The terrain of the Islands is rich with lush rainforest, rugged mountains, sandy beaches, and filled with rivers in between. The land is split into multiple regions which are controlled by a governor who will be responsible for which buildings are being build and setting the prices of services.&#x20;

### **Bases**

Bases will function as respawn location for characters when they are eliminated. Because of the huge scale of the playable area and the vast distances that would need to be traveled, players are recommended to invest in some mode of transportation (of varying speed, cost and efficiency) such as boats, horses, donkeys, planes, etc. or if they cant they will have to traverse on foot which is both draining on resources and dangerous as well.

![Representation of a single area in Gold Fever](/files/f4l5Evek9LW6jPTB0r8N)

&#x20;Regions will be populated with:

* Several adventurer bases
* Several tribal villages
* Rich and lush Flora&#x20;
* Dangerous predators and evasive prey animals
* Gold awaiting extraction
* A few mining claims which can be:
  * Free mining claims
  * Premium mining claims
* Contested Zones

![The entire map of Gold Fever in all of its grandeur](/files/k4QxXMTAEj9vaiWttBnn)


# Playing The Game

After choosing a faction and selecting a character class, you will be free to explore and engage in the world of **Gold Fever**. The game hosts an open-world map where players are allowed to free-roam and sandbox to their desire. Facing dangerous situations and overcoming different challenges while exploring the exotic areas in **Gold Fever** is exciting. Additionally, the game offers ways to gain some value from the time spent.

<figure><img src="/files/zlpPpxQY3QbDd9kel7mm" alt=""><figcaption></figcaption></figure>

### Lone Hero&#x20;

This playstyle is If you are new to Gold Fever and want to check it out for yourself. This involves attempting as many of the other playstyles as possible, and find what suits you best. For any suggestions on how to perform certain actions and where to find certain quests can be solved via  posting questions in the community chat.  You would also purchase rights and NFT’s recommended by the community. If you are stuck and can't really progress, look for a newcomer friendly guild that is happy to help. &#x20;

### Guild Member Gameplay Style

A smart idea would be to immediately join a guild and work with other players to achieve goals faster.  Do the actions that helps the guild progress and prosper. Entering Mining claims as a group increases your chances of survival and the profit from it would be split among players and the guild.

### Building Owner

If you are looking to cut at the heart of the game, you would purchase governor package or a profitable looking building as an experiment to test profitability and viability of the game. If the experiment seems viable will continue purchasing and expanding until its proven otherwise. You would optimize the setting on any building and either look up settings on the internet or let someone else manage the day to day maintenance. Also a smart player would only purchase expensive and rare rights or NFT’s, keep them until they are all sold out and then sell them at a premium.&#x20;


# Ways To Earn

Depending on the level of commitment to the game, players will have different economic opportunities to realize. Some tasks will involve the player deeper into the game, whereas others will only require partial monitoring to adjust for the fluctuating market economy.

<figure><img src="/files/UAgjP9rSFXwSc1XXngyK" alt=""><figcaption></figcaption></figure>


# Active Income

## Overview

Like in the real world, nothing is free in the world of **Gold Fever**. Acquiring any income is essential to any player who wishes to participate and advance in the in-game economy. This can be achieved through participation in or managing Mining Claims.  Of course, there will be plenty to do and trade with, but this is the main way of earning currency.&#x20;

If you wish to know more about Mining Claims, please visit [Mining Claims and Gold Distribution](/game-features/mining-claims-and-gold-distribution)

## Participating in Mining Claims&#x20;

Mining Claims are PvP zones that offer the opportunity to sift the riverbeds for gold nuggets along with other players. Sifting can be done with either a Gold Pan alone or with a Rocker Box that can require more players to operate. Getting the gold out of the river and surviving the ordeal is a challenge in itself! <br>

<div><figure><img src="/files/vYlgkjchmfU8GDty4Jc2" alt=""><figcaption></figcaption></figure> <figure><img src="/files/H6Rat2aNxedPsKVr0W4p" alt=""><figcaption></figcaption></figure></div>

Be warned that this is not without its own share of danger. Accruing large amounts of wealth paints a target on players' backs if they carry their riches on their persons. Mining Claims are by their very definition hazardous PvP areas where anything can happen and no one is safe!  Nothing worthwhile is without risk, after all. &#x20;

If you wish to learn more about Mining Claims in detail, please visit the [Mining Claims and Gold Distribution](/game-features/mining-claims-and-gold-distribution#arenas) section

## Managing Mining Claims

If this seems like too much of a hassle and some players have resources to spend,  managing Mining Claims is a non-violent way of earning resources. Starting Mining Claims is beneficial to both organizers and participants since the gold that is found that day is divided and distributed at the end of the event.&#x20;

<figure><img src="/files/vMP7VEZt4pBEKdVkQBOw" alt=""><figcaption></figcaption></figure>

If you wish to learn more about the benefits of owning Mining Claims licenses, please visit [Mining Claims and Gold Distribution](/game-features/mining-claims-and-gold-distribution#benefits-of-purchasing-a-license) section

## Managing Buildings&#x20;

Combat is not the only way of earning a decent income. Players who manage buildings also get a nice slice of the profits from the items and services offered. Depending on the services provided and how often those services are used, will impact how much income is generated. Smart players will need to keep track of what items or services are required and what needs are not being met. While managing buildings, players will be in charge of setting the prices of the items and services rendered, and with that have a significant impact on the local economy! Also, making sure that the building needs and materials are being met, and everything will be running smoothly.  &#x20;

<figure><img src="/files/caYw0R9sr8ZGouVmoOiE" alt=""><figcaption></figcaption></figure>

If you want to learn more about what kind of buildings there are, please visit [Commercial Infrastructure](/economy/commercial-infrastructure)


# Passive Income

## **NFT Items**

Owning a list of various usable NFTs holds a potential income. Renting them out for a limited period of time to other players or employing the NFTs to perform specific automated tasks for an appropriate fee.

## **NFT Buildings**

Some Commercial Building NFTs in Gold Fever produce essential consumable items in a limited daily quantity, usable by the adventurers in their endeavors. Others offer services vital to the active players in the game.

<figure><img src="/files/3A9Sr3WEltQD9TUp6MC2" alt=""><figcaption></figcaption></figure>

## **Governor Tax**

One of the many perks the position of governor offers is a passive income in the form of tax on the zone or zones where the player has governorship. We will describe this further in the Governorship section.

<figure><img src="/files/zlBFiK6ChuJPfUMlK8I1" alt=""><figcaption></figcaption></figure>


# Speculation Trading

## Overview

One of the main unique attributes of Gold Fever is its dynamic player-influenced economy. NFTs are in limited supply and their value will be dictated by players. Players will buy and trade their NFTs in hopes of gaining the best deal available. Trading will be key to the daily growth and health of the in-game economy of **Gold Fever.** &#x20;

## Speculation NFT Trading

As said before, NFTs will be in limited supply and their value will shift based on availability and demand. Players will need to follow the market closely, and trade accordingly to maximize their trade value. Different strategies can be implemented, for example, players can buy cheap NFT items quickly and wait for the price to rise as supply decreases and demand increases and then sell those items. Some players might follow the need for weapons and barter for a better class of gear in return. These are a few ways that players can plan out and pave their way to accruing large amounts of resources by participating in the in-game economy of **Gold Fever**.

## Region Specific Speculation Trading

Players understanding which building needs something in the sense of resources or services required will be essential to know where to focus their attention. A base might have a Blacksmith but there are no materials left for the production of iron axes. A player might look for another blacksmith, but a smart player will gather and stockpile the necessary resources and sell them at a premium. All of this and more is possible and is limited only by the players' creativity and resourcefulness.&#x20;


# Game Jobs

One of the responsibilities when managing buildings in Gold Fever will be to acquire resources or to have goods delivered. Managed buildings will list daily work orders for the tasks that need completion.&#x20;

## Work Orders&#x20;

Once a building is running low on materials it can place a work order. This broadcasts a quest for nearby players that the building is open to buying specific raw materials or components in order to continue production.

From here, players willing to provide these materials are competing against each other to deliver the materials as fast as possible. Once the work order is completed and the building inventory is at capacity for the given material, players can no longer submit any materials. Successfully completing a work order will compensate players that participated.

<figure><img src="/files/6L9eMh9wvorVAdiKppEv" alt=""><figcaption></figcaption></figure>


# Game Mechanics

Game mechanics are essential part of gameplay in **Gold Fever.**&#x20;

The following pages are concerned with specific mechanics that inform the players actions. These are important parts of any video game, and this is no exception. Since Gold Fever is a Survival RPG MMO, the allocation and tracking of skills and abilities is paramount to success for any character and the mastery of Perfect Strike will bring amazing benefits to whomever can do it perfectly. &#x20;

:star2:[Character Stats](/game-features/game-mechanics/character-stats) shows the different resource pools that the player will need keep track of, in order for the character to survive. <br>

:spider\_web:[Talents and Skills](/game-features/game-mechanics/talents-and-skills) describes how the characters will level up and assign skills <br>

:100:[Perfect Strike](/game-features/game-mechanics/perfect-strike) showcases a skill-based mechanic that makes an action within a predefined time frame for increased effect.

<figure><img src="/files/qG6D4JLX1IBPEh8DLMzn" alt=""><figcaption></figcaption></figure>


# Character Stats

## Overview

One of the many game design goals of Gold Fever is to depict reality as closely as possible. To achieve this, characters in the game will have statistics that represent the daily needs of a real live person. These statistics will have to be managed in-game at all times. Failing to do so will cause many adverse effects on the in-game character following unconsciousness.

<figure><img src="/files/M5AHU8pki4lDvFjPXyK5" alt=""><figcaption></figcaption></figure>

Regardless of how the character got knocked out, they will always wake up in the nearest hospital. Maybe some adventurers found the unconscious character or the companion returned to the nearest city without its owner and brought back help. Each playable character will have a limited number of times that it can overcome a near-death experience. Keep in mind that NFT characters are more resilient and can withstand a higher number of life-threatening situations. We will discuss perma-death and dismemberment in the combat section.

## <img src="/files/hXMT4dMMTBNpKgnsooX6" alt="" data-size="line">Health

Health is the primary statistic of a character that represents its general well-being and how much physical damage it can withstand. Health will reduce each time the character gets damaged by another player or animal, receives environmental injuries (for example ones from falling from a certain height) or depletes any of the other stats (which will continuously drain health until the corresponding statistic gets restored).&#x20;

Being careful is the best way to preserve one's health, but injuries are unavoidable, so here are some of the methods to restore lost health.

* Using medic kits
* Using ethanol
* Using bandages&#x20;
* Using healing salves
* Getting healed by a teammate
* Using a service at the Hospital

## <img src="/files/JSm84B2uOwOsTkGdzmUs" alt="" data-size="line">Stamina

Stamina represents how much physical exertion your character can withstand before needing a break. Unlike other stats in Gold Fever, the characters' stamina will gradually restore on its own after a certain period of time.

## <img src="/files/YrWjqphtP5lX4pARucK0" alt="" data-size="line">Rest

Rest represents the daily, total level of energy capacity that a character possesses. As a character spends time in the game, this bar slowly drains, leading to fatigue. That in turn can manifest adverse effects, and if not addressed, may lead to the character fainting from exhaustion.

A good night's sleep is very important!

## <img src="/files/A5Udj8kqPI0gvZIIuNAh" alt="" data-size="line">Hunger

Hunger depicts the necessity to replenish much-needed nutrients for the body to function. Staying hungry for a long period will harm the character's morale, performance and will eventually lead to fainting from starvation. Food items come in a variety of forms, from preserved meals to self-prepared dinners or just raw fruits and nuts.

## <img src="/files/KLXqJnUCf9HV2WT5aLos" alt="" data-size="line">Thirst

The thirst stat illustrates the need to intake water for the body's metabolic functions. Staying thirsty for a longer period will harm the performance of the character and lead to exhaustion.

## <img src="/files/1j1EupNSprExg4frBpRb" alt="" data-size="line">**Efficiency**

Efficiency portrays the overall capability of the character to execute multiple basic actions. Efficiency decreases each time a character gets incapacitated in the game world. This stat cannot be recovered and is key to the longevity of any in-game character. Once incapacitated, in addition to the standard decrease in efficiency, enemies can mutilate the in-game character, which will intensify the state even further.

## <img src="/files/DiY5kKRk8zYl943fDwEg" alt="" data-size="line">**Morale**

Morale depicts the in-game character's motivation to perform tasks. This stat gets drained when excessively performing actions over and over again. Character morale recovers by performing activities that keep the in-game character motivated, such as defeating enemies, playing instruments, or consuming delicious food.

## <img src="/files/fiYZPss7WbNUIVyYJx5o" alt="" data-size="line">**Reputation**

Reputation characterizes the amount of notoriety a character has received. Reputation allows characters to accept more demanding quests and enter the elite mining claims. Completing various important tasks will raise their reputation even higher than before. This stat represents a willingness to follow the laws of the land and contribute towards building a prosperous community. To respect others and be respected in return is always a good policy.


# Reliability and Infamy

See if you can avoid gaining any infamy points! Or become the most notorious player in the world!

## Reliability

With our reliability system, players from both factions can compete for access to the most lucrative mining claims. Your reliability points will determine the minimum requirements to join a mining claim, so you better make sure you're reliable!

Reliability is a character-specific stat, so each of your characters will need to build up their own reputation. Whether you're a tribal or adventurer, you can improve your reliability by performing well in mining claims or worsen it by being a bad teammate.

**Actions that will raise Reliability:**

Enemy kills, harming enemies and helping wounded teammates.&#x20;

Some actions can raise reliability for adventurers like converting gold or entering and utilizing a rockerbox in a mining claim. Conversely retrieving gold from adventurers and harming an opponent that will later on be killed will grant reliability for tribals.

**Actions that will lower Reliability:**

In order to ensure everyone enjoys the mining claims there will be minor punishments for inactivity, specifically if no kills or assists were made, if a character remained idle for half an hour and finally if a character was kicked from a mining claim.

**Reliability can be split into four categories:**

* **Novice**, 0 to 10 reliability
* **Apprentice**, 11 to 50 reliability&#x20;
* **Veteran**, 51 to 200 reliability&#x20;
* **Master**, 201+ reliability

Take note that only Novice players will have access to poor mining claims. Mining claim owners will have final say who enters their mining claims, but being seen as a master of mining claims will make a member more desirable.

## Infamy

Gold Fever introduces an innovative system called Infamy to regulate player behavior. Infamy is a character-specific and area-based status that evolves as a player performs specific actions. The law ensures that players who misbehave and perpetrate offenses are punished. The infamy status is not gained when an offense is made but rather is a result of reporting.

The system has exceptions for Governed vs. Ungoverned zones, where any reporting must be made in a governed area to the sheriff. Wanted statuses are void in ungoverned bases, with the exception of townspeople refusing services and goods to a character if any of them are harmed. The infamy evolves or worsens as a character punishment is increased.

The infamy status is only visible to others when checking the wanted postings. The information is updated in their journal about all wanted characters in that area. This allows victims to post bounties on their murderers, and if a bounty is collected, the character who had the bounty on their head will wake up in a prison to serve their sentence.

The infamy system accounts for different tiers of offenses, from destroying an ally’s items to friendly fire. Sheriffs and their deputies attacking a character for imprisonment use tranquilizers instead of live rounds. If the character is hit, they fall unconscious, are apprehended and sent to prison.

In Gold Fever the Infamy system adds a new level of realism and challenge to the game. Players must be careful not to commit offenses and gain infamy points, or they risk being hunted down by other players. On the other hand, players can hunt down bounties on wanted players, adding a new level of excitement to the game. The infamy system ensures that players are held accountable for their actions and creates a dynamic and immersive game environment.

## Levels of infamy

### Menace

In the world of Gold Fever, every action has a consequence. Any offense committed by a character triggers an instantaneous punishment known as "Menace". Menace as a status is visible to all witnesses in the vicinity. During this short time, the offending character can be killed by anyone without penalty. This state is not factored into the infamy of a character, which is a separate punishment system for those who misbehave.

So you better think twice before committing an offense as the consequences might be severe and immediate.

### Wanted Level 1

In our world, characters must beware of committing any low level offenses such as killing friendly companions or stealing from allies. Once the deed is done, a character can be reported to the sheriff, and a bounty can be placed on their head, valid only in the local zone. If caught and killed by a character that accepted the bounty, the wanted person will wake up in a prison to serve the rest of the sentence. Alternatively a character could attempt to evade the authorities for a month, the sheriff has too much work to worry about the runners.

### Wanted Level 2

Moderate offenses such as wounding allies can result in a character being reported to the sheriff where the offender gets their picture added on the wanted board for that local area. If killed by bounty hunters, the offender will wake up in  prison to finally do the time for the crime. The sheriff and deputies have an active role in the manhunt utilizing tranquilizers to take down the offender.

When harming townsfolk, they remember and will ignore offenders for a day or until justice is served by law. The option to evade the law for a month is possible.

### Wanted Level 3

Offenders can become wanted in a whole zone if they repeatedly perpetuate moderate offenses, or by performing severe offenses such as killing allies. Characters who reach this level can be reported to the sheriff who will update the wanted board to be effective for the whole area.

The sentence is extended to a week and townsfolk and sheriffs will be aggressive towards such infamous offenders. Offenders like always can stay away from the law until their crimes are forgotten in a month.

### Wanted Level 4

Repeating severe offenses while on the wanted list will lead to the dreaded Damnation Island! The offender will be reported to the sheriff and have a global bounty posted, making them a target for other players seeking glory and rewards. If killed, damnation island awaits.

The character can be imprisoned for up to three weeks on the infamous island, townsfolk refuse to provide any services or goods and the sheriff and guards will stop at nothing to subdue the criminal. This wanted level is counted globally and will be automatically activated if a townsfolk is killed.

The only way to shake off this punishment is to serve the three week sentence or evade the law for a month.

Will you be a bounty hunter or an infamous criminal in Gold Fever?

## Tribal Feral System

Tribals have their own sense of justice, none should be imprisoned but kind is repaid in kind. If a tribal goes feral and attacks their own they will be met with the same fate.

Since the days of old there have been simple rules in the villages, killing once will be paid in kind with no repercussions to the justice seeker.

Going fully feral and killing multiple allies will result in a vigil in the village that will last a day, even healers refuse to let the feral in and treat their wounds until the vigil is over.


# Talents and Skills

## Overview

**Gold Fever** has a dynamic skill system. The character develops skills as the player engages in certain activities that are correlated to that skill. This gives players the freedom to develop their characters for the desired playstyle.

## Milestones

Milestones are specific bonuses linked to the skills that are unlocked through leveling that specific skill to a threshold. To gain a milestone, a character would need to complete a specific quest linked to that skill by acquiring it from a trainer NPC specialized in that skill group. These NPCs are found in different buildings and have a cost to activate the quest for the milestone. Any milestone acquired further unlocks the cap for that skill group so that the player can progress.

![](/files/z1Eu5Viyu5gDFSihxtSJ)


# Perfect Strike

## Overview

**Gold Fever** introduces a skill-based challenge in the form of the "Perfect Strike". During open-world harvesting, the player will have the option to release the command button for that action within a predefined time frame for increased effect.

{% hint style="info" %}
*Note: Perfect strike is implemented only in situations where a **tool** is used to preform an action.*&#x20;
{% endhint %}

## Outcomes

There are several outcomes that can occur when a perfect strike is engaged, rewarding or punishing the player accordingly based on the situation.&#x20;

* Releasing the left click before the perfect strike is a **fail**
* Releasing the left click during the perfect strike window is a **success**
* Releasing the left click after the perfect strike window is a **partial success**
* Not releasing the left click at all is an **ineffective strike**

<figure><img src="/files/QnWl0jcdgyvVgEeFEBP3" alt=""><figcaption></figcaption></figure>

## Item Durability

When performing actions affected by the perfect strike feature, the stats of the item used will further modify the outcome. Some durability is lost every time an item is used, and it's also true when performing a perfect strike. Although performing a successful perfect strike will have the item lose only half its durability.&#x20;


# Mining Claims and Gold Distribution

1. Overview

In Gold Fever, whether you play as an Adventurer or a Tribal, your primary objective remains the same—acquiring gold. The only locations where players can extract or reclaim gold are Mining Claims, making them central to the game's economy and conflict.

Once obtained, gold can be traded for $NGL tokens, the backbone of the in-game economy.

#### Mining Claims & Arena PvP

* Each governed area contains Mining Claims, special locations where Arena PvP battles take place.
* These claims have a finite supply of gold—once depleted, they can no longer be mined.
* Control over Mining Claims is crucial for those seeking to profit from the game's most valuable resource.

For more details on the game's economy, check out[ Currencies and Assets](https://wiki.goldfever.io/economy/currencies-and-assets).\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXf0-sD0P_fR6Ru_LAdWinfMAUzoCX6ZLHeKT57iBIb3LzXN_y2Rxl3ii2nqnnrwbrqABCkNCah14zJVVPiNhwYjJwtNKCI6iB8-hFL8vwYknLAwYrSOOWqhDzHQMwM0Jz0tnBV1vw?key=dn_leouayVq7-DjiRT5EdN2E)

***

\
\
2\. Arenas – PvP Mining Clashes

Arenas are high-stakes PvP battlegrounds where Adventurers and Tribals face off in an instanced version of a mining claim. These dynamic events challenge both strategy and combat skills, with each faction pursuing distinct objectives.

#### 2.1 Objective & Gameplay

* Adventurers must extract gold from the rivers within the claim and secure their haul before being stopped.
* Tribals aim to disrupt the mining process, destroy valuable equipment, and eliminate companions and adventurers who have already collected gold. Any recovered gold is returned to the river, ensuring it remains within their ancestral lands. Tribals are rewarded for every action above depending on the type of mining claim.

#### 2.2 Instance & Access

* The instanced version of the mining claim is exclusive to Arena participants, ensuring a controlled PvP experience.
* The non-instanced version of the area remains accessible to all players. However, mining is disabled to prevent interference with the ongoing Arena battle. The only difference is that adventurers are unable to collect gold in it and get rewarded for killing,destroying or recovering gold for the tribals.\ <br>
* Players receive a prompt upon entering or leaving the mining claim, allowing them to decide whether they wish to participate in the Arena event.
* Prepare for intense battles where survival, strategy, and swift decision-making determine who claims the riches and who is left empty-handed.\
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdtWXOHohFNUuRSVsCFKlnbYGXVxhUj6_w0hbLJ_KgcHU7FK8uB0NcFqIWMhXG_DlmarNTV1Z_EYH1iG0sifaWhczttCiSvm1gBQm9Z70RXBGVLqDxiBl08FIxf90cuIesI6hhVkw?key=dn_leouayVq7-DjiRT5EdN2E)\
  \
  \
  2.3 Tribals’ Entry Limit Access to Mining Claims\ <br>

Don’t panic, Tribal! If you can’t see active mining claims in the journal, it’s because of the entry limit system. Be ready to dive in as soon as you receive a notification on the game screen and in the journal about the access being opened.

How does the entry limit work?\
Tribal access is determined by the amount of gold extracted per hour by adventurers, not by a fixed entry limit. This prevents players from exploiting the system by opening a mining claim for a short time, extracting a small amount, and leaving before tribals can enter.

<br>

#### Mining Claim Entry Limits for Tribals

* Standard Mining Claim → 25 grams of gold per hour\ <br>
* Rich Mining Claim → 45 grams of gold per hour\ <br>
* Legendary Mining Claim → 65 grams of gold per hour\ <br>
* Poor Mining Claims → Entry is limited to 10 grams of gold per session. Since poor claims remain open for 70–90+ hours, they do not follow the hourly-based system. Instead, the entry limit is fixed at 10 grams of gold per entry.

#### &#x20;    Examples

* If a Legendary Mining Claim is opened for 1 hour, tribals will gain access after 65 grams of gold have been extracted.
* If a Rich Mining Claim is opened for 5 hours, the access limit will be 5 × 45 = 225 grams of gold, and so on.

\
\
2.4 Queue-Based System

Arenas in Gold Fever operate on a queue-based system, meaning players must queue to enter a Mining Claim.

* The size of the arena depends on the number of tiles in the claim:
* * 1 tile   → 10 vs 10
  * 2 tiles → 20 vs 20
  * 3 tiles → 30 vs 30
  * 4 tiles → 40 vs 40

For example, if a Mining Claim reaches its maximum capacity of 10 Adventurers vs. 1 Tribals, any additional Adventurer wanting to enter must wait in the queue.\
However, they will have the option to switch factions and attempt to clear a spot for themselves or other players.\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeWiA8NDQAQc52IwsP-c8FKmPxyWFshLXVWzBoHCLeKhsh0vm11GotIjfNS7wvGO8BtYIjp_lhpI0_EF-A3MR6zwSBpZQ7iEmSErztDwkK0kF3qci7I2R6hDUB3lZDarIafGkmBvg?key=dn_leouayVq7-DjiRT5EdN2E)

***

### 3. Types of Mining Claims

#### 3.1. Free Mining Claims

* Owned by the Governors of each region.
* Each region has at least three Poor Mining Claims that can be managed at the Governor’s discretion.
* Designed to attract new players by serving as learning mining claims where they can practice and learn by starting the in-game tutorials.&#x20;

#### 3.2. Premium Website-Integrated Mining Claims

These Mining Claims are not owned by anyone but can be accessed through the Gold Fever website under the Mining Claims section. Any player can open and schedule them by burning $NGL tokens for each hour the claim is active.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcFKKKKoxCoSrWtAjgFGNA7kxLbpFUL2ZG7q4GtEjlKHIX7OvyAFftUY738TXAHhpQ7EKX1ggH37NR7wfD76BdwpUJXYwF6yet9EJfMZ-q56qa9ULRWdDmDPkh-ZGDgDymgv1Fhgg?key=dn_leouayVq7-DjiRT5EdN2E)

**Claim Owner Privileges**

Gold Fever user who opens a Mining Claim can:

* Set the percentage share they will earn from all participants (Claim Owner NGL Share).
* Set an upfront setup fee, paid in $NGL, which participants must pay upon joining.
* Define a reliability limit (Novice, Apprentice, Veteran, Master) to filter players based on experience.
* Choose session duration from 1 to 10 hours per session.
* Schedule the claim for a specific date and time.\
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXf9vD0NRi2OsAI0w-c2PjzufOnpTesXqw7jdsduSbw-X6H8G5tUKfNT3m0CDnY3Ud6rr-ITLae5P4xp0iJ6jL0i-FgaEEu5joQpvVfNCKr5dI-vjYNYcXti5SPkMVPnYDZGCP4-cA?key=dn_leouayVq7-DjiRT5EdN2E)\
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdSKgBS4a3DMe4rklKabw8nhSf4PiYuuQmpy8JkGr7JCajqb-hubCEhBXCMWOmUBKnepq2RDddM14rM1sxkc8Q5h6Emd_-dgkCGQUemhaXomNA1qnRqfl0t2vticm-HK9rdZQxOcA?key=dn_leouayVq7-DjiRT5EdN2E)

Important Note:\
"Any user can start up to 5 Mining Claims at the same time. There is a limitation of 5 Mining Claims that can be started during a period of 5 hours. Mining Claims can be started for a period of maximum 10 hours."\
\
\
3.3 Mining Claim Support Options

When a mining claim is opened, any Gold Fever user has the opportunity to provide strategic support by utilizing the following options:

* Send Supply Boxes – Players can burn NGL to send essential supplies to the battlefield. There are three types of supply boxes available, costing 50 / 100 / 300 NGL. Each box contains valuable items from the in-game shop that Adventurers need during Arenas.\
  \
  Supply Box Mechanics\ <br>
* Flare Requirement: If a player does not have a flare (which can be purchased at Airfields), the supply box will land at a random location within the mining claim. Since a claim can consist of up to 4 tiles, having a flare is highly recommended to increase the chances of reaching faster and securing the supply box.&#x20;

&#x20;     **Supply Box Drop Timing**

* The supply box will not drop within the first 30% or the last 30% of the mining claim's active duration.
* The exact drop time is calculated using the formula:\
  Drop Time = End Time - (Duration × 0.7)

Example:\
If a mining claim lasts for 3 hours (180 minutes), the drop time will be determined as follows:

* 180 minutes - (180 × 0.7) = 180 - 126 = 54 minutes

In this case, the supply box will drop at least 54 minutes after the mining claim begins and no later than 54 minutes before it ends.\
\
When the 54 minutes will pass player will start getting notifications in-game:\
\
&#x20;   At this point, you need to ignite the flare and drop it on the ground\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeH0RT1wIK7wR0YRSfRnvoZt57y6ScBbKj-WwpQv4Z-ogV55pXoTwJ4K8kQZ84MPOan7zp8Uv4qGvCwTPaO-ajjCkLLfCVDsi9qu9puoBEsYE6oRQS8ZFGr6XVqYTCC2qyWtlQsBw?key=dn_leouayVq7-DjiRT5EdN2E)

\
Then you will get a notification that your flare registered\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdFk3TvZAOLPcXf-hbH7vacHvs1V90flkDB6U3ipCGobOdmKUXurExjv7ZDrtrSeCdtAVCUN_UZvUixFWpuT6cq7oh0Rj0rSkIG_xdPEPA2oB611tzNVl1Z40BvlQpKzjzK819NJw?key=dn_leouayVq7-DjiRT5EdN2E)\
\
In a short time you will get a notification that the Air Drop plane took off and is heading to your point\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcA0bwoPhu13PmnXnWykQAHigDrGOPlRyRyJpRc1Au-xwImLiGnFOaf8jyMDr8IHGGzf3UN7X0_bzPc6Pv7kwjlS29krFWNqdvum1OSykNFrNg9yC1_P2nKjfxfK0KGI2ERWk-N0A?key=dn_leouayVq7-DjiRT5EdN2E)\
\
Once landed it will light up with flare in order to locate it. beware can be seen by tribals\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdEByWJyPfSvSbGxAvjCISHCcHd2Jcf8i74jQgfbAnT4zyVT0xRlnSMzJQFZnbsTJsHexTlxraMweCGOj5R179euKc9CPlwyRjnL_cahLk2wXIx8WQKcel0_BxtQLH3UnwM6MVKnw?key=dn_leouayVq7-DjiRT5EdN2E)\
\
Once opened you can see some of the random items you can receive ( repellent for mosquitoes, pills and other medicine, a needed metal bucket and a metal crafted spear )\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeksTlHHjI9PB923z-sFmVydYURuRuaeipNUTQBW4kOFQIvBr_xPxxOSJaXMCud7jMwTXHFdTVqO4ky-hq4zuDgCL-HZn-8q53YEKO7e3Ydc0uqy2mvPiF17HnubMoQq4fCLQbn?key=dn_leouayVq7-DjiRT5EdN2E)\ <br>

* Send a Bank Cart (Mobile Bank) – By burning NGL, players can request a mobile bank to be sent to the mining claim. The cost of this service is determined by the Governor of the respective area, as they are responsible for hiring NPCs to maintain and operate mobile banks from their designated bases.
* * A mobile bank provides an armored vehicle ( boat or carriage ), allowing players to safely exchange their extracted gold for currency without having to leave the battlefield.\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdrXXC7mRfM8p2Kfu5C--mNhrwbwpEqvw5Fcn97j4Ih_LzanHy-P0SB1qDe9EAsHXZt5oIowhO4U0bqBOJbPn3wGJO9wYWRc0NF4QJM408kD74X3BfXgcP71RrEnNkA38C7U_Hvqg?key=dn_leouayVq7-DjiRT5EdN2E)\
    \
    \
    Reserve Time
  * Each mining claim has a Reserve Time of 2 hours, during which players have the opportunity to reach the bank and exchange their gold. Once this time expires, players will no longer be able to exchange their gold at any bank, and any unexchanged gold stored in their inventory will be lost.\
    \
    \
    Free Supply Boxes\ <br>

These boxes are available to everyone! However, each player is limited to just one attempt.

* Where and how you can get them?\
  \
  Free Supply Boxes can be obtained inside each Premium Mining Claim by igniting a flare and drop it on the floor\ <br>
* What do they contain?\
  \
  These boxes include a mix of NFT and non-NFT items, but they can only be used inside the mining claim. Once you leave the arena, all items from the Free Supply Box will disappear permanently and will not carry over to the MMO server.\ <br>
* What is their purpose?\
  \
  Their main goal is to help players understand the importance of both NFT and non-NFT items, which can significantly boost mining efficiency. Whether it’s maximizing gold extraction or ensuring survival against tribal attacks, wildlife threats, or harsh weather conditions, these items can make a crucial difference.\ <br>
* Each Premium Mining Claim—Standard, Rich, and Legendary—has its own unique Free Supply Box, containing a different number of items with varying value. The higher the tier of the mining claim, the more valuable the items inside.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcN_j93dpyXLdS3PNflXH_RgfD4_1faRKVbm5iXlQvZU-oEwi6HV2QxThn5Fg9z6QLpX29bPXK7fEs0V0_1ZXf2nqkz5KC-rJTmkbcVsKLd0JwNNt8UXjee55w6x9QGhFPkmgNU?key=dn_leouayVq7-DjiRT5EdN2E)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeTed6qDfvgbISvkMava7HLoOmIUU-rKVsD9DLlDvhontstmo2bPl5w_jXEYN_Cb1H3GcJedt0kgADDjBKxlGRMsHR8Od4jb-gZAIDqFlUU0Byg1lCeVk7X1LbASjhZL5iO5iTsVg?key=dn_leouayVq7-DjiRT5EdN2E)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeYsWh11uJWh358l1yrm3gTNhqVA8hCqYvz-tsNFnTB8-XI4aivWVokRbzO_Sv9qjBHxJrS1V36ZsLZI_29P1g_cEqxK8J6QkbNtfholKvVHHi72e2w8Wy3Vhsntjs-rVDMVredZw?key=dn_leouayVq7-DjiRT5EdN2E)\
  \
  \
  Example:\
  \
  When a premium mining claim is opened, you will receive this pop-up message on the screen if you have never used this feature in the game. Each player is limited to only one attempt.\
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdUDjFHYDgRFNnGe-nSNDzk4-OmXxOqCfBye6KSeQjD7TcyFaRQexCxAOmLkfaSHkzTRbk_xuEQBDIF9FIhUZNA9t7dTJ1mQa2mfPXGY-RrjgKTid9pLwt69yvhRetyDwT31uTomQ?key=dn_leouayVq7-DjiRT5EdN2E)

Whenever you decide you want the free supply box, simply ignite the flare and drop it on the ground. A pop-up will appear telling you that the airdrop has taken off!\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdkBRzp16Gzw8vPqHO0T6jQ7u9gdrxqPqWuVnvLNsmPhSSaJiG4QHQ6bVNx4_I9VCDATDVNq1IUDfJhky5GdnCloFuNC6wl4jPODqhcC5_8OEB-PKHwBG33OUDPJ_xB-W_-J52qTw?key=dn_leouayVq7-DjiRT5EdN2E)\
\
A parachute will drop it to the ground after few minutes, and as you can see, even if it's night, you'll be able to see it because the box will have its own flare, making it visible.\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcUyOk1PdEfJMO_94lEMXt4w5cEalg8WYIDW6JKC6tCD_5jlCiCmYL2jslxhRlEFaFIWlXmAueuRM27ISIx5OoRxWE9wCaYtXn-O7Jt8-X3uNgkXNUs495iGz_idNS0MLyeczvOTw?key=dn_leouayVq7-DjiRT5EdN2E)\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXc6MB-zNKSeQBvRUNLTcY86pQVln3DA7csC5nZ3QzR73gUIAveN1xLdSQ_bro_-ISPZPOhyXvEc92IXJPA8wI6i67iQdignVs2vwTqDqB9cxLpW4HjT7erzD3lglkoxkwTTJYWm_Q?key=dn_leouayVq7-DjiRT5EdN2E)\
\
Inside, you will see the items that have been delivered. This is the box for the Rich Mining Claim supply box. The tent has already been removed from the box by the player. Each item has a small red symbol indicating that it is an item that will disappear once you leave the mining claim.\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdhfGcYDJi_09mPpIMpUzM9tbw8Qewx17N4V09fGZQTeLFzUbFOIJzoLN1nG-YRVS1qBKRSVRuhASp3E11jtBIfdxZNtEaGUCrXtaHtnEAXn0sLke-duzAtjiEqrjNVUrpakysW?key=dn_leouayVq7-DjiRT5EdN2E)

### &#x20; 3.4 Premium Mining Claims types:

There are three types of Premium Mining Claims, each offering different risk-reward dynamics:

* Standard Mining Claim\ <br>
* Rich Mining Claim\ <br>
* Legendary Mining Claim\ <br>

As you progress from Standard to Legendary, the gold reserves increase, but so does the risk:

* The distance from the Adventurers’ base increases, making extraction more difficult.
* The distance from Tribal villages decreases, increasing the chances of getting attacked.
* In Legendary Mining Claims, the risk is at its peak, as Tribals have the highest chance of intercepting Adventurers, destroying items, killing companions, or returning stolen gold to the river.

***

### 4. Mining Claims Gold Generation

The gold generation system in Gold Fever does not redistribute extracted gold every time a Mining Claim is restarted. Instead:

* Each deposit retains its extracted amount, ensuring that untouched deposits contain more gold over time.
* Once a deposit is depleted, it does not regenerate, forcing Adventurers to seek new deposits.

This system mimics real-world mining mechanics, creating a dynamic environment where players must strategically locate and protect rich gold veins.\
\
In Gold Fever, gold is generated in gravel deposits (cubic meters of dirt) located along small river corners, in water, and around the banks. These deposits contain varying amounts of NGL depending on the claim quality:

* Poor claims: 7–10 NGL per cubic meter
* Legendary claims: 200–500 NGL per cubic meter

To extract gold, players must process dirt using gold pans and wooden or metal buckets for the rocker boxes. The following calculations explain how much dirt is contained in 1 cubic meter and how different tools handle it.

\
\
Gold Panning and Dirt Processing Calculations

In Gold Fever, players process dirt using gold pans, wooden buckets, and metal buckets. The following calculations explain how much dirt is contained in 1 cubic meter and how it translates to different container types.

**Total Dirt in 1 Cubic Meter**

A cubic meter (m³) of dirt contains exactly 1,000,000 grams (1 metric ton), a value used for calculating gold pan processing and bucket capacity.\
\ <br>

**Gold Pan Processing Rate**

Each Gold Pan processes 500 grams of dirt at a time.\
Since 1 cubic meter contains 1,000,000 grams of dirt, the number of pans required to process this amount is:

1,000,000 ÷ 500 = 2000 Gold Pans

Thus, it takes 2000 Gold Pans to process 1 cubic meter of dirt.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXc0xfoeYTJVBMqQd_khxMJfXxVb-pvXw8VOT1NwJFxcF29SayzFkIalrqXtIj6qupFb8ZkCV3Nj5SXIqr6NEhoRuXvv6JfRChQYhWVCnQQ2VloRQw34XJOBR5Q8smzeUnjip-srnQ?key=dn_leouayVq7-DjiRT5EdN2E)

**Metal Bucket Capacity**

A metal bucket holds 10,000 grams (10 kg) of dirt.\
To determine how many metal buckets are needed to hold 1 cubic meter:

1,000,000 ÷ 10,000 = 100 Metal Buckets

Thus, 100 metal buckets are required to carry 1 cubic meter of dirt.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXe2k05wfrO1z5ND9dbWj3OAKaZTUF1ZAxjlIIG12VC72p16eSVKW-EColrXIW1CQ8FJ6lMZe-3FZnm_p7WjOA0YPBtNr89IqvZnpYFJv3rhgLThme_zjUuNiV8YGhM60Pw3kbtj0w?key=dn_leouayVq7-DjiRT5EdN2E)

**Wooden Bucket Capacity**

A wooden bucket holds 7,000 grams (7 kg) of dirt.\
To determine how many wooden buckets are needed for 1 cubic meter:

1,000,000 ÷ 7,000 ≈ 143 Wooden Buckets

Thus, 143 wooden buckets are required to transport 1 cubic meter of dirt.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfVYTlKGdbtTh2MSEEmUDvTQkMW8pZIbF0hB4x3pqqiRdeN7ZKe-_m8o1OBOsz7kNJFTUBcucIRKOE_2qnwacpBqj7RcIB5XmUP_WbjoEQyTcqnPpFhDxhiMMDVw7skyfefW68e_g?key=dn_leouayVq7-DjiRT5EdN2E)

**Conclusion**

These calculations provide a clear understanding of dirt processing mechanics in Gold Fever. Players using gold pans will need 2000 pans to process 1 cubic meter, while 100 metal buckets or 143 wooden buckets would be needed to transport the same amount of dirt.\
\
\
5\. Gold Locations in the Mining Claims

* Search for gold only in small rivers. Avoid the lakes and the big rivers.\ <br>
* Gold is found where the small river bends at the corners, in water, and around the banks. (Refer to the maps below for guidance.)\ <br>
* Perception system is automatically in the small river in the places they can find the gold flakes or the nuggets and players will see this 2 messages above the hotbar slots:\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXf8v5iP6zHDv1RoDkSVAfiDKzsusDiwr2u3WzYXyEGYbqZ7HMupB4tdG4Wu2TYj2Sk57trQq8Jq1zGDPLua-iRXc6_I5YN6z_fbnUKqlT4HkpCJn-fbYKPBOOQIehxTeaO8n8Llsg?key=dn_leouayVq7-DjiRT5EdN2E)\ <br>
* It is ideal to pan the same spot 4–5 times, then use the Assay Kit to assess the quality of the gold deposit before moving on.\ <br>
* The closer you are to tribal villages, the richer the gold deposits tend to be.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcsnzuwXu1R0jqz7UDPIAY3GOBOYod9ajsLgTtaH8-cQZCRZ2oQv93DhiOY8efOdB4Q9ogPseNeB-ozYoTOsY6wV0C37lfZsfjVBDIqr3-8mNn21o3khMWKyye67axIuYQSDM6tnw?key=dn_leouayVq7-DjiRT5EdN2E)\ <br>

***

\
\
6\. Gold Distribution Between Players

Gold distribution is a critical aspect of multiplayer gameplay in Gold Fever, especially within Mining Claims.

**6.1. Claim Owner Commission**

* A portion of the extracted gold is allocated to the player who opened the Premium Mining Claim.
* The maximum commission rate is 100%, meaning the claim owner can take up to all exchanged gold.
* For example, if the opener sets a 40% Claim Owner NGL share, he will receive 40% of the total exchanged gold—but only if the players successfully leave the mining claim and exchange their gold at the Bank.

**Example Calculation:**

* Gold Exchange Rate: 1 gram of Gold = 0.75 NGL (based on the Unknown Purity NGL exchange default rate of 75%, set by the Governor at his Banks).
* Player extracts: 32.82 g of gold
* Value of gold weight: 24.617 NGL
* Claim Opener Commission (40%): 9.84 NGL\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdf1tPEXUbZHIM9rLGr8ugHyzkzXvWZuxKsmdKK54QOoutsEohfwO-7ZndIGw5P8kO77Ykj8dGBCDRhl4xvcOYTYrSCmb_9jeTHIIsdqo985iuGxwDmy3eS7JlmZl1EKIf_EXCmtA?key=dn_leouayVq7-DjiRT5EdN2E)\ <br>
* Final earnings for the extractor: 14.77 NGL\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfXRfRyTIp_Ighfk9Uevl5SG6lTGqVwytcqij8BtpKiaTrrX-2cDwCKeuDYBeQq_094Xu5TEbuaHwC5Mlxih0-S2mScwJtRSC0YJAsauTR1C_oEonU8osSKHiRaODEc1c2lrSibOw?key=dn_leouayVq7-DjiRT5EdN2E)

&#x20;  **Optimizing Gold Exchange Rate**

* To improve the exchange rate, players can use an Assay Kit, available for purchase at the Bank.
* The Assay Kit has 5 uses and helps determine the gold deposit quality (±2 variation).
* Evaluating the deposit quality is critical in premium mining claims, where higher-purity nuggets are found.
* The difference between 70-purity gold and 90-purity gold will be significant in the final NGL exchange.\
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcvIutgtj5NDUeBEjSVNoOr-OR3FFTk4qlDG7i2kpy-LfAgc3AEpXJbn8vJNG7f_zOEomY3AEZCEIzY0KAJ_A5y71UNNkJCc7JF3_XSftmieXvc8cNAJZbr3ABUVdo03C1gKqWTlQ?key=dn_leouayVq7-DjiRT5EdN2E)

\
**6.2.  Setup Upfront NGL Fee**

* The claim owner can also set an upfront NGL entry fee, required for any player who wishes to enter the arena.
* Maximum upfront fee: 1,000 NGL per player

***

#### 7. Gold Distribution in Teams

* Gold is distributed after it has been exchanged at a Bank, based on any agreements made within a Team+.
* Players can create either a simple team or a Team+ with custom gold split options.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXduGHsBQYqUGwYDNJ9JI3rM9SYBdZl4N9i7KEjQxymgEg4N60m7fQ768OVHTDgWMiTZwll_HEvFRSrkXRNyj1R0IoPSz7G9yGFje6pHb9gpSrGbqTv1L4FAKXArtQS04mWdRlGW?key=dn_leouayVq7-DjiRT5EdN2E)\ <br>

**Team+ Gold Split Mechanics**

* If Gold Split is enabled, the Team+ Leader receives a leader’s share (0-20%), and the remaining gold is split equally among all members, including the leader.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcAJv1jsEM8Y63daP70GxVcLHlb26lHL7hVFqz8It-9nYUhJESmJg1i0Ks26ZxC86lFfqGCNnlp6UhAQmZhxmVGN_aTlA5yxKkTTzkDOtYrxVZUKOPAHLGN7e7TN-1iq6clCtAAwA?key=dn_leouayVq7-DjiRT5EdN2E)\ <br>
* If Gold Split is disabled, the leader gets their set share, but each player keeps their own extracted gold without splitting it.\
  \
  Regardless of these mechanics, Gold Fever allows free trading, meaning players can exchange NGL for goods using in-game trading features.

***

\
\
8\. Reliability System

Reliability reflects player actions within mining claims, whether they are adventurers or tribals.

This system is focused on gold extraction for adventurers and gold recovery and item destruction for tribals.

Reliability is account-based, not character-based, to prevent exploitation by players creating new characters to access poor claims and other benefits.

You can view your reliability status inside the Character - Statistics menu. ( Click the green symbol in order to access more Reliability details )\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdn49QZcnzPKtbNAwsjwMlLJ2f7RFGeen4EXQOsfdo-5QV65v1cPmrPaKD_WDLOb9xthA8RBr-dGnowBidTXfArzcE_0eDEJkmRUm0gBSCxnfCQ6yF1Y7aKze_dypnxf2sc0VU4oA?key=dn_leouayVq7-DjiRT5EdN2E)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcGwngx6eewoG_Nfq0xTLEYX3L3hjA0gvOED0ruouCdfcBLdJtsAb_oNBeSgnqC-OZptr_HX5O92yexYhUP8e5LB2V50j5vDcjZ-p9MXmB0kI-dhhLATycSmDERc1TeuXtefL6Q_Q?key=dn_leouayVq7-DjiRT5EdN2E)

<br>

#### Adventurer Faction

Adventurers earn or lose reliability points based on their success in extracting gold. Points are gained or drained per hour spent in the arena.

* Hours are counted even if the user enters and exits multiple times, and it doesn’t matter what gold tools are used.
* Calculations are done at the end of the mining claim.
* Team sharing must be enabled to receive points if you are working in a team.
* When opening a mining claim, the owner can choose which reliability groups are allowed to enter!

Below, you can see the GAIN LIST, DRAIN LIST, and an example.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfdQjAY-tftyMV9C3bIVwp2KQNYxdDrgIBsZP0aX_7vmIEi5BIGgWXQFlJ1rO88UdvyJz9b9hfcfknuZ_v7pEJBuapZw4FdAbyGmlpGqYcdcc7IHTa1AwQ1be5cErM_vq-XdxFlOw?key=dn_leouayVq7-DjiRT5EdN2E)

#### &#x20;Tribal Faction

For the tribals, reliability is based on their ability to recover gold and destroy items within the arena. Points are gained or drained per hour spent in the arena.

* Tribals must destroy commercial items (such as companions, gold tools, tents, and other destroyable sold-only items).
* Hours are counted even if the user enters and exits multiple times. Items destroyed and gold recovered are counted per hour.
* Access to certain mining claims will be restricted based on your reliability points.

Below, you can see the GAIN LIST, DRAIN LIST, and an example.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfruOqEOaqnlbxTpQwAUzr50XqYl3X1rCGz3M-gKAZCLwmkPnBrdob4yG6a35oTnZ8_v6IAGWsXrPrmXb5LrKwXVXFW2khPtO9pRkttoWBp0rGsfSb-7TqIPMmw3DLFuPxWLLS78A?key=dn_leouayVq7-DjiRT5EdN2E)

<br>

***

### 9. Leaderboard

#### Individual Leaderboard

A player earns individual mining points if they independently complete all steps of the gold extraction and processing process, including:

* Mining gravel
* Transferring gravel to the rockerbox
* Processing gravel in the rockerbox
* Transferring gold to the bank
* Exchanging gold

The individual leaderboard has three ranking tiers:

* Top 3
* Top 10
* Top 50\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfWUQK4ks9olXbnlbUtRhKd-SYeNPOqfcCaPUJO7V4LclF24YlQD78f5Wr969MFAZPX5uiy_GGZ0JoW7QeuDQ-CvMF73CTF-XCEmrOv16qX21oUPNHAPw-d-eCyx_VmM3HNHeCJPQ?key=dn_leouayVq7-DjiRT5EdN2E)\
  \
  Rewards are subject to change at any time:\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeRJcveXYCgY33Yu7ZCKlEXdezC4dWYuoI3RW3vVKTzJsfCSMRp001mmjz4qTiNk7OmfEiHfldW88RezLOiNDIWzNZJ-esVcsJ4qTJoH4ZbA59VsRlJjDvK_XKpxzSG2YQ4CsCCkg?key=dn_leouayVq7-DjiRT5EdN2E)

#### Team Leaderboard

If a player is part of a team with gold sharing activated, all gold mined while in the group is counted as group gold (gravel mining, processing in the rockerbox, and exchange). When exchanging gold, the system verifies the player’s current group and checks if it matches the one recorded for the mined gold. If they match, all active team members receive mining points.

The team leaderboard also has three ranking tiers:

* Top 3
* Top 10
* Top 50\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdz8b7vxfzwX8viGwrvCyv8aNP8GEm-MWwPFWwoCdFSiZuhOaSra1bPuEJafJ5gBf7Er6F0_3sEV-iMqEccNqAE-MtUvQR3OIwE13WZzq9JkFP9408XX_tVrjjOBb5gA2jpQa89jA?key=dn_leouayVq7-DjiRT5EdN2E)\
  \
  Rewards are subject to change at any time:\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd-H8hKQR670DmAnkt7O51Ag7jg29_vDPNIxpBMrhgsmQlKr6fmtRm5eLZcRnQszZrby6WAMwpyJHB2UPcHmmSTBNgPZaA8HFw3zZobIGx5imiKCF04FjvbwCD3w1t-ya0cJK2_hg?key=dn_leouayVq7-DjiRT5EdN2E)\
  \
  Leaderboard resets every month and you can see a timer on the center left side of the leaderboard in game page\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdYK6Fhsr8oLDz8ob-xsXw6pMkWCMWLOTL5wyzYUBnDp6jcjtUPb35BIZl_IrVfZCR--3uBNfHTdjzr3R_cac3q2JEhUNgJDI3ZsO3joOQnhem-uuyFTusLuQY-42MAwtUlMEQB?key=dn_leouayVq7-DjiRT5EdN2E)

#### Leaderboard Eligibility

To qualify for either leaderboard, the mining claim must meet the following conditions:\
✔ No upfront setup fee\
✔ Maximum 70% Claim Owner NGL share\
✔ No reliability rank required

#### Gold Splitting and Leaderboard Tracking

* If a player enters a team with gold split activated but has unexchanged gold, that gold will not be split when exchanged. It will also not count toward the team leaderboard, since it was obtained outside the current team or while gold sharing was inactive.
* Players are encouraged to send a bank cart whenever they feel they have extracted enough gold, securing their progress.

#### Group+ Mechanics & Leaderboard Impact

* Like standard Groups, Group+ members can leave at any time, taking only their share of the gold earned up to that point. Remaining members will continue earning and splitting gold without the departing player.
* If the Group+ leader leaves, the group downgrades to a basic Group, a new random leader is assigned, and the Group+ contract is terminated. Earnings are distributed as per the contract rules.

#### Group+ Special Items: Safes

* Safes offer extra protection, increasing the team's chances of reaching the bank and securing leaderboard points.
* Any Group+ member can use a safe (if they own one) to store gold.
* Team members can use each other’s safes (deposit, pick up, carry, etc.), but each player can only access their own stored gold, even after the Group+ timer expires.

<br>

***

\
\
\
10\. Tips to Boost Your profits in your opened mining claim\
\
💡 Maximize Your Profits with These Strategies

✔ Set Competitive Prices\
If you manage Staked Buildings or have NFTs in shop custody, offer the lowest prices for items and services.\
Keep custody and ticketing fees low to encourage high transaction volume.

✔ Know Your Business\
Understand what your Commercial Buildings Infrastructure NFTs, Items NFTs and Transportation Infrastructure NFTs offer to players.\
Engage with the [Gold Fever Discord community](https://discord.gg/goldfever) - when players ask for help, promote your shops and NFTs!

✔ Location Matters\
Open Mining Claims close to Adventurer Bases where your NFTs and/or Staked Buildings are located to drive traffic.

✔ Optimize Mining Claims for Player Engagement

* Set 0 Fee Mining Claims
* Allow a maximum 70% Claim Owner NGL share
* No Reliability Rank required

⚠️ These conditions help Adventurers rank on the Leaderboard, increasing activity in your Mining Claim and boosting sales for your Items NFTs, Transportation Infrastructure NFTs or Staked Commercial Buildings Infrastructure NFTs

✔ Engage with the Community\
Ask the [Discord community](https://discord.gg/goldfever) about their preferred Mining Claim opening times to maximize engagement and participation!


# Leaderboards

Adventurer Leaderboard conditions and prizes

1. Individual Gold Leader Board Condition \
   \
   If a player has mined gold and only he participated in all processes of its processing (mining gravel, transferring gravel to the rockerbox, processing gravel in the rockerbox, transferring gold to the bank, exchange), he will receive individual mining points.
2. Team Gold Leader board Condition

   \
   Play has to be in a team with activated gold splitting. All gold mined while the player is in a group will be considered as group gold (gravel mining, gravel processing in the rockerbox, exchange). When exchanging gold, the system checks which group the player is in and if the group the player is in is the same as the group recorded in the items, all current players in the group get mining points.<br>

   * Players will be counted in the individually obtained gold leaderboard or the team leaderboard only if: - the opened mining claim has 0 setup upfront fee - maximum 70% Claim Owner NGL share - no reliability rank required<br>
3. Forbidden Activities:

   * Team players giving all gold to a single user in order to climb ranks
   * Extracting gold from other mining claims, entering in a team with gold split activated and giving the gold to a certain player
   * Trading gold between team members or not team members&#x20;

   *Any exploit of these system will automatically attract removal from the leader board and total ban of the account if the information is not forwarded to the team*


# Artifacts

#### Artifacts in Gold Fever

Artifacts are a unique and exciting feature in Gold Fever, adding an extra layer of excitement and discovery to the mining experience. These rare items, each with their own story and significance, can be discovered while processing gravel at Mining Claims.

**Overview**

Artifacts represent fossil or amber traps mini treasures that players can uncover as they mine for gold. They come in various rarities - Common, Uncommon, Rare, Epic, and Legendary. Each rarity carries its own value and backstory. The process of finding these artifacts is tied directly to your activity within Mining Claims, making it both rewarding and unpredictable.

<figure><img src="/files/FiK5obGi52kKgVkGK1Uv" alt=""><figcaption></figcaption></figure>

**How It Works**

To find Artifacts, players must first register for a Mining Claim and begin processing gravel using gold tools. As you process gravel, there's a small chance that an Artifact will drop. This chance depends on several factors:

1. Mining Claim Type: Different types of claims offer varying probabilities and tiers of artifact drops.
2. Amount of Gravel Processed: The more gravel you process, the higher your chances of discovering an artifact. However, this value resets whenever you re-enter a Mining Claim.

**Regions and Unique Drops**

There are two regions: Coastal and Inland, each offering distinct sets of Artifacts. Players should explore both regions to complete their collection.

**Rarity Tiers**

Artifacts are categorized by rarity, which determines their desirability and potential uses in-game. Below is a breakdown of the rarity system:

* Common:&#x20;
* Uncommon:&#x20;
* Rare:&#x20;
* Epic:
* Legendary:&#x20;

**Drop Rates Based on Claim Type**

The type of Mining Claim significantly impacts your odds of finding Artifacts. Here’s how the drop rates work for each claim type:

| Claim Type | Rarity Distribution          | Artifact Drop Chance        |
| ---------- | ---------------------------- | --------------------------- |
| Poor       | Common (70%), Uncommon (30%) | +10% every 100 kg processed |
| Standard   | Uncommon (70%), Rare (30%)   | +10% every 200 kg processed |
| Rich       | Rare (70%), Epic (30%)       | +10% every 300 kg processed |
| Legendary  | Epic (70%), Legendary (30%)  | +5% every 250 kg processed  |

For example:

* On a Poor Claim, after processing 100 kilograms of gravel, you gain a 10% chance of receiving an Artifact. After 200 kilograms, your total chance increases to 20%, and so forth.
* On a Legendary Claim, due to the lower base rate, it takes longer to build up your chances, but the rewards include some of the most desired artifacts in the game.

**Tips for Maximizing Artifact Finds**

1. Choose Your Claim Wisely: If you're aiming for high-tier artifacts, investing in a Rich or Legendary Claim is essential.
2. Process Large Quantities of Gravel: Since the drop chance scales with the amount of gravel processed, spending extended periods mining can greatly improve your odds. Using a Rocker Box is much more efficient.
3. Focus on Specific Regions: Decide whether you want Coastal or Inland artifacts and stick to mining claims in those regions to maximize your chances of obtaining region-specific items.

<br>

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcMEQ3hb_IlceYzBRUpfz3LF8BTFkz4EAzfEOTibOvP_Qs2pYQWXrECama3PfR-sfbPzmiqlWnpqjUA5pc4ejGoR6NWT-9N0KyXt6jQN5qlVGRfHvwebHiM1-KXH1GAiharl97ccg?key=J8X3ZGZW_gqTyM1mo0zN9MOS)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXc8uvKZxjT627EVSvOK8qu6XXLsFYrcML2hiTWtkh9wVWsJiq6fjtXs-FQICUIYYx1h-U0HSl3tS1_BHtmYWk69sDGNsVXU2Axk1q2sYduMbeNjXccTfPv1InRrjJCac67KxRspnQ?key=J8X3ZGZW_gqTyM1mo0zN9MOS)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXco7VQppj7cP4FleqgAaPEcEa36leiePUcjQPfTXWCSExgq90Y8r1Z5VQyAd9IUPOzUWQag3vu3oRzCLhN5zourXkMbsHW_t5kPh4FhXMHLPfbCrfTryC-WkqUtTYWBvMxJjOWHCA?key=J8X3ZGZW_gqTyM1mo0zN9MOS)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeGlOK-2SG6O4eZwTjKRYLejPy78DeRdaIPbAhuAHpVfR0xNlNZoIpveXoI_ITbYi3IaTgk4PaZtf1mb9DWngDdycBQ1tDPShaGoopH3BxM4DqmLNSubjZu-jF5WIPMGaBj-jBxGw?key=J8X3ZGZW_gqTyM1mo0zN9MOS)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXedYkz8jB65QRJcxgQkh6DyA9uC0KjA2qz4IyBwUA6LOeTZz8b2oaqeEhycRzor03dWxQzljdpF8lQC48S-4ydyl5M9y4CzQF04oDz6T8JhJ5ij3q_ne30Es2LNrcZpMosGZKUK?key=J8X3ZGZW_gqTyM1mo0zN9MOS)

Artifacts role within the game will be linked to obtaining the unobtainable NFTs like assault weapons, backpacks and more. <br>


# Infrastructure

<figure><img src="/files/zZFijMmDCFQEEbqIf0aQ" alt=""><figcaption></figcaption></figure>


# Tribal Buildings

## Overview

Unlike their Adventurer counterparts, Tribal buildings tend to stay away from the economy and focus on spirituality as well as other ingame functionality. Therefore, these buildings are not owned by any one particular player and are instead present throughout the Tribal villages.&#x20;

![](/files/FwyxvZsAvUMPhpRzDnNw)

To learn more about factions and tribals in particular click [Factions](/introduction/factions).&#x20;

## Communal Building

The centerpiece of the Tribal villages, the communal building is a multifunctional place where Tribals meet, rest, cook, and craft.

<figure><img src="/files/gGfbOPMDSJ8TFNNlJbdt" alt=""><figcaption></figcaption></figure>

## Elder's Hut

A quest hub for the Tribals, the Elder's Hut also acts as a training facility. Here players will pick up most of their quests.&#x20;

<figure><img src="/files/LMMOaAk7MJ9wpM9fWnOc" alt=""><figcaption></figcaption></figure>


# Transportation

## Overview

Any player can see that exploring on foot is not an exciting prospect. To add to this, carrying cargo certainly makes the process even more daunting than it originally is. Naturally, that means that **Gold Fever** features multiple forms of transportation. Depending on your expenditure, amount of cargo, or the zone's infrastructure you might want to choose different forms of transportation. Any form of transportation will have a building associated with it which will provide parking, maintenance, upgrades and much more.

To learn more about buildings click [Merchant Buildings](/economy/commercial-infrastructure/merchant-buildings).

<div><figure><img src="/files/Q1XY0uBgaN4a5YbHqPZn" alt=""><figcaption></figcaption></figure> <figure><img src="/files/d0vMt2CMze0BgwwDsruM" alt=""><figcaption></figcaption></figure> <figure><img src="/files/sEhW1JJ2UboCDbj9B6SI" alt=""><figcaption></figcaption></figure></div>

##


# Land Transport

Finally, for players that need to cover just a shorter distance, or one inaccessible via air or water. **Gold Fever** features land-based transportation in the form of horses and donkeys. These animal companions are the bread and butter for any short distance travel. If you are planning to do a lot of solo, short distance exploration you might want to consider getting one of your own, or perhaps renting one from the local stables. They are well-suited to help you traverse the terrain or carry the goods.

If you are interested in investing in this mode of companion transportation, **Gold Fever** has a lot of  different horse and donkey breeds available for purchase as NFTs. Just make sure to feed them!

## Horses

Horses are a crucial companion for anyone brave enough to traverse the wild lands of Gold Fever.  They can be mounted by a single person and they can be equipped with items that increase their value on the field. As far as transportation, horses are an affordable transport for players. Like in real life, will need to be taken care of and fed properly. The very last thing you want is for your horse to run out of stamina while you are escaping from danger. Horses are a natural part of the world and can be rented in the stables in-game or can be bought from the website as NFTs.

<figure><img src="/files/44ExqKbX7lPQZ7iC2Exa" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0LYgfz0FVSzecv9jhIbx" alt=""><figcaption></figcaption></figure>

If you want to know more our website please visit our [Website Manual](/guides-and-tutorials/website-manual).

## Donkeys

The humble donkeys are the most affordable land transport for goods in Gold Fever. They can be equipped with additional items that help with riding or carrying heavy cargos. They are  purchasable on the website as NFTs or can be rented in the donkey stables. Donkeys will need to be cleaned and fed in donkey stables. They are a great way to carry you or your cargo safely to your destination.&#x20;

<figure><img src="/files/8gqOMgAEQKRJQId5iOsn" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/aszxgsz3gKcOZLg1Lk9K" alt=""><figcaption></figcaption></figure>


# Water Transport

For players that are a bit more frugal or afraid of air travel, we have plenty of water-based transportation options. You can choose to traverse the rivers of **Gold Fever** by your lonesome, hitch a ride with a friend or just hire someone else to do the rowing for you, all you need is a ticket from the local dockmaster!&#x20;

<figure><img src="/files/abnhD0xT53PAKPoDYgAd" alt=""><figcaption></figcaption></figure>

The Island is covered with thick brush, forests, and uneven terrain which makes landing a plane a daunting prospect. This is where water transportation has the competitive edge since it can reach remote areas in the jungle.&#x20;

If you are interested in investing in the aquatic transportation business, Gold Fever provides a lot of different canoes and paddleboats available for purchase as NFTs.

<figure><img src="/files/SzalUODZyMsI4oyUXnnV" alt=""><figcaption></figcaption></figure>


# Air Transport

The fastest and most comfortable form of transportation is airfare. Gold Fever features multiple types of airplanes for the players to choose from. Be it a single seater so you can soar the skies alone, the double seater where you can give your friend a ride or have extra room for cargo, once you get used to flying only the sky will be the limit!&#x20;

However owning a plane is an expensive venture so if you can’t afford it, we have you covered! You can purchase a ticket for a preexisting flight plan, and fly on a commercial flight as a passenger for a fraction of the cost.&#x20;

Gold Fever offers different models which vary in size, cargo and fuel capacity. These are sold as NFTs, and can be yours to fly, trade or rent to other players! &#x20;

<figure><img src="/files/hL7cGNSC7eMh51rOIDdE" alt=""><figcaption></figcaption></figure>

## Airplanes

Arguably the fastest mode of transportation in Gold Fever, bar none. There is no shorter route than a bird's flight, and airplanes are the exclusive way to travel any such route. Ranging from single-seat single motor planes to large transport planes able to carry multitudes of cargo and passengers, airplanes are the exclusive way to travel. This is balanced by the fact that airplanes need to land on landing strips, need to be refueled, and maintained properly. Airplanes vary in size, color, and carrying capacity which makes them a prestigious NFT item that can be either rented or bought.&#x20;

<figure><img src="/files/9C8Oew8FeN5Jv84xOrxN" alt=""><figcaption></figcaption></figure>


# Ticketed Transportation

## Overview

Ticketed transportation is a premium service because it offers an automated system that takes players from one predetermined point to another. Similar to public transportation, players will buy tickets for a specific transport to the desired location or disembark at some stops along the way.

Traveling with ticketed transportation will give players an alternative for traversing the treacherous terrain of Gold Fever. Sometimes maintaining donkeys and horses can be a hassle, and owning an airplane is expensive.

A better option than traveling alone, this mode of transportation provides the opportunity to take a breath from the dangers of the jungles and enjoy the beautiful scenery while journeying over considerable distances.

<figure><img src="/files/p9LHhKiG4VuuvWLMh8v8" alt=""><figcaption></figcaption></figure>

## Ferries

Ferries are large aquatic transports that are able to carry scores of players and their heavy cargo. They will travel on a pre-determined route, which will have stops along the way so players might disembark or new ones will embark for the duration of the ride. This will be a cheap and convenient way of travel, &#x20;

Ferries are large aquatic transports that are able to carry scores of players and their heavy cargo. They will travel on a pre-determined route, which will have stops along the way so players might disembark or new ones will embark for the duration of the ride. This will be a cheap and convenient way of traveling across the many rivers of the Islands of **Gold Fever**. They will have scheduled times of departing and arrival and will be able to travel across large distances at a stable pace. Ferries exemplify easy and affordable travel for player just starting out their adventures.

<figure><img src="/files/fFrXp5er6tmIfmsRmQxS" alt=""><figcaption></figcaption></figure>


# Combat

## Overview

Conflict resolution in Gold Fever between the two factions comes in the form of bloody combat, either in the open world or in the mining claim arenas. The technological difference between the two factions dictates a different combat style for each faction, where tribals rely on more traditional and primitive forms of weapons while the adventurers come with an impressive arsenal of firearms. However, success in combat is more than just the smart choice of weapon!&#x20;

<figure><img src="/files/Kk72cltEmvPXIIphGgTn" alt=""><figcaption></figcaption></figure>

### *Use every advantage*&#x20;

A player wishing to survive in this world will need to know the terrain well, use their environment for cover or always have an exit strategy. The island is a harsh and hostile place and so one must navigate carefully through the world to avoid both enemy attacks and environmental hazards, as receiving damage that depletes the health bar causes the character to pass out and wake up at the nearest hospital.&#x20;

### *When the worst happens...*

However if a character passes out and the enemy continues attacking and mutilates the character before they can get carried to a hospital, the character suffers permanent damage. Each time the character gets permanently damaged, they are less efficient at performing tasks due to their physical wounds. Once a character is wounded many times and a final fatal blow is dealt, a character can die permanently without a chance of recovery.

To learn more about the Factions click [Factions](/introduction/factions).

## **Adventurers**

The Adventurers faction relies heavily on firearms and warfare knowledge brought from the other continents. These firearms often have a superior range, as the Adventurers prefer to keep the enemy at a distance, such as shotguns, bolt-action rifles, or even more classical weapons like bows and throwing knives.&#x20;

<figure><img src="/files/deZhKs7LzFq2q2dmnE9G" alt=""><figcaption></figcaption></figure>

### *Playstyle*

Extracting gold from the rivers places the Adventurers in the open riverbeds, where the range and accuracy of the adventurers' weapons will be the greatest advantage. However one must always be careful when handling these firearms as they take quite a lot of effort to maintain and be kept in shape, and if one is not cautious they might end up with a crude axe between their brows.&#x20;

### *A tool for every occasion*&#x20;

Adventurers are also equipped with many melee weapons at their disposal, such as knives, kukris, and spears, which makes them quite skilled at close-range encounters as well. If all else fails, adventurers can use some of their tools as weapons such as paddles, instruments, and torches.

<figure><img src="/files/1dXWNGh9k8yb3NwCFuxX" alt=""><figcaption></figcaption></figure>

## Tribals

In contrast, the Tribals faction prefers guerilla tactics. Setting up camouflaged ambushes, using stealth and intelligently placed traps to cover the distance and fight the enemy at a closer range. Tribals are well known for their speed, be it while navigating the jungle or simply suddenly attacking an unsuspecting adventurer with a barrage of quick swings with crude, yet sharp, weapons such as axes, knives , and spears.&#x20;

<figure><img src="/files/lVWgQ59b9dAgmBoiLBuP" alt=""><figcaption></figcaption></figure>

However, close combat is not the only advantage that the tribals possess due to their well-honed skill in using bows to hunt down enemies at a distance, making them indeed a fearful enemy to meet, especially at night.

<figure><img src="/files/8MYshzTvW0CYEiRx7zEt" alt=""><figcaption></figcaption></figure>

## Weapon Types

### Melee Weapon Types

<table><thead><tr><th width="146">Icon</th><th>Weapon Types</th><th>Key Advantages</th><th>Key Disadvantages</th></tr></thead><tbody><tr><td><img src="/files/vkQmrnyVZSVgKXLg9Uan" alt=""></td><td>Variety of tools and inadequate items that could be used as melee weapons</td><td>Could be used for their intended purpose or for defending one self</td><td>Exhausts the character a lot more to use them as weapons but would do in a pinch</td></tr><tr><td><img src="/files/qhiszJLNBlTKgzlNh0Q1" alt="" data-size="original"></td><td>Varying sizes of knives</td><td>Fast striking and easy to use they still retain the lethality of dedicated melee weapons</td><td>Quite short reach, as one would expect the character would need to get up close and personal to exploit the advantages</td></tr><tr><td><img src="/files/82Aiwydg0yR6wqINQgvb" alt=""></td><td>One-handed spears</td><td>The balanced melee weapons, sacrificing a bit of speed to gain more lethality and reach</td><td>No direct disadvantages but no prominent advantages either</td></tr><tr><td><img src="/files/Sapt2WU9IdIvRCF8GAhL" alt=""></td><td>Two-handed spears</td><td>Longest reach and highest lethality truly the master of melee combat</td><td>Quite exausting to use in adition to slower swings in comparison</td></tr><tr><td><img src="/files/px0YVBwCXPsy43gBJrcr" alt=""></td><td>Trown weapons that could be used in melee</td><td>The most adaptable weapons, could be used as ranged and melee weapons allowing for a more fluent playstyle</td><td>Not as simple or as lethal to use in comparison to dedicated melee weapons</td></tr></tbody></table>

### Ranged Weapon Types

<table><thead><tr><th width="151">Icon</th><th>Weapon Types</th><th>Key Advantages</th><th>Key Disadvantages</th></tr></thead><tbody><tr><td><img src="/files/xQHlSoKyw8hO867fE1xr" alt=""></td><td>Thrown weapons</td><td>Quite effective at short range in addition to the uniqe upside of being a valid melee weapon</td><td>Not as lethal or as accurate in comparison to other ranged weapons</td></tr><tr><td><img src="/files/XgyWIlWcUcUe5hlzBGFo" alt=""></td><td>Blow guns</td><td>Versatile, light, cheap and easy to use with the option to coat darts with handmade concoctions</td><td>If the darts are not coated with anything the weapon is quite underwhelming in regards to range or lethality</td></tr><tr><td><img src="/files/bekXO7oTZIftcxYWpxXl" alt=""></td><td>Bows</td><td>Cheap ammunition and surprisingly effective for its primitive design</td><td>No true disadvantages aside the time it takes to master it to its full potential</td></tr><tr><td><img src="/files/852gSTAVGgdWOViheIFv" alt=""></td><td>Revolvers and pistols</td><td>Highly lethal for its size and pretty accurate even on the move</td><td>Not as accurate as rifles when fully aimed and eats through valuable ammunition</td></tr><tr><td><img src="/files/dnKCXPaXHapcvSaHuLfF" alt=""></td><td>Shotguns</td><td>Extremely lethal at short ranges, nothing comes close</td><td>Loses lethality and accuracy at longer ranges</td></tr><tr><td><img src="/files/JCTSe0RVtHLc8n6oqu6r" alt=""></td><td>Rifles</td><td>Highly accurate and lethal at long ranges when fully aimed</td><td>Unwieldy at shorter ranges and poor rate of fire</td></tr><tr><td><img src="/files/vlLiRFN4CuG1IKePNOmR" alt=""></td><td>Sub machine guns</td><td>Shocking rate of fire and lethality at short and medium ranges</td><td>Chews through valuable ammunition at an alarming rate and its quite exausting to use</td></tr></tbody></table>


# Hunting and Gathering

The environment in **Gold Fever** is diverse and rich and has its terrain covered by lush rain forests, bamboo thickets and roaring rivers. This nourishes a vibrant and dynamic animal population which creates a living and breathing ecosystem. Many edible plants can be found on the Island and used in various recipe&#x73;**.**&#x20;

Some will sate your hunger while you hunt, some have ***healing properties*** that can be useful in a pinch while others can be ***used in crafting***.

If you are lucky and stealthy enough, you will encounter animals grazing or foraging for food near by.  With a lucky shot from your trusty weapon, you can have yourself a hearty meal. But be warned that leaving the safety of the bases invites danger, as your place in the food chain becomes contested and you are not the only one who hunts.&#x20;

<figure><img src="/files/Bpo95pA8OStIPJenIE68" alt=""><figcaption></figcaption></figure>

Stealthy and deadly animal predators roam the forests, rivers and beaches of the Island. Ready to strike at any time, they don't care whether the prey they hunt has feathers or walks on two legs.&#x20;

To learn more about crafting click [Crafting Items](/game-features/crafting-items).

To learn more about skills click [Talents and Skills](/game-features/game-mechanics/talents-and-skills).

## Open-World Harvesting

Players can harvest most natural resources found on the Island. Wood, fruit, herbs are plentiful but not easily accessible. You will get lost in the jungle, traverse difficult terrain, learn how to recognize poisonous plants and tell them apart from the edible ones.

![Effort determines reward and your capacity to survive](/files/NDYRNKqMJ2vbuM7OXNcd)

Some of the items you can find in the wild include:

* Fruits
* Vegetables
* Branches and choppable wood
* Herbs and Plants

<figure><img src="/files/Cw3yd4MkMHiGnYDSul4t" alt=""><figcaption></figcaption></figure>

## Fauna

The tropical climate of **Gold Fever Island** allows for a wide selection of animals to inhabit it. We can further divide fauna in the game by their behavior characteristics:&#x20;

* **Predators** - Being the most vicious of creatures in the jungle, they will automatically attack any player foolish enough to come close to them. The proximity is based on the type of animal. The crocodile is a prime example of an aquatic predator. &#x20;
* **Prey** - Residing at the lower parts of the food chain, these animals don't have adequate means to defend themselves. Instead, if they sense danger approaching them they will start running.  These include cows, pigs, and boars.
* **Aggressive herbivores** - Peaceful by nature, these types of animals will not attack nor run for as long as the player approaching doesn't attack them first. However, when hostile action is taken against them they will try to retaliate. The cassowary is such a bird.

![](/files/jxqjFrSeuiucIlcchEAj)

## Hunting

Hunting animals is a good way of sourcing animal-based materials for survival and crafting. This task will require dedication and patience to find, track, and kill the prized prey. Depending on the animal's type, the player will have to face different challenges while hunting, and owning a canine companion will improve the chances of a successful hunt. Some animals can be dangerous, especially when threatened, so be sure to plan carefully and bring the right hunting equipment or face the risk of becoming prey.

<figure><img src="/files/EQbwFUaM5ocyF2MOBYWg" alt=""><figcaption></figcaption></figure>

## Meat Preparation

As far as survival is concerned, no part of the animal should go to waste because everything is usable in crafting recipes. Nothing can be achieved without the right tools. For example, quartering animal meat requires a knife, while catching fish requires a net or a fishing rod. When extracting raw animal resources in the open world, players will gather only a fraction of what a trained butcher who uses specialized equipment would produce. Bringing the dead animal carcass to the local butcher will require a transport companion.

What kind of items can the players extract?

Skinning animals produces animal hides of various qualities.&#x20;

Quartering animals produce meat and bones.&#x20;

Catching fish produces fish meat, scales, and bones.<br>

![ ](/files/LbjuUWq8qDWr9TF1SNmb)

## Decay

Nothing tastes quite like a fresh kill. But when dealing with a freshly killed carcass, time is a factor in **Gold Fever**. As soon as the animal gets hunted, there will be a window of time while the meat is fresh. After some time, it will start to decay and degrade in quality. What this means is when quartering animal meat and hide from a stale corpse, you will get the same quantity of resources without any usable meat.&#x20;

So always be mindful of the time when hunting or gathering. The gathering mechanic will follow a similar example but simplified. Everybody knows not to eat spoiled fruit!

<figure><img src="/files/Ug77rxNG0AnvLSx2UlX0" alt=""><figcaption></figcaption></figure>


# Crafting Items

## Overview

Crafting is the largest and most diverse feature in **Gold Fever,** It impacts a large part of the game's economy. What gives crafting such a big role is the multitudes of items and their utility included within the game.

Most items cannot be found on the Island so they must be crafted first. For the most part we differentiate two types of crafting:&#x20;

* **Building production** - where items are crafted in buildings.&#x20;
* **Survival crafting** - where items are crafted on the go in the jungle.&#x20;

<figure><img src="/files/7Xzl4VXuz7OWFoQt7yK3" alt=""><figcaption></figcaption></figure>

## Materials

**Gold Fever** features a wide selection of materials used when crafting. These can be further categorized as:

* **Raw Materials** items that are used in the crafting process.
  * **Harvestables** found in the open world
  * **Produce** created within the base
* **Components** compound items made out of several raw materials

<figure><img src="/files/rLLfaQe7tJKxShTW5vkP" alt=""><figcaption></figcaption></figure>

The final item can be a product of one or several iterations of crafting. These iterations can use one or more raw materials or components.

To learn more about this click [Hunting and Gathering](/game-features/hunting-and-gathering).

## Building Production

The main hubs/bases feature multiple buildings where different item types are crafted. In order for an item to be crafted, the building or the player should have enough materials to do so. Items will have their own requirements to determine their characteristics.

<figure><img src="/files/TLeqj6gnHduFE9E8mQGa" alt=""><figcaption></figcaption></figure>

To learn more about buildings click [Merchant Buildings](/economy/commercial-infrastructure/merchant-buildings).

### Work Orders

Once a building is running low on materials it can place a work order. This broadcasts a quest for nearby players that the building is open to buying specific raw materials or components in order to continue production.&#x20;

From here, players willing to provide these materials are competing against each other to deliver the materials as fast as possible. Once the work order is completed and the building inventory is at capacity for the given material, players can no longer submit any materials. Successfully completing a work order will compensate players that participated.&#x20;

## Survival Crafting

During their adventures in the middle of the jungles of **Gold Fever**, players might find themselves needing a weapon or a tool. Resource management and crafting are an important part of the game. Players have the option to somewhat sustain themselves on their own, this is where survival crafting comes in.

Created to be the ultimate test of resourcefulness, survival crafting allows players to craft a smaller selection of items with resources found in the open world. However, these items come at a cost. Player items don't last as long or have the same effect as items produced in buildings. Lastly, materials needed to craft these items are not always easy to find.

![](/files/q085HLgvSHlgW3M8LeCA)

To learn more about skills click [Talents and Skills](/game-features/game-mechanics/talents-and-skills).


# Group and Group +

## **Overview**

Gathering groups are the core of any multiplayer experience and Gold Fever is no exception. The idea is to provide the players with a way to socialize with others, as well as take on bigger challenges not meant for a single player. Gold Fever takes one step further by adding an option to create a group with strictly economic goals via Group+.

<figure><img src="https://lh3.googleusercontent.com/soSa9AXMj8LPbCs_D7zSQVh5MTgXMYGvkkGiZMscdgOVU-mvJ3ZrXDbAEf9LNpZxCKFdbjoJq04O0I7jjeLzEQW82KVh1c0cXJaScKQ5SfoMGgC7SztQGAzhqEYVbazlrrTUTubzert6MbtixgcO3o6PmUVKY2y_RX-Gz7QmrGYMkyEbBYDg14yFTw" alt=""><figcaption></figcaption></figure>

## Difference Between a Group and Group +&#x20;

The main difference between Group and Group + is the functionality they provide, in particular how gold sharing is handled between its members. Additionally Group+ is created via purchase of a time-limited contract, while the basic group is completely free. Group+ is accessible by Adventurers only, and comes with beneficiary features as opposed to the basic Group.

## Forming and Managing a Group

In order to create a group, a player must find and invite another player. Once the invitation is accepted, the group is created and the player who initiated the invite becomes the group's leader and can choose a name for it. Anyone can be invited to or apply to be included in the group as long they are of the same faction as the leader. Gold Fever also includes a handy group finder feature in-game.

A member can at any point choose to leave the group without any major consequences. However if the leaving member is the leader of the group a new leader will be randomly assigned from the remaining members. Additionally the group's leader can at any time assign a new leader.

<figure><img src="/files/TpRiuqQBypDeH2FkrNFU" alt=""><figcaption></figcaption></figure>

## **Group Benefits**&#x20;

* Overview of members’ availability status (online/offline)
* Overview of members’ real-time location on the map
* Private group chat&#x20;
* Health status

## Forming and Managing a Group +

Group+ is an Adventurer-only economically driven group created with the aim of participating and earning gold during the mining claim endeavors. The group's leader sets the amount of gold he reserves for himself, while the rest is split equally between other members.&#x20;

Forming a Group+ requires at least two of the members to be in a basic Group first. The basic group can then be converted to a Group + through paying for the upgrade feature. Group + is time-limited but its span can be extended.&#x20;

Anyone can be invited or be a part of a Group+ as long as they are playing as an Adventurer. All members that are a part of a basic group before upgrading to Group + are given a prompt to accept to be a part of the new Group + or leave altogether.&#x20;

<figure><img src="/files/qugEGjxW44AqFl3RxJmG" alt=""><figcaption></figcaption></figure>

As with the basic Groups, at any point members of the Group + can leave if they choose so, and only take with them their share of the gold made up until that point. The same happens with the remaining members that are still part of the group, which will share all the gold made together up until that point but continue collecting gold past this, which will now exclude the player who left.

If the leader of the Group+ leaves, the group is demoted into a basic Group again, with a random leader assigned. The contract (which was purchased and held by the leader) is instantly terminated and the earnings shared according to the rules set in the contract.

The other unique feature for a Group+ is its ability to use a radio and a flare to use as a signal for a mining claim supply crate. If any of the members possesses the item, then the whole group can utilize the feature.

<figure><img src="/files/fjqVYq84h8FHjRuEnaUt" alt=""><figcaption></figcaption></figure>

## Group+ Benefits

* All of the regular group's benefits
* Shared distribution of gold
* &#x20;Use of the special items

## Group+ Special Items&#x20;

Group+ displays an icon next to members portrait representing a commodity. These are used in various ways to help the team as a whole.

* **Flares** - By using a flare, the player calls out a care package at the starting point for the adventurers of the mining claim. This is deployed via plane.
* **Radios** - Used for communication
* **Safes**- Any member can use a safe (if they have one) to store the gold. Members of the same group+ can use each other's safes (deposit, pick up, carry etc.) but will only be able to access the gold they put in the safe, even after expiry of the Group+ timer.

<figure><img src="/files/TQKCKSHvdBV4ONdBuA7a" alt=""><figcaption></figcaption></figure>


# Guilds

#### Guilds in Gold Fever

Guilds are a core social and organizational feature in Gold Fever, allowing players to form communities, collaborate, and enhance their gameplay experience. This system introduces various layers of customization, management, and utility.

***

#### Creating a Guild

To create a guild, players must first visit the game's official website and purchase Guild Rights. These rights determine the capabilities and size of your guild. There are two types of guild rights:

**1. Membership Capacity Rights**

* Club: Allows up to 200 members.
* League: Allows up to 500 members.
* Federation: No membership limit (unlimited).

**2. Feature-Enabling Rights**

* Kickstarter: Enables fundraising within the guild by allowing members to contribute Items, Juls, or NGL to the guild vault. The Kickstarter right is required for donations or withdrawals from the guild vault.
* Exclusivity: Allows the guild owner to set a membership fee for joining the guild. If the fee is set to 0, no payment is required; if it’s greater than 0, players must pay the fee to join. This feature ensures only committed players join the guild.
* Council: Grants the ability to create custom roles with specific permissions. Guild owner can define what actions each role can perform, such as managing invites, promoting members, or accessing the guild vault.

<br>

After purchasing the desired guild rights, players must go to "My Account" -> "My NFTs" and select the character they wish to designate as the guild owner. Once this step is completed, the guild is officially created.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXds9PUm5FBZBxqzX1Fy-EsZdMIzZpylWgfzRWUX8p3BYPFO1HsdDaR_mDE886HuOTpKEOkfDFPBwkXvFPAr-idzybpAe8lBIvaoBrAPvpZ5hAVyxzmPyMp6aYwJWm0V3a4ECqjo?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfMMjN3wN6ADjxMDMhWOrDw68EPfu8Q9rwKvLSn_a7BU41Q4P4yOk5iD6KMhcYrO48za_mn4TiKTiAijeoB3CQ6cP7sxpDz3fI6BBqmZNOKWCAxNMisXnXJ7i7MNTlqznDmWQ2d?key=2X6O9CZZgz_q_5H9nfpnzHos)

***

#### Joining a Guild

Players have two ways to join a guild:

1. Applications: Open Guilds section to browse available guilds and submit an application to join. Guild owner will review applications under the "Applications" subpage in the guild management interface.
2. Invite: A guild owner or authorized member can send direct invites to players who are currently online.

<br>

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXf1NKYUs2avcnjrfgCZa5bFHkJwgNs_9LT1of3wmulhnbVp8h5hRXESKNMpGlT4991ySrdcYGFOG_KaILyo8wQd1mb8T-4Sdlu4Sbd4AsEWVWHl7DCkSOtZ2uUmEhgmvF3irEgi?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfD4NoTvoV0VE2KuqrEMGJr3zUH-UiOBsrFnTOiPv8mwjUgq38D6qarruG0Q3Sntt_nPJn5chENgwmQRgc1AH7Fd4kjnPfFsXixutxa8ibVqRa5DP6vwlqyaUWdYhHjlHPkRq3pjA?key=2X6O9CZZgz_q_5H9nfpnzHos)

***

#### Guild Chat

The guild chat provides a dedicated communication channel for all guild members. It includes:

* An additional chat window on the guilds page, where players can pin important messages for easy reference.
* Officer chat, a new tab in the chat interface specifically for important  discussions.
* Details about each message, such as timestamps and sender information.

\
On the right side of the guild chat interface, players can view a list of online guild members, making it easy to identify active participants.\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcs8GR7G1LFQo1u5T4wr90JR2eBqK8PRa1_m_JcnxhybOwU-L7h-Fn6RQ2F5InHKYdBBs-HTPFnRWQXHvy7SkbDVL5Mg7J75biw6iERSHydfuZTvsLzLxBeRCxFNOUjGVl4vJk2TQ?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdeq8dnCkmQfaevOkTGuzT3Nc20co1lr_Hk-Fp0iG0AxpFB3uYLreaK9kwTx98trZg3jPqWmRKtA5sbfIIODP-N_sYBLOjOhZrfpvUqG5F0EdTEHRIoc_geMMOTaf_SI0fR-c1K?key=2X6O9CZZgz_q_5H9nfpnzHos)

***

#### Members List & Management

The members list is located on the left side of the guild interface. Here, players can:

* View the full roster of guild members.
* Select individual players to view their details, including rank, activity status, and contributions.
* Perform actions such as kicking members, promoting/demoting ranks, or leaving the guild.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd64tYe3vqW-i0XlCW4ltIIQA099yqh39T65H45nmnlwWF9o37on2lkuzVFe205ZXl7BMNWk7Qvo-4jvWCz3fJTQWEaX7__x6lHA1Iz7M9TDfjDWXgkCEmrzTDzdjohzfYUeTzUBw?key=2X6O9CZZgz_q_5H9nfpnzHos)\
On the right side, the Guild Management Page offers five subpages for advanced administration:

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdxS1GguPNkzUVhJYsegGpCKntTuwoQ6tWdHz1IN8RfIpN8qCrTSIS1pnHCyS-t0Y_BVh3A7gqmScsXm-JTPiANmE5Nt2p2QyHdxSLI5nlpLbqqoxIN5F1SIyGoWWjfDDBsJkyy-Q?key=2X6O9CZZgz_q_5H9nfpnzHos)

**1. Admin**

* Withdraw Juls/NGL funds from the guild vault.
* Set withdrawal limits to prevent unauthorized access.
* Manage collected fees from membership payments and guild share

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfNSvXxBRFImVHZQdNyNohEF5CGfSzG7rh8ffWelXdz63opYcKmIERrCPpKDHziNkmXOJGxpjsP8KLumJ4NH1J2gGQK8NLSHAcSh9oowcYFgA_Xj4M2icSi56rckPrR7I_i0xlBig?key=2X6O9CZZgz_q_5H9nfpnzHos).![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfx_E5tVXKoJ8DKTPBgt8Y0Kiix8OtqZ5iMCYqJWS9G1wdDltErU4Bq21m7rC3ipsluiMC2HJ0bKdRiefhrnYJdcBMkg6AwV64mE2Qm11ozzdtlBkO8r2TmWo3JGElVbF4ZGem1PA?key=2X6O9CZZgz_q_5H9nfpnzHos)

**2. Share & Fees**

* Configure the guild's join fee (requires Exclusivity right).
* Define the guild's share percentage of any profits generated through guild activities.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXedX3wtDgH0R40xNrL77qpECyxsqGyL4xbPuR_nq2ZcLvcMX-qTU8R49gu_v9IIVAfgEw7nC87KPuZiIisDidh__n5q5YiynbeZ03Jg5A1ohxDrTL4J3tQg_-NB7bIflzueWXy_UA?key=2X6O9CZZgz_q_5H9nfpnzHos)

**3. Applications**

* Review and approve/reject incoming applications from players wishing to join the guild.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXel0W7BTXs5-gIb1HISF7B13Hv_uG6PaWeX_bn6rnVfRXTCs25xebyK14wmKF3Lr9AFfO-JvTU-w27HvlK7fPkq68LAbs4IwW3ecd8gKuEuQQZA0tod4i-Q_PfOxd1-DPZ_IxgKwQ?key=2X6O9CZZgz_q_5H9nfpnzHos)

**4. Invites**

* Send direct invitations to currently online players to join the guild.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXf7DnII7uiD11Hk5e2WPLp6KfjHh_76kxkimTtLcLt_8Sgv9tyaJUaVYvW-qsRwDpXfmM4VHZZZbuQ1FTDyDKqTbFyVjvMM0Zf3YWqKUKsvLyVKrTiqTnsf7z6miUeafm_GgJe9_Q?key=2X6O9CZZgz_q_5H9nfpnzHos)

**5. Ranks**

* Create and customize new ranks (requires Council right).
* Assign or modify permissions for each rank, such as access to the guild vault or administrative privileges.
* Update a member's rank directly from the member details page.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeXZYfCm-jDIC6JnqUF_MKpCpSFr4wSr8DU2ga7oOGGEAJmtuxxz0lTsN3yFk6ZNI-X8-YvWVl2jxaVIpOTPx79FuvsjZIihF1V-_Bpi7qMBqV_QMR_mrHPh6OJdENHMPqoWuz2Iw?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcl42bGNo8H7g72e0wx-1HFLZA2eviguTy5Qtr3RLCKH5RqZihY35mG3CQDdcXkxdCClTgYxpkgzCAaZhRaFSH4IdVJUt97a7PZLyyHc03uUSHls8Fk7bJVDI6QIE_ZYZ1p558cZg?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcVN7Yd0p-I7AkEOKwQ6ajguDKJZvQTaSlYgqztGFLvMaJq29y8-U-Hc1VjMLcBbwtZIMd4CnobmC4hD0v7apuh80Ujadjn4zwK4ZKKBCJXQv5ckgNa1uG8S6VRdUInxYtriNOY3g?key=2X6O9CZZgz_q_5H9nfpnzHos)

***

#### Guild Vault

The guild vault serves as a shared repository for valuable resources, including Items, Juls, and NGL. Players can:

* Donate Items, Juls, or NGL to the vault to support the guild.
* Request items or Juls packages from the vault, which must be approved by the guild owner before use.
* Once approved, requested items function like standard NFTs you can check your assets and visit a closest appropriate building to spawn it, while Juls are transferred directly to the player's account.
* Item owner can withdraw item anytime, if item is currently borrowed by someone it will give that player 90 mins delay to finish using the item before item will be withdrawn back to owner.&#x20;
* Guild owner or current borrower can return item back to a guild. If guild owner calls return it will give a borrower the same 90 mins delay. If current borrower calls return it will return item back to a guild immediately.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdpcGS3f_-Dr6La0W_CzD7wd0l1kSrjM8rzBotPtMH0fLblHiBNAxZll9wAdqZTTKVfYWTJI2-sUBGORVzxhtj5Kt_T2S9hW3LoxpPnYmAo78-OgfbrdWP2KmmqKSDeKuZWnxRyeg?key=2X6O9CZZgz_q_5H9nfpnzHos)

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdz_N0yL2qxLCAfPx8oYLzMYuLj0im7BlyuiQzgdOXVkjAr27J9GwJR3OnUohchAs7lFg-DV3pAnqMzjGtw3T4M-LDYqorqMghEbO41ty1LykB5ITus_gVibwZTnaUhhGHb6ydnDw?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd7hN-SQxPWb21_Exw3ibAoTKWAMhDmsaXbKAkd7SAvOi4K7DWsoCXjss9tzMwfCwfdiArtwX7TZT1dN9FrAsU6pSFMq0vjpm9lCgPg3fUKb0VRb2r62lywYTQkXf5K8ZimocYL?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfqNVYmnn9swBDOqp6yb3G9qJfqhexvTwnXahqrWKVZPJplOZ-YTRuwSIB24v0Dv2UbH9M_bZsmQAYKJrvdIYrSmBkQRCiea8gMeQTstRQOZy0lkHVsFHvw9_izDLjmE1BJjhUKwg?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeyBSpvkG_5DiHW3SAAOc9lXe7NXBHkd3GPWif0UU8tCKghn1G81fwR52HlBO9ez_zVxDK6omuE0BTSQRpdZfGYaS9R3em-_PCxbsVeK0VjxGtwHMHz81YEIkXwqw-Z2MOH7_XNIA?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd5YEs0dQsHRmRhgtadc-uTrXlkSIWdLcRtnedMD5VKxhG_10RTy-u5e5m6wzPpmAhj9CzFRsZcwglRfNwIyPCjrhpS_yE9wrHmGN0sbYLgcYtHCixiEYOgwVl2nUaCgJpYeDqQ?key=2X6O9CZZgz_q_5H9nfpnzHos)\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeMsKWn002IGz7DhUZ8iH12kQlpR10_SludHINXARyUwXwOOxkn0bJaY-a7UW_287iOSn0TzZlintN4SY6gqqWdeKfNFE91wg0vo2Iq6lzrmwm7eoACyoqWLGXNEAtOaKmIlWJxcw?key=2X6O9CZZgz_q_5H9nfpnzHos)\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfdNA1pex5o7liBFemDGI2vJfq0y23R4yJJHb5MMsYuCMSIqSRGbdhL5Pcw1Eojzjdk5In9703c3earzw8LswGVyiZedM2J8YIhGOR3OTn-EhXVWquro6RmBrfSdYiLYoLj944ZOA?key=2X6O9CZZgz_q_5H9nfpnzHos)

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdR_Rl8uF9MBm_hsuEMAQ_r9qZNnL9qH2XFYNsDqLUcfRmGKfy4ArQSNqrqAslqTc6Kq13jtKlIfDecwcLy3c7Z61CArIIM4MtCjsPYs0CUet_WIcAAP7IZ1H3OERW7CI7jmrWWSg?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdgoCzoYc5t578q6Yjr_B3rzgyMFatp82_UG-u_VlUl1LA_b3B_tEsX7Ym9Fuo8Mu70DywwduhXfQWwAqeciJVVARi1kYmUwLcoHgD4gcv95zoo15KI2DgU8EJTGdmuq36t4AXJ5g?key=2X6O9CZZgz_q_5H9nfpnzHos)![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXek9TgdMIdXoQA519oDYAzkCu2BUoDywWTQRn19GiyQxzACyCriISEqqvv3TUds5nVDti8sgfsee7ByZLRfhg_6XkywJwIUhES0UZVP4pb6s0PJ78icJ_MCo7NtJLnhj54oMEyknQ?key=2X6O9CZZgz_q_5H9nfpnzHos)

***

#### Income History

The income history page tracks all financial transactions involving NGL within the guild. Features include:

* A comprehensive log of all NGL inflows and outflows.
* Sorting options to filter transactions by character or username for better organization and transparency.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdDHDp3FG4kbpQdUHMkVcL5FQckFYVL-vyl3sKASdq6IsCFd8tdOqY5MvG7omqIfbDDamkQrPYSa2nyv01fwPU-y7HiFsUJJgKRny83lYf8WhdPDS7CiWXXlgD1XXG2p7Jbs2hO?key=2X6O9CZZgz_q_5H9nfpnzHos)

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd7tAmRQt85sVpqNs9He5WCEfk7hTadYG73YGAHi5ZV5LR5Hq1OhsVRBDfDmxrN8Hni1GZjvx78tG9rPEVSdjUETMf4slH9x5Q9OOa0a0UZP7abtPUqmIm7XxqzjowqO6tdJc1KlQ?key=2X6O9CZZgz_q_5H9nfpnzHos)

***

#### Conclusion

Guilds in Gold Fever provide a framework for community building, resource sharing, and strategic collaboration. Whether you're leading a small club or governing a huge federation, guilds offer endless opportunities to enhance your gaming experience. By leveraging features like custom ranks, fundraising, and exclusive memberships, guilds empower players to shape their own destinies within the game world.

<br>


# Discoveries

<figure><img src="/files/6utxEkiNvmjXD8ZvZldZ" alt=""><figcaption></figcaption></figure>

## Overview

There are many unknowns in the sprawling uncharted terrain of **Gold Fever**. As a wise hunter once said: "*Knowing is half the battle*!". The players can find and discover herbs, animals, and deposits worldwide. For any of these to be "discovered" more details will have to be uncovered by talking to much more experienced hunters or reading specialized books on the subject that can be found in the world.&#x20;

All of the vital information will be stored in the in-game **Journal**. Having all of the necessary information in one place will help anyone keep track of the many new discoveries.&#x20;

Discovering any of these is permanent for the entire account and allows for better tracking.

*Remember, to be forewarned is to be forearmed against any surprises.*

## Beasts & Bestiary

Wild dangerous beasts roam the world. Sometimes the hunter becomes the prey, and that always ends poorly. Thus, collecting any insight is pivotal to survival in the wilderness. Whenever an animal is encountered for the first time, an entry is made in the **Bestiary** section of the journal with only a picture of what it looks like.&#x20;

The carcass of the animal will then need to be taken to an experienced hunter who will then share knowledge and fill the entire section of the bestiary with information like:

* The animal's full name.
* Where it can be commonly found.
* If it can be baited and what bait can be used.
* Any weaknesses it might have.

Additionally, this will allow the player's character to begin tracking an animal.&#x20;

## Herbs & Herbarium

Ignorance of flora is just as deadly as not knowing the predators and prey of the islands' fauna. Some plants could be used as cooking ingredients, some can be eaten raw and some might have medical properties... Are you willing to stake your life on which is which?

Whenever a plant is harvested in the wild for the first time, an entry is made in the **Herbarium** section of the journal with only a picture of what it looks like.&#x20;

The plant must then be presented to a skilled healer who will record details about the plant in the herbarium, such as:

* The plant's full name.
* Where it can be commonly found.
* Most common building recipes include it.
* Any crafting recipes for it

Additionally, this will allow the player's character to begin tracking that plant.&#x20;

## Ore & Geology

Every miner worth his salt knows that not everything that glitters is gold. This is important if someone plans to risk life and limb for a few potentially precious pebbles.

An entry is written in the **Geology** section of the journal with merely a photograph of the newly discovered mineral deposit after it has been harvested.

A skilled miner or jeweler will need to see the plant so they can unlock the full portion of the geology and provide details such as:

* Ore's full name.
* Where it can be commonly found.
* Most common building recipes include it.
* Any crafting recipes for it.

Additionally, this will allow the player's character to begin tracking the ore deposits.&#x20;


# Currencies and Assets

## **Overview**

Gold Fever has a Play-to-Earn monetization model, which goes hand in hand with the well-established Free-to-Play experience. However, that's not to say that players having no interest in earning can't play the game. The Play-to-Earn model implies that the player base can make crypto tokens by playing and exchanging them for fiat currency, as Gold Fever is a part of the blockchain.

<figure><img src="/files/UksQJHW2tqPwkVjBpuFH" alt=""><figcaption></figcaption></figure>

## **Model Implementation**

Gold Fever is offered as a free download. When a player creates an account, a crypto wallet is also created for the matching account. Afterward, based on the faction being played, the model is further divided by playing:

* **Tribals** - This faction focuses on the free-to-play experience of Gold Fever, with some opportunities to earn NGL and gain some perks.
* **Adventurers** - This faction has many more opportunities in the free market economy to earn NGL. It is a choose-your-own experience type of gameplay, where players can pace their gameplay through the lens of monetization if they so choose.

To learn more about Gold Fever factions click [Factions](/introduction/factions).

## <img src="https://lh3.googleusercontent.com/DlqMvb2HE8mUUmscYL9yLjd2KV06rJngV7EvJiUVkAhTrvYSz7C4m8sK5faLdzDdCO4-t2GqpcLgm26iNBmei5psWHjZmxawW7pq3Pf1UwA_9HoH4G2XpXNbSLSIj121le0EtZop47-LUPmCbitrIw" alt="" data-size="line">**NGL / Native Gold**

NGL (standing for Native Gold) is a crypto token on the blockchain that gets acquired by trading in the gold found in the rivers of Gold Fever. Players extract the gold by participating in life-threatening endeavors in mining claims, where the two factions collide.

Extracting gold is demanding. However, this is not the only opportunity players have to earn NGL! There will be a plethora of ways one can monetize their time by doing odd jobs. As this game focuses on having a free market, who knows? One could even get paid for simply playing a lovely tune on a guitar.

To learn more about mining claims click [Mining Claims and Gold Distribution](/game-features/mining-claims-and-gold-distribution).

### **Function**

While NGL is earned mainly through fierce competition in the mining claim arenas, there are many other ways to earn and spend this currency. Some of the functionalities it offers are:

* Crypto Transferring - NGL tokens can be transferred to and from any external Ethereum address.&#x20;
* Universal Exchange Currency - From shop owners, in-game service providers, guild owners, and vehicle owners who rent their vehicles, NGL exchanges are everywhere. Players may also buy and rent items, exchange on the website for NFTs, and many more exciting things using this token.&#x20;
* Staking/Burning - Players may lock their tokens in their wallets to temporarily obtain various perks in-game. Other more powerful offers may require the player to “burn” an amount of NGL tokens, which removes the tokens from the circulating supply on the blockchain

{% hint style="info" %}
*Active crypto users may find it more convenient to buy NGL on a crypto exchange, whereas fiat users may prefer to buy JULs with a credit card or other traditional digital payment method, then earn NGL by playing the game*
{% endhint %}

<figure><img src="/files/wU5oiuUeQ3PZx27Sw69E" alt=""><figcaption></figcaption></figure>

### **Staking**

When staking, the player commits their NGL, which is then locked and unusable for a set amount of time. The player can use the perk, and after the time frame is up the player regains the NGL and loses the perk's benefits.

In order to give players a variety of options, staking NGL can be done for different time frames, calculated in days. The bigger the time frame, the less NGL per month required to be staked, thus obtaining the perk cheaper.

### **Burning**

Acquiring some perks requires an amount of NGL to be “burned'', meaning the NGL used is destroyed **permanently** in the process. This is known to raise the value of the cryptocurrency in the process.

## <img src="https://lh5.googleusercontent.com/VOoUtrH_oWWaNbEPHPtbUWPWjO4wFuToGCN8MJ1NbvW0WJ3PDAitoAKZvbN1SvObKx2DUonvhFhs07aOmgOllUElLEc9B2HnQYVFzZyMh4lejscTDeMx47SRj4o4Bh8n9AOM1haG9cOb_UA19pm_Uw" alt="" data-size="line"> **Jul**

This currency is not crypto, but rather a virtual internal unit of an account, like the currency earned in most games. Players will be able to buy small quantities of JULs with credit cards. While not directly exchangeable for the NGL crypto token, this in-game currency still has many widespread uses.

### **Function**

* **In-game rewards**\
  Most economic tasks given to players by NPCs will reward Juls, anything from resource gathering to transportation will provide players a way to acquire Juls.
* **In-game purchases**\
  Being the true in-game-only currency, Juls will be the most common currency used by players to make in-game transactions when interacting with vendor NPCs. Gold Fever players can spend JUL tokens on a wide array of items such as consumables, weapons, tools, and many more.

<figure><img src="/files/4WVqyKZkpTQfHRCnu0PS" alt=""><figcaption></figcaption></figure>

## <img src="/files/Yr0UMqq6TIu4ku7HwVEh" alt="" data-size="line">**Julius's Brain / JBR**

This is a governance token rather than a cryptocurrency, which is periodically given to Gold Fever players based on good sportsmanship and accomplishments within the game. While it has no direct buying power, its main use is to promote and reward the accomplished player base for making Gold Fever a game everyone can enjoy.

The secondary use of this currency is to provide a democratic direction within the community. This will be done by voting on the next features to be implemented in-game, making Gold Fever a unique experience and giving deserving players a say in what's to follow.

### **Voting on Features**

Players can propose and vote on new game features such as characters, weapons, machines, transport, landscapes, equipment, gear, and anything else one can come up with! The number of tokens held by the player designates the individual voting power. Once the community has reached a decision, the feature will be created and implemented. The JBR token will give power to players to submit different ideas or split some of the game revenues via trading their influence.

### **Trading With Influence**

Players who own Julius's Brain tokens can trade their influence when voting for a feature. If a player wants a specific feature to enter Gold Fever, compensation can be made to other players to use their JBR tokens.&#x20;

Once the token is used to vote for a feature it's destroyed and players will have to earn new ones to continue voting.

<figure><img src="/files/VRGKjyUTcWXUEbGUh8Fo" alt=""><figcaption></figcaption></figure>

## Non-fungible Tokens / NFT's

In Gold Fever each NFT is uniquely identifiable, representing buildings, equipment, companions, and other rare items in the game. These tokens (and the items they represent) can be borrowed, traded, or potentially even sold on external platforms. This means that each non-fungible token’s value can be different from any other NFT.

To learn more about Gold Fever NFTs click [Guide & FAQ](/commercial-nfts/guide-and-faq).


# Governorship

## Governorship&#x20;

Becoming a Governor is the game's most prestigious position a player can obtain. The owner of the station will gain executive administrative power in the zone. This allows the Governor to influence and shape the economy in their governed zones by developing and improving them. Making the zones more convenient and attractive for business owners to set up their stores and workshops.&#x20;

Acquiring this role is a financial commitment. Therefore, becoming a Governor offers the highest potential revenue compared to the rest of the play styles available to the Adventurers faction. In an effort to balance this, the game will have a limited number of Governors. For more info on becoming a Governor, check our website.

## Becoming a Governor&#x20;

Obtaining the position of Governor can only be achieved by acquiring the Governor’s Package via the website. The package will include exclusively unique buildings that produce base resources or offer essential services for adventurers operating in the governed zone. The contents of this package are predetermined.

<figure><img src="/files/iQmuphJoduutzR9FWDBf" alt=""><figcaption></figcaption></figure>

## **Governor Influence**

Governors will have jurisdiction over an area and this is unique compared to other roles a player can have in Gold Fever. Taxes and fees that are applied in the area are controlled and collected by the Governor. The sum of those taxes and fees is then split between the Governor and the Company.

<figure><img src="/files/HuiZq16LXmlxVrIIQ4Vq" alt=""><figcaption></figcaption></figure>

## Governor Rules

Being essential to the zone, a Governor affects the infrastructure. If merchant building cannot meet the consumer demands of other players or when the market is overwhelmed with products from the same business, it falls to the Governor to balance this out. Taxes and fees in the area are controlled and collected by the Governor. The sum of those taxes and fees gets divided between the Governor and the Company. These specific rules include, but are not limited to:

* The Governor decides the number of buildings built of the same type in a single adventurer area.
* The min/max tax for any profit earned in the zone is decided by the corresponding Governor of that zone.

## Governor's Package&#x20;

One of the many perks of being a Governor is the number of exclusives that come with the Governor's package. They are unique to the governed zone, and their quantity is severely limited. These buildings produce base resources and ready-to-use products, which makes starting a business in a Governor controlled area much more convenient.&#x20;

To learn more about governor buildings click [Governor Buildings](/economy/commercial-infrastructure/governor-buildings)

<figure><img src="/files/77nide5XR6WydGWel4tM" alt=""><figcaption></figcaption></figure>


# Economy Roles

There are several tiers of economic roles we anticipate to be prevalent in Gold Fever. They represent the several layers of commitment to certain playstyles and the willingness to either spend early in the game’s infrastructure or spend later on to be able to earn more tokens. These are only some of the examples of players earning based on their actions in-game, however the sky's the limit when it comes to using the free market to its full potential!

<figure><img src="/files/EkvyVk7rJSZCIxjdMjSU" alt=""><figcaption></figcaption></figure>

## **Opportunists**

Opportunity is everywhere in the world of **Gold Fever**. Players can purchase many NFTs that they can apply and use in the game to reign in some more tokens. The economic infrastructure in Gold Fever allows for NFTs to be traded and leased for tokens, anything from renting your NFT weapons to players in dire need of arms or using an airplane to provide ticketed transport for traveling players. Smartly employing these amazing features in the game has great potential for players to earn tokens from such endeavors.

<figure><img src="/files/4Potz3c1nB87CG2Gz73D" alt=""><figcaption></figcaption></figure>

## **Early Adopters**

Early adopters are players who start off by purchasing key value NFTs early, these will provide an edge right off the bat. When most would walk through the thick and dangerous jungles, an early adopter has already acquired knowledge of the terrain by using a swift horse to explore and find all the economic potentials the island has to offer. One can easily see how jumping early on the train can potentially result in massive gains down the line.

To learn more about NFTs click [Guide & FAQ](/commercial-nfts/guide-and-faq).

<figure><img src="/files/VpVuZpoVdFKHBnhGBiaf" alt=""><figcaption></figcaption></figure>

## **Business owners**

Business owners are a completely different tier than most, since their willingness to set up entire infrastructure in **Gold Fever** and participate in the supply chain in the entire economy is quite the endeavor. In **Gold Fever**, infrastructure means buildings!&#x20;

Buildings that perform services, supply other key structures with material components, provide players with attractive item offers and much needed restocking of supplies. It is plain to see how the constant demand and supply of the economy will play out for any business owners in the future, however competition cannot be underestimated. Business owners will need to step up and always have their eye on the prize to succeed, upgrading their buildings and looking out to balance prices in their zone. However, as with any business endeavor, the risks might reap massive rewards.

To learn more about buildings click [Commercial Infrastructure](/economy/commercial-infrastructure).

<figure><img src="/files/I9ZJL1ow1KQIMkGYw63U" alt=""><figcaption></figcaption></figure>

## Governors

Becoming a Governor is the game's most prestigious position a player can obtain.&#x20;

For more info on becoming a Governor check our website. Acquiring this role is a financial commitment, therefore becoming a Governor offers the highest potential compared to the rest of the play styles available to Adventurers. In an effort to balance this, the game will have a limited number of Governors.

To learn more about buildings available to the Governor click [Governor Buildings](/economy/commercial-infrastructure/governor-buildings)

<figure><img src="/files/LpZm6NhkS6w8Seymixsn" alt=""><figcaption></figcaption></figure>

### Becoming a Governor

Getting the status of Governor can only be done through acquiring the Governor’s Package. The package will include exclusive buildings and the VIP section of the rights sheet. The contents of this package are pre-determined.

### Gaining tokens as a Governor

Governors will have jurisdiction over an area and this is unique compared to other roles a player can have in Gold Fever. Taxes and fees that are applied in the area are controlled and collected by the Governor. The sum of those taxes and fees is then split between the Governor and the Company.

### **Governor's Package**

One of the many perks of being a Governor is the number of exclusives that come with the Governor's package.&#x20;

To learn more about governor buildings click [Governor Buildings](/economy/commercial-infrastructure/governor-buildings).


# Commercial Infrastructure

Buildings are an integral part of the day-to-day workings of any faction. Some are fixed elements of the environment and some can be bought and built on the Island. Real-estate is serious business in **Gold Fever,** providing essential services to players who want to involve themselves into the dynamic in-game world economy. From patching up wounds to buying/selling meats, weapons and everything in between is done in buildings.&#x20;

<figure><img src="/files/tLrgG7Gx9G5bbrIeuJg7" alt=""><figcaption></figcaption></figure>

Buildings are first split by factions:

:homes:[Merchant Buildings](/economy/commercial-infrastructure/merchant-buildings)

:map:[Building Blueprints](/economy/building-blueprints)

:footprints:[Tribal Buildings](/game-features/infrastructure/tribal-buildings)

Adventurer Buildings have additional special buildings called :crown:[Governor Buildings](/economy/commercial-infrastructure/governor-buildings) which can be bought by the current Governor of the region where the building is located. The Governor can choose and dictate the prices for services that building offers.


# Merchant Buildings

## Overview

Merchant buildings in Gold Fever are the driving force of the game’s economy. They provide goods and services for the players as well as passive income for the business owners. Furthermore they serve as a respawning point, a place to rest place, storage for items, places for social gatherings and much more.&#x20;

Merchant buildings represent the most expensive type of NFTs in the game, with a minimal passive income. Various types of buildings will be available for purchase from which some only through the governor's package or as a guild-owned property.&#x20;

<figure><img src="/files/DrSmNJIW0kIlcvo0rlQs" alt=""><figcaption></figcaption></figure>

The owner of the building sets the prices for all goods and services offered in that facility. Additionally, they have the option to expand the building’s functionality and/or increase capacity through upgrading the tier of NPC managers and purchasing additional equipment.

To learn more about the website click [Website Manual](/guides-and-tutorials/website-manual).

## Purchasing

Buildings in Gold Fever can either be purchased by business owners, by a guild, or acquired with the the governor package.

## Managing

All buildings apart from the bungalows have some sort of management attached to them. This can vary and is not limited to:

* Setting prices for items being sold
* Buying and implementing equipment
* Adding NPC Managers
* Services
* Custody renting

![](/files/j6fQuHBdA9GNMPWwA37q)

To learn more about managing buildings on the website please visit [Website Manual](/guides-and-tutorials/website-manual) page.

## Upgrading Buildings

There is a range of new features to enhance the building owner's experience. Each building can be upgraded and specialized with a feature that adds new functions and options. Being a building owner has some possible choices that change and shape the service that the building provides.&#x20;

Let's look at the Bar as an example.

The Bar can be upgraded in a couple of ways.

The **Fighting Pit** and the **Podium** each change and color the function of the Bar significantly. **The Fighting Pi**t makes the Bar building seem more exciting because of its fighting and betting mechanics, while on the opposite end, **The Podium** establishes a more relaxed social atmosphere where player characters will gather and replenish after a difficult adventure.   &#x20;

Some features like the **Entertainment Corner** add more activities that become available for the patrons of the bar to do while relaxing. The **Dedicated Food and Drink Corner** feature adds faster replenishment of food in the building itself.

Each of these features can be upgraded by tiers and either unlock something new (e.g. The Fighting Pit Tournament) or better functionality (e.g. Improved Dedicated Food and Drink Corner)

Each building has a fixed number of slots where these features can be bought and built. This forces the building owner to experiment and mix and match according to player demand or personal taste.&#x20;

Want a classy, reputable establishment where players come to wind down and relax? Build an **Entertainment Corner** with a **Dedicated Food and Drink Corner**. Want a Casino feel to your Bar? Build a **Podium** together with a **Fighting Pit** and watch as player characters enjoy the fights with some betting on the side.&#x20;

From airfield upgrades to bar and kennel features, every building poses a new challenge with options for customization and experimentation. This is what unique mode of building upgrades is what makes every establishment you enter as a player character unique

.

## Airfield

For players that value their time more than anything, the airfield is a dream come true. Air travel is the most efficient form of personal and cargo transport in Gold Fever.&#x20;

The owner of the airfield will be able to store their acquired NFT planes here, as well as leave them in custody to be rented by players who just want a little taste of soaring through the skies themselves. The airfield also serves as a take-off and landing spot.

Furthermore, the airfield gives other players the opportunity of buying tickets to pre-set airplane routes that travel across the entire land! Truly this building is one of the highest-valued pieces of infrastructure in Gold Fever.

<figure><img src="/files/em5IkyVs1QQXnpN7uOPK" alt=""><figcaption></figcaption></figure>

To learn more about transportation click [Transportation](/game-features/transportation).&#x20;

## Bar

Any weary adventurer needs a refill after a hard day of exploring the jungle, and sometimes water simply doesn't cut it. Lucky for them, at the Bar they can drown their exhaustion with the best drinks money can buy.&#x20;

Offering a wide variety of spirits, cocktails, liquors and the space to sit for everyone, the Bar might be the go-to social gathering place for new players wanting to meet battle-hardened locals with stories to tell.&#x20;

In addition to that, alcohol increases certain stats when consumed so - drink away! Just make sure you know how to get back to your Bungalow or the Hotel after spending the night at the bar.

{% embed url="<https://youtu.be/-dH3UJonuiU>" %}

## Blacksmith

If players want to feel safe in the jungle they will need more than just positive thoughts. The bare minimum is at least a knife, or some kind of firearm, which is the best option for the players who are not willing to take any chances.&#x20;

However to construct knives and firearms many small and large metal components are necessary!&#x20;

This type of crafting is the expertise of the Blacksmith, the largest manufacturer of every metal component needed to craft or produce items in all of the land. Its main role is to supply all of the merchant buildings with properly fashioned metal components, using ingots supplied by the governor-owned mine and foundry.

{% embed url="<https://youtu.be/eujU9M1qZrE>" %}

## Butcher Shop

Dismembering animals is an abominable job, luckily Gold Fever features a Butcher Shop so that the players don't have to get their hands dirty. Animal carcasses contain many parts usable in the game's economy. Depending on the animals, carcasses will have different outcomes as to which items are produced off of them.  With that being said, the Butcher Shops will be providing other buildings with raw materials.&#x20;

{% embed url="<https://youtu.be/Rnhpw5YUOFQ>" %}

## Carpentry

Seeing as a large part of the setting in Gold Fever is a dense (and creepy at night time) forest, there is an abundance of wood to find around. Carpentry takes the spotlight when it comes to fashion items made from wood, which comes as no surprise, is a major resource that is used by many buildings in Gold Fever! Players will have the opportunity to use their skills at harvesting wood and utilize carpentry to supply it with this rich resource, craft, and purchase items.

{% embed url="<https://youtu.be/chyBOHb1-yU>" %}

## Docks

Considering the geographical structure of the Island and its network of natural rivers, water transportation will play a very important role in the game.&#x20;

Offering reliable services, the docks help players navigate through the rivers with ease and transport cargo of heavy loads efficiently. Players can deploy their purchased boats here to use or leave them in custodial care to be rented, while others can even opt for a quick buy ticketed boat ride to any other dock in the land.&#x20;

Moreover, the dock will feature sellable goods and equipment for all aquatic and survival needs which makes this building a bang for one’s buck in value.

{% embed url="<https://youtu.be/hcjTTOl_KUw>" %}

To learn more about transportation click [Transportation](/game-features/transportation).&#x20;

## Guild Base

Being the social entity that it is, a guild would not be complete without a personalized building for all of its members.&#x20;

While a guild doesn’t automatically come with a Guild Base, it's safe to say that this is its most important upgrade, providing the guild with its own space to gather, store goods, and show off its colors and guild logo for all to see.&#x20;

Furthermore, the Guild Base unlocks the option to build other guild buildings close to it. These buildings offer unique perks to guild members with plenty of utility such as convenient parking for all member-owned vehicles. Guild Base can be obtained by purchasing a blueprint and placing it on available land. Also, additional guild buildings can be purchased as blueprints and placed in the vicinity of the Guild Base.

![](/files/j6fQuHBdA9GNMPWwA37q)

To learn more about Land and Blueprints click [Building Blueprints](/economy/building-blueprints).

## Hotel

After every long day of adventuring, there comes a time when one must rest to be able to fight another day. However, resting in the wild and dangerous jungles on the island might result in an unsuspected attack at any given moment.&#x20;

Located in every adventurer base, the Hotel offers a solution to such survival issues. Players can rent rooms here to replenish their rest bar and save their spawn point the next time they come in-game, or perhaps leave all their things neatly tucked into a rentable storage unit for their items.

{% embed url="<https://youtu.be/JG9ETSM6BWw>" %}

## Kennels

The jungles of Gold Fever can be a very lonely place at times, so who best to keep you company other than man’s best friend, a Dog! Anything from tracking your prey, keeping you safe, or just being there for company, dogs in Gold Fever are unique due to their combat implications providing utility no other animal can! At the kennels, players can buy or rent dogs as companions, tend to their wounds, and purchase food, equipment, and even toys to keep their companions happy.

{% embed url="<https://youtu.be/EuVMYsA5ZjM>" %}

## Markets

### Farmers Market

Harvesting food in Gold Fever can be a time-consuming and dangerous task. The Farmers Market provides players with fruit and vegetables, preserved and fresh, with all the convenience of just buying instead of gathering. Especially given that most articles sold here cannot even be found in the world.&#x20;

The biggest upside of bypassing harvesting goes beyond just keeping the hunger bar in check. It also cuts on potential time lost in the jungle where keeping your belly full is never guaranteed.&#x20;

At the same time for any prospering cooks in adventurer bases, including buildings with such upgrades, the option to get a regular delivery made of supplies is a dream come true.

{% embed url="<https://youtu.be/XMROAdBQ1Jw>" %}

### Survival Market

The jack of all wares and master of none, at the Survival Market players will find the greatest selection of items to purchase, especially those which are last-minute grab items, essential for their jungle adventures like ammo and some tools. Economically savvy players will find this building of particular interest as the Survival Market also manufactures cheaper versions of items at a lower quality.

{% embed url="<https://youtu.be/ViuL2IVZZcY>" %}

## Stables

To learn more about Transportation click [Transportation](/game-features/transportation).

### Donkey Stables

Players searching for a low-cost and maintenance type of transportation should look no further than a good ol' donkey! Its economic value is unrivaled compared to other transportation, with the added ability to carry an impressive amount of cargo!&#x20;

This is where the donkey stable shows its potential. Here players will be able to purchase, rent or store their donkeys. As with similar buildings they can provide their companion with medical care, food, and equipment.

{% embed url="<https://youtu.be/GpD50MdPIGQ>" %}

### Horse Stables

One of the oldest and most appreciated transportation companions, the graceful and ever-present horse, is a staple in Gold Fever. At the horse stables, players will be able to purchase, rent or store their horses. Some maintenance of this wonderful creature will be required, however, mending its wounds, and providing it with food as well as quality equipment, all of which are provided in the horse stables.

{% embed url="<https://youtu.be/evkqrH9_K4M>" %}

## Workshops

### Instrument Workshop

Offering one-of-a-kind items, the instrument workshops are the only places on the island where one can purchase a wide selection of instruments. Guitars, banjos, violins, and harmonicas are just some of the selections a player can purchase and show off their playing skills to others. Listening to music being played in gold-fever boosts the characters' morale, so these wonderful creations of humanity offer much utility to the well-being of the characters.

{% embed url="<https://youtu.be/JcH6yQXqsDI>" %}

### Tailoring Workshop

While fashion in the jungle isn’t as important as just having clothes that can protect you from various dangers, your character’s looks matter, and what better place to dress up than the Tailoring Workshop?

In this building, you will find the finest of cloth in Gold Fever, be it used for bandages, bags, or simply something to wear. This however doesn't end here as cloth is a prominent material used by various buildings for many crafts, making the Tailoring Workshop and its textile wares a huge manufacturing demand.

{% embed url="<https://youtu.be/NOYfijetTd4>" %}

### Tool Workshop

Crafting won't be possible without the correct tools. With that being said the Tool Workshop is often seen as essential to the economy. Manufacturing a wide variety of items, among them the staple for gold collecting - rocker box, it doesn't take long for everyone to label the Tool Workshop as a pillar of the merchant buildings.&#x20;

{% embed url="<https://youtu.be/aHoIVllCgzc>" %}

### Weapon Workshop

What's better than bringing a gun to a knife fight? - Bringing several guns. The weapon workshop is just the place to find them. Ranged weapons like shotguns, rifles, pistols, and bows, or melee weapons like spears and knives, this building has it all! Aside from these, much to no one's surprise, ammo is also sold to accommodate ongoing usage. While this building doesn't supply other buildings with goods, one can see why it has its place in Gold Fever as a top contender.

{% embed url="<https://youtu.be/nkCO26Kp_PU>" %}


# Governor Buildings

## Overview

Gold Fever has a huge landmass divided into smaller areas. The areas will be administrated by Governors. They will own a set unique set of buildings unavailable to other players, and have jurisdiction over the adventurer bases in the area they control.

To learn more about the governor economy role click [Economy Roles](/economy/economy-roles).

## Governor-owned buildings

The package that comes with being a Governor includes 6 unique buildings:

* **Distillery**
* **Hospital**
* **Bank**
* **Governor's Mansion**&#x20;
* **Mine**
* **Watermill**

## Governor's Mansion

When talking about prestige in Gold Fever, the governor’s mansion is as good as it gets. The crown jewel of the governor package, this building is limited to one per governed zone. The governor can utilize the mansion building management feature on the [***My Account Page***](https://goldfever.io/my-account/nft) on the website to configure the zone tax that applies to transactions in their zone. In the end though, it’s quite a formidable display of authority.

{% embed url="<https://youtu.be/kxFHylyTI2o>" %}

## Bank

Extracting gold, a core element of the game, would not be complete without the governor-owned bank to finalize the process.&#x20;

The bank is where players will be able to trade their hard-earned gold extracted in mining claims for **NGL**. In order to reveal its true value, calculated in carats, the bank also offers the service of assessing the gold to find out its purity factor. The higher the purity amount, the higher the value of the gold nugget per gram. Players may also decide to simply trade in the nugget for a standard default carat value, if they think their collected nugget might not be that pure.

{% embed url="<https://youtu.be/IciCp_OtgyI>" %}

### Gold Purity Assessment

Regardless of faction, one of the ultimate goals for players is to obtain gold. Gold nuggets found in the real world can have different sizes, weights, and purity. Gold purity is usually displayed in carats ct (the UK and the rest of the world) or karats K (USA) as 1/24 parts of gold in the whole. While perfect 100% purity is impossible to obtain 24-carat gold is accepted as 99.95% gold. In Gold Fever gold nuggets will have the same variables as in the real world size, weight, and carats.&#x20;

#### **Evaluation**&#x20;

For a player to find the exact value of the gold in NGL the gold nugget needs to be examined. There are two methods as to how this is done. In the bank by the purity assessment service for a fee, or by using specialized equipment.&#x20;

#### **Method 1**&#x20;

The bank has a default price rate at which gold is bought if the purity is unknown. This price takes in consideration the calculation of risk if the actual gold nugget bought is of higher or lower purity. If the purity is known the price rate will go up or down directly equal to its purity.&#x20;

*Example: A gold nugget that weighs 10 grams has a default purity of 75% so the bank offers 0.75 NGL for it. The player chooses to evaluate the gold nugget for a fee of \~20 JUL’s. The newly identified nugget has 85% purity so the bank offers 0.85 NGL for it.*&#x20;

#### **Method 2**&#x20;

The player will be able to purchase an item called the “Assay Kit” which they can use at any time to determine the purity of gold. The kit can be used several times before it becomes unusable. The evaluation functions on the same principles as described in the example above.

### Mobile Bank&#x20;

The mobile bank has the same capability as a full-fledged bank, but with a caveat. It can be placed at the entrance of mining claims with a much worse conversion rate compared to the bank. The mobile bank is rented through the Rights sheet as an addition to the mining claim license.

<figure><img src="https://lh4.googleusercontent.com/II9z71Uc3YbadCmsS5cJ1vlZOW353UxInwIImNqrqVc6gcMho-CajT418s6ZQgpjzGSOZj64FsjWEUcXAc5fcxGYEx2tq8-16Z4D5CGluKaDWhWD8ci5vEVz3ZhEsjo7s_ToQBtkqCusb7kIK8mRdg" alt=""><figcaption></figcaption></figure>

#### Functionality

The bank owner (governor) sets the exchange rate for the mobile bank. A mobile bank unit to mining claims to allow players to exchange gold for NGL instantly. This involves a right on the rights sheet, where anyone can invest in a mobile bank cart and have the responsibility of taking it physically to the mining claim, relocating it at will.&#x20;

This way the person investing accepts the responsibility of protecting it, while the option of owning a cart is provided to anyone who wants to invest by using the rights sheet. Additionally, a “safe-area” at the beginning of a mining claim where both the vendor cart and mobile bank will be located. A friendly adventurer watch tower would always be protecting this area from the enemy tribals, guaranteeing the safety of the merchants at minimum in this area.&#x20;

Safety however is not guaranteed outside of the mining claim or any of the paths leading to other mining claims. It would be up to the investor to hire people to protect them and their precious cargo.

## Distillery

Relaxing after a long day of adventures in the jungle is just one beverage away. In Gold Fever the Distillery is where alcohol is produced and sold. The production of beer and hard liquor (for example whiskey) for consumption and ethanol for medicinal purposes makes this building a staple in the economy as well as a supplier to other buildings that use these products in various ways.&#x20;

{% embed url="<https://youtu.be/xpi4EK1wtko>" %}

## Hospital

The governor-owned hospital is a paramount adventurer building due its primary role as a respawn point in the game.&#x20;

Falling unconscious due to damage sustained in combat or simply passing out from hunger will land a player in one of the many comfy beds in the nearest hospital, located at every adventurer governed base. Hospitals will also provide the player the opportunity to use its service to get rid of any daunting negative effects as well as quality produced healing items that can be used on the fly.

## Mine

Big part of the governor package, the mine, is a key building providing the entire zone with highly sought-after materials - metal ores.&#x20;

The mine also features a foundry where the ores are processed and smelted into ingots, used by many other buildings to produce an impressive array of items and components, which makes it an important one-stop shop for many crafters!

{% embed url="<https://youtu.be/XYIsaK83sQk>" %}

## Watermill

The governor-owned watermill is another one of the important zone buildings that provide resources to other buildings in order to produce many valuable items. Resources like flour, paper, yarns and others are produced here, which makes it a precious addition to the governor package.&#x20;

{% embed url="<https://youtu.be/d_-CMP9A5d4>" %}

##


# Building Blueprints

## Introduction

Welcome to your comprehensive guide to building and managing your virtual properties. This outlines everything you need to know about placing parcels, obtaining and using blueprints, and constructing various types of buildings—from cozy homes and tree houses to beach houses and more. Whether you’re a seasoned builder or just starting out, this guide will walk you through the step-by-step process of parcel placement, blueprint attachment, and the intricacies of the building process, including additions, demolition, repair, and even protection services.&#x20;

<figure><img src="/files/SDRlvMEkjn4BREMThbfJ" alt=""><figcaption></figcaption></figure>

## Free Land and Parcels

* **Parcels:**
  * Can be placed in any area except tiles occupied by an Adventurer base, Tribal Village, or Governor building (max. 150 parcels per area).
  * Players must purchase Free Land rights to place parcels and build using blueprints.
  * Blueprints are attached to a character via the main menu (as a “mask”), and each character may have only one blueprint per type.

## Blueprints

* **Acquisition:**
  * Obtain blueprints from the Special Tab in the game’s menu by burning $NGL tokens (check the specific amounts required).\
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeWoW5dtRz617yzdRcpXnagT5IkIizw-k0G8168JHmXQ55s5dsIEjBFOKhud3Mg5VdJe0If3Jj8fWfUpmIRkwRh--PdhkVZslvghYJ35z4QaJrjkpc45wN-JNHbmp4MS2B1WBFI6g?key=nOYN9ThWL7Agnv5DI-LC2ov7)
  * Once purchased, blueprints are automatically added to your account and can be attached to your character.
* **Usage & Limitations:**
  * Removing a blueprint from your character renders the associated building unusable.
  * Buildings created from blueprints can be destroyed.

## Using Blueprints In-Game

1. **Accessing Blueprints:**
   * Press **TAB** and select the Blueprints tab.
2. **Placing a Parcel:**
   * Click the **Place Parcel** button.
   * When the designated area is green, click the left mouse button (LMB) to confirm.
   * If the area is red, an error has occurred; read the notification and choose another spot.
3. **Placing the Main Building:**
   * Click **Select Main Building** and use the mouse to position the building.
   * Use the middle mouse scroll to adjust rotation.
   * Confirm placement with LMB when the building outline is green (note: it cannot be placed on foliage, characters, buildings, etc.—only on the landscape).
4. **Building Process:**
   * Press **E** to add items to the building (ensure you have the necessary tools, e.g., a hammer).
   * Press **F** to advance to the next building phase.
   * Specific phases can be demolished using the Demolish button, and all phases can be viewed in the blueprints window.
   * The process is complete when an HP bar appears.
   * You can demolish the finished building (dropping a resource box) or remove the parcel area.

## Blueprint Types

* **All Houses:**
  * Must be placed on the landscape (not on foliage, characters, or other buildings).
  * Includes a bed for the character.
* **Beach House:**
  * The parcel must be placed 20%-40% in water (only on oceans or large rivers).
  * The building can extend approximately 50% into the water and can serve as a dock.
* **Tree House:**
  * Must be built on a tree (allowed trees include Araucaria, Pine, Hero, Eucalyptus, Coconut, and Antiaris).
  * Features a ladder (activated by pressing **E**); the supporting tree cannot be removed before the building.
* **Common House:**
  * The parcel must be more than 100 meters away from rivers and oceans and can only be placed on the landscape.

## Additions

* **Overview:**
  * Additions can be built after the main building is complete and are available in the blueprints window.
  * They can only be placed on the landscape or, in some cases, on a wooden platform.
* **Additional Structures:**
  * **Storage:** For storing items.
  * **Stable:** For housing animals (upgradeable for more slots).
  * **Dog House:** For housing a dog.
* **Demolition:**
  * Additions can be demolished (dropping a resource box) and will be destroyed if the main building is demolished.

**Useful Information**

* All placeable items are visible on the map to the owner.

## Destruction & Repair

* Both finished and unfinished buildings can be destroyed by tribals or adventurers.
* You will receive an in-game notification and an email if your building is attacked.
* Some Governors (work in progress) offer protection services by sending guards to defend buildings and eliminate attackers.
* Damaged buildings can be repaired by the owner if they have a hammer and resources. The more damaged it is, the more resources(nails, wood etc.) will be required.&#x20;

<figure><img src="/files/a0UiuVuLPbij9ZMbdQd5" alt=""><figcaption></figcaption></figure>


# Non-Merchant Building

There are some buildings that do not produce any income but are valuable and improve the quality of life for players. For example:

### The Tower &#x20;

This building comes with the governor package upgrade, providing protection for players visiting or operating in the adventurer base, located in the governed zone.

<figure><img src="/files/qK5dUiedDQJaYzdOQ3w6" alt=""><figcaption></figcaption></figure>

### The Bungalow

This building has been designed as an in-game version of permanent housing. A bungalow is a building where one can rest and store goods safely or perhaps a safe space where friends can meet and interact. In addition, Bungalows will exist within adventurer bases, but some could be purchased as blueprints and placed on the land.

{% embed url="<https://www.youtube.com/watch?ab_channel=GoldFever&v=5Z3WrPXSwCQ>" %}


# Marketplace


# Rights

## Overview

One of the most unique features of Gold Fever is obtaining limited-time ownership of special account perks. This provides players, who strengthen the game economy with a wide variety of options to further enhance their gameplay. The feature is accessible through the [***Rights section***](https://goldfever.io/rights/rare-items) of the website.

The rights section is one of the most enticing features of Gold Fever. Rights are perks that give players unique benefits in the game or unlock otherwise unobtainable content. Anything from generous Jul discounts, special merchant licenses, and guild features are listed here! Here are some of the types of rights players may find:

* Rare Items
* Discounts
* Vip Access
* Skills & Perks
* Merchant
* Guilds

To learn how to acquire rights from the website click [Website Manual](/guides-and-tutorials/website-manual).&#x20;

## **Discounts**

Discounts are tiered rights that can be acquired in the same way as any other rights, via NGL staking or burning. This provides various discounts on Jul purchases. The tiered functionality allows users to upgrade their discount status to a higher tier. Each tier must be purchased to be able to activate the next tier. Since tiers work in a chain logic, If a previous tier expires and a higher tier was previously active, the status of the discount returns to the lowest tier that is still active until the higher tier is repurchased.

<figure><img src="/files/9SZyjse6XkAEtHtpPWLb" alt=""><figcaption></figcaption></figure>

*Example: if you have purchased up to tier 5 but tier 3 expires, the active tier becomes tier 2 until tier 3 is once again activated.*

Visit the [***Discount section***](https://goldfever.io/rights/discount) webpage for additional inf&#x6F;**.**

## **Merchant**

The merchant tab displays 2 rows of tiered offers that are separate from each other, with various unique economic perks. A player may choose to acquire the first one, the second one, or both at the same time. Each row can only be upgraded in sequence, similarly to “discounts.”

<figure><img src="/files/vsHgWmKvc7QwnyHxDpYW" alt=""><figcaption></figcaption></figure>

Visit the [***Merchant section***](https://goldfever.io/rights/merchant) webpage for additional info.

## **Guilds**

The guilds tab has a tiered row as explained previously, offering guild ownership and functionality. In addition to the tired row there are unique standalone offers that a user may purchase, which offer utility and additional features for the guild.

<figure><img src="/files/SsW7YnD8o2gu39wNhc5A" alt=""><figcaption></figcaption></figure>

Visit the [***Guilds section***](https://goldfever.io/rights/guilds) webpage for additional info.


# Game Store


# Guide & FAQ

## Non-fungible Tokens / NFT's

In Gold Fever each NFT is uniquely identifiable, representing buildings, equipment, companions, and other rare items in the game. These tokens (and the items they represent) can be borrowed, traded, or potentially even sold on external platforms. This means that each non-fungible token’s value can be different from any other NFT.

For example, if we have a token representing a weapon, it has a specific utility in the game, which gives it value, but it may also accrue value through its history. For instance, if the weapon played a pivotal role in a particular legendary battle, it might become a sought-after item in the community.

Note that some playable characters are also represented by NFTs, meaning that as players progress through the game, the role they play and the skills they acquire affect the value of the NFT portraying their character. Since all NFTs can be traded, this implies that a market for player characters themselves may develop.

### Function

In Gold Fever, NFTs have broader uses other than just being fancy novelties. Players will often refrain from using their own NFTs to profit by renting them out or to help friendly players. On top of that, NFTs have the option to be upgraded, and some upgrades provide even more functionality. Players can use the ERC1155 tokens in many ways. These include, but are not limited to:

* Selling&#x20;
* Leasing / Renting&#x20;
* Collateral&#x20;
* Gameplay

<figure><img src="https://lh4.googleusercontent.com/75k5_gDR8SY3rXph3NiYgdM6pu8Y6KnXhf_aQOclXh70M10wDLPxM-igvq390HDLC6F1K-5tub-ntxiCFUr4TGWLaa9ObQXvJpEXYjMxt9G09Wd8-WNGz24T5ckeLFJyDQDTlNzPKzaSxaiZ-F_n8Q" alt=""><figcaption></figcaption></figure>

### Managing Your NFTs

NFT owners have two options to manage their NFTs via the website or in-game, and both have some of the following:

* Allocating&#x20;
* Leasing / Renting&#x20;
* Collateral&#x20;
* Selling / Trading&#x20;
* Upgrading

#### **Managing via the Website**

The website is more remotely accessible of the two options when it comes to managing your NFT&#x73;**.**

To learn how to manage NFTs on the website click [Website Manual](/guides-and-tutorials/website-manual)**.**

#### **Managing In-game**

<figure><img src="https://lh3.googleusercontent.com/6P0Alti5pGu02itf1DCtkiWZVDv40W4yacdhwkow6p2NA_19p08F8Xs4wU8F3FcWY_HwJgKE6Xl_1MLkgXOkWCsxk6yeO-wrJWHPbsYTPFONc8HjaS-3gw9JAFbxr2YGmkymfYLDF15-l5Oi2IlRMw" alt=""><figcaption></figcaption></figure>

### **References**

You can read more about this specific type of token[ here](https://eips.ethereum.org/EIPS/eip-1155).

Click[ here](https://ethereum.org/en/developers/docs/standards/tokens/erc-1155/) to find out more about the ERC1155 Multi-Token standard.


# Mining Claims NFTs

Hire a team of brave adventurers to enter the mining claim arena and extract gold for a prearranged price. Highly sought after with its promise of wealth, Mining Claim NFTs are at the core of the experience.  If you wish to learn more about Mining Claims as a whole, please visit our [Mining Claims and Gold Distribution](/game-features/mining-claims-and-gold-distribution) page.

## Free Mining Claims

These mining claims can be found throughout the world of **Gold Fever**. Free mining claims can be accessed easily without many requirements, but are considered "low-risk, low reward" zones; where players can participate and extract gold without many reputation or resource requirements.

<figure><img src="/files/fY7YNIHROXkwOD1wdTl3" alt=""><figcaption></figcaption></figure>

## Paid Mining Claims

The license for paid mining claims can be bought and used for a limited time. These are considered "medium risk, medium reward" zones where some profit can be found at considerable risk.  Players can apply to participate in the Mining Claim, mine gold, and share the profit with the license owner.

<figure><img src="/files/LFSMIjT7VEpuR1rrUFPz" alt=""><figcaption></figcaption></figure>

## Premium Mining Claims

The cream of the crop, the most prestigious of mining claims. These mining claims are highly sought after since they are rich in gold deposits. This raises the stakes for both owner and participants, and thus drives the price sky-high. These mining claims are very expensive but also allow their owner to tweak and set all the gold distribution and reward for successfully finishing&#x20;

<div><figure><img src="/files/0e0Ve5hqr8oJ6lvoH6eR" alt=""><figcaption></figcaption></figure> <figure><img src="/files/0VciIAk0x8GQy4y6U2ob" alt=""><figcaption></figcaption></figure></div>


# Gold Tools NFTs

### Overview

Extracting gold is not an easy feat to accomplish in **Gold Fever!** das

### Solitary Sam&#x20;

One player-operated rocker box for fast gold extraction

<figure><img src="/files/cPs00ibk4DOArLJJ2WqJ" alt=""><figcaption></figcaption></figure>

### Ol’ Wobbly &#x20;

Two player-operated rocker box for faster gold extraction

<figure><img src="/files/Q8gtbjmK5g71IIT1w21w" alt=""><figcaption></figcaption></figure>

### Long Slide Sally&#x20;

Three player-operated rocker box for fastest gold extraction

<figure><img src="/files/hottqFI8JYQfARR8IHN6" alt=""><figcaption></figcaption></figure>


# Buildings NFTs

### Overview

Most of the buildings found in **Gold Fever** are NFTs. These are important to the in-game economy and the immersion of the world itself. Each one offers different and crucial services to everyday trading. Here you will find a list and a short description of what happens in that building.&#x20;

If you want to learn more about buildings, please visit the [Commercial Infrastructure](/economy/commercial-infrastructure)page.

### Airfield&#x20;

The Airfield building NFT provides parking spaces for Airplane NFT owners in addition to refueling, maintenance, and repainting for an appropriate fee set by the building owner. Players can rent an Airplane NFT here if one is available. The building owner will get a percent from the successful transaction. This ensures that both parties involved will have a clean transaction. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/7d8j0zD33Zf52NfiU6bV" alt=""><figcaption></figcaption></figure>

### Bar&#x20;

The Bar building NFT produces various consumable beverages that affect player statistics by enhancing or replenishing them. Upgrading this building with new furniture and equipment will unlock new interactable social features and more complex liquid refreshments.

<figure><img src="/files/jsyn07SxFwkIv0h4MVqv" alt=""><figcaption></figcaption></figure>

### Blacksmith&#x20;

The Blacksmith building NFT produces various primary parts and complex components for a price set by the owner. These are directly used by players or utilized by other merchants to assemble more complex goods. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/ISuJxebL1rcrjsV2dbEG" alt=""><figcaption></figcaption></figure>

### Butcher Shop&#x20;

The Butcher Shop building NFT will process animal carcasses into usable animal products for a fee set by the owner. These base components can be used by the player or distributed to other merchant shops to produce advanced parts or exquisite items. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/A1UGj0lOq3yD0p6kMF24" alt=""><figcaption></figcaption></figure>

### Carpentry&#x20;

The Carpentry building NFT produces various basic and advanced wooden components in addition to some utility items for a fee set by the owner. Many merchant buildings will require a steady supply of wooden parts in addition to players that own blueprints.

<figure><img src="/files/ehDdIYFytnNogx5YSYa2" alt=""><figcaption></figcaption></figure>

### Docks&#x20;

The Docks building NFT provides docking space for Canoe NFT owners in addition to repairs and changing the color palette for an appropriate fee set by the building owner. Players can rent a Canoe NFT here if one is available. The building owner will get a percent from the successful transaction. This ensures that both parties involved will have a clean transaction. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/eHQwZFVd6piSN5G0e1An" alt=""><figcaption></figcaption></figure>

### Hotel

The Hotel building NFT offers rooms to be rented out to weary adventurers for an appropriate fee. Spending the night in the Hotel is the best way to restore the characters' statistics in a safe and convenient manner. Players who fail to log into the game before the room rental period expires will have their player character kicked out of the Hotel room.&#x20;

The game will treat the player character as recovering from unconsciousness, and they will start the game in the Hospital. This state of unconsciousness will count towards a character's perma-death. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/gVvCV2xdW8sws3nUKQIS" alt=""><figcaption></figcaption></figure>

### Kennels&#x20;

The Kennels building NFT provides housing space for the canine companion NFT. Additionally, offering food, equipment, toys, and medical services for the canine companion NFT. Players can rent a canine companion here if one is available. The building owner will get a percent from the successful transaction. This ensures that both parties involved will have a clean transaction. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/r1JGulxSxK2Daum12nul" alt=""><figcaption></figcaption></figure>

### Farmers Market

The Farmers Market building NFT produces non-perishable canned vegetables and fresh fruits ready for consumption. Hunger is a stat that needs to be managed several times per game day, which means that players will always require a readily available and portable food source. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/g7HWFxRzlMV5wsY8zEZo" alt=""><figcaption></figcaption></figure>

### Survival Market&#x20;

The Survival Market building NFT produces low-quality items such as tools and weapons for players in immediate need. This building also offers much-needed ammunition for all types of projectile weapons and some utility items. Products from other merchant buildings can be re-sold here. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/bfPHp2pGhwkl49BLWeou" alt=""><figcaption></figcaption></figure>

### Donkey Stables&#x20;

The Donkey Stables building NFT provides housing space for the Donkey transport companion NFT. Additionally, offering food, equipment, and medical services for the Donkey at a predetermined price. Players can rent a Donkey here if one is available. The building owner will get a percent from the successful transaction. This ensures that both parties involved will have a clean transaction. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/8D4ZZLtsSBmeYOxeb3zz" alt=""><figcaption></figcaption></figure>

### Horse Stables&#x20;

The Horse Stables building NFT provides housing space for the Horse transport companion NFT. Additionally, offering food, equipment, and medical services for the Horse at a predetermined price. Players can rent a Horse here if one is available. The building owner will get a percent from the successful transaction. This ensures that both parties involved will have a clean transaction. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/MKHLJoCiKcIa6Vd3uJCq" alt=""><figcaption></figcaption></figure>

### Instrument Workshop&#x20;

The Instrument Workshop building NFT produces various musical instruments. The items sold here can create soothing melodies that restore the characters' morale. This workshop will offer repair services, repainting, new sheet music, and the sale of parts for repair. The building owner can set the prices of all services. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/2ZQzKlDOz9vPql9bdL4j" alt=""><figcaption></figcaption></figure>

### Tailoring Workshop&#x20;

The Tailoring Workshop building NFT produces cloths, bandages, bags, or brand new clothes to wear. The building owner can set the prices on all services offered. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/gaKKaZruobkbjpavfIHa" alt=""><figcaption></figcaption></figure>

### Tool Workshop&#x20;

The Tool Workshop building NFT produces tools needed for resource gathering, utility items, and rudimentary tools for gold extraction. Additionally, the Tool Workshop offers repair services, including NFT tools. The building owner can set prices for all services and items offered. Players can rent an NFT tool here, provided there is one available. The building owner will get a percent from the successful transaction, ensuring that both parties involved will have a clean transaction. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/7y8GviCCU6jjp1CRX3t9" alt=""><figcaption></figcaption></figure>

### Weapon Workshop&#x20;

The Weapon Workshop building NFT offers weapons of all kinds. Additionally, offering ammunition, repair, and repainting services for weapons will attract players to the Weapon Workshop. The building owner can set prices for all services. Players can rent an NFT weapon here, provided there is one available. The building owner will get a percent from the successful transaction, ensuring that both parties involved will have a clean transaction. Acquiring upgrades for this building will unlock new features.

<figure><img src="/files/9lpNzwCJWTrDF6UxalhX" alt=""><figcaption></figcaption></figure>


# Blueprints NFTs

## Overview

Unbuilt buildings exist as blueprints NFTs which makes it easy to trade among players. Being a hefty investment from the onset, building buildings is an undertaking that few can afford. That's why blueprints are easily transportable assets. As buildings are being built and more land is getting built on, these Blueprints NFTs will grow in value as players will try to corner the market and recive immense profits.&#x20;

<figure><img src="/files/1E1A97MUgbS3rHS5zFqx" alt=""><figcaption></figcaption></figure>

If you wish to learn more about blueprints, please visit our [Building Blueprints](/economy/building-blueprints)page.


# Transportation NFTs

Transportation is a major focus in **Gold Fever.** The Islands are covered with thick brush and roaring rivers which can make traversal long and bothersome. There are multiple ways for players to transport themselves and their cargo across the island with relative ease.&#x20;

If you wish to learn more about aquatic transportation, check out our selection of  [Boats NFTs](/commercial-nfts/transportation-nfts/boats-nfts)

To learn more about aerial transportation, check out our selection of  [Planes NFTs](/commercial-nfts/transportation-nfts/planes-nfts)

If you want to learn more about ground transportation, check out our selection of  [Carriages & Carts NFTs](/commercial-nfts/transportation-nfts/carriages-and-carts-nfts)

If you want to learn more about transportation in general please visit the [Transportation](/game-features/transportation) tab.

<div><figure><img src="/files/rOyTA42zCRoWg9QOuNB5" alt=""><figcaption></figcaption></figure> <figure><img src="/files/iVYE7EnwKgCU0Qe8SEso" alt=""><figcaption></figcaption></figure> <figure><img src="/files/FtEMVMTLlTfpy0adKJ9i" alt=""><figcaption></figcaption></figure></div>


# Boats NFTs

## Overview

Some of the boats found or bought in **Gold Fever** as NFTs. These are important to the in-game traversal and the immersion of the world itself. Rivers are spread around all throughout the islands and crossing or traveling along them is a long and arduous task. Boats are the solution to all water-based traversal issues, and that makes them very sought after as means of transportation. As NFTs, boats can be bought, traded, and even rented among players.

If you wish to learn more about water transportation, please visit our [Water Transport](/game-features/transportation/water-transport) page.

## Canoes

Canoes are the humble "work-horses" in the world of water transport in **Gold Fever**. A single canoe can transport one player across most of the rivers on the Island. Whether they are rented or bought, canoes can be found everywhere in the **Gold Fever.** Requiring manual steering and rowing, it is not the fastest way to get around the Island, but it is reliable and its true value to players can be found in its upgrades.&#x20;

<figure><img src="/files/3d1eMpjrVYCHob9hJWai" alt=""><figcaption></figcaption></figure>

Canoes can be upgraded with one or two cargo pods, which will increase the carry limit. Doesn't matter if it's heavy cargo like tree logs or fellow player passengers, the canoe is a reliable and affordable means of aquatic transportation that **Gold Fever** hosts in its rich and diverse in-game world.&#x20;

<div><figure><img src="/files/sQ1lRj7g6rxmcZD57acF" alt=""><figcaption></figcaption></figure> <figure><img src="/files/6d58Niq9b1iK8SrlKe2o" alt=""><figcaption></figcaption></figure></div>


# Planes NFTs

Airplanes are some of the most prestigious means of transportation that can be bought in **Gold Fever** as NFTs. These are essential to the in-game traversal and the immersion of the world as players get to see the world from a bird's perspective. With rivers that are spread around all throughout the islands and crossing or traveling the terrain is a long and arduous task. Planes are the solution to all traversal issues, and that makes them highly sought after as means of transportation. As NFTs, planes can be bought, traded, and even rented among players.

<figure><img src="/files/Cpt75F3EVQj9Z0YHlc9k" alt=""><figcaption></figcaption></figure>

If you wish to learn more about air transportation, please visit [Air Transport](/game-features/transportation/air-transport) page.

## Overview

Airplanes are some of the most prestigious means of transportation that can be bought in **Gold Fever** as NFTs. These are essential to the in-game traversal and the immersion of the world as players get to see the world from a bird's perspective. With rivers that are spread around all throughout the islands and crossing or traveling the terrain is a long and arduous task. Planes are the solution to all traversal issues, and that makes them highly sought after as means of transportation. As NFTs, planes can be bought, traded, and even rented among players.

If you wish to learn more about air transportation, please visit&#x20;

### Seabird&#x20;

This fuselage design is semi-monocoque, meaning that the skin of the aircraft, which was plywood, could bear some weight and add structural rigidity. A plane worthy of any adventurer, the Seabird is a reliable and fashionable aircraft that is a great possession for any airman worth his wings.&#x20;

<figure><img src="/files/Q1XY0uBgaN4a5YbHqPZn" alt=""><figcaption></figcaption></figure>

### Sparrow

The Sparrow airplane is a great addition to any collection and a great mode of transportation. Its wide wingspan, robust motor, and comfortable seating make this a sought-after vehicle. Able to carry large amounts of cargo, the Sparrow pattern airplane is versatile for both exploring and transporting cargo.  &#x20;

<figure><img src="/files/tJz3Nmvd6NTl4jaR1Vds" alt=""><figcaption></figcaption></figure>

### Fox&#x20;

Upon its arrival on the island, the Fox was well regarded for its climbing ability and light controls. A maneuverable aircraft, it has found its use in the exploration of newly found lands and mapping new territories. Anyone with a Fox Airplane in their collection is a great friend to have in **Gold Fever.**

<figure><img src="/files/2HxzR8piIOtzfSg5ZozE" alt=""><figcaption></figcaption></figure>


# Carriages & Carts NFTs

If you want to know more about animals, please visit our [Land Transport](/game-features/transportation/land-transport) page.

## Overview

A more affordable way of transport, the carriages and carts are a humble way of getting around. Requiring a horse or a donkey, this mode of transportation has its benefit and advantages. Being reasonably priced, it is a great way for players to start their own adventure. With the carriages and carts, players can carry all of their cargo safely to safe zones to trade or barter.&#x20;

<figure><img src="/files/fhGbX73N1QX2j1xJeKmn" alt=""><figcaption></figcaption></figure>

If you want to know more about animals, please visit our [Land Transport](/game-features/transportation/land-transport) page.


# Companions NFTs

## Overview

Hunting is a dangerous and difficult prospect, especially alone. Players can purchase Companions that can help in hunting. Having heightened senses, these companions are perfect for tracking and hunting prey in Gold Fever. Needing only shelter and food, it is a small price to pay for these little furry friends that are of great help and are in high demand. Coming in different shapes and sizes, you can find your own companion to keep you safe during your exploration and hunts!&#x20;

If you wish to learn more, please visit our [Hunting and Gathering](/game-features/hunting-and-gathering) page.

<figure><img src="/files/Yc32L1Oz9kPa2zLT4dcQ" alt=""><figcaption></figcaption></figure>

If you wish to learn more, please visit our [Hunting and Gathering](/game-features/hunting-and-gathering) page.

<figure><img src="/files/0ApOwSFBqaeByCE6e30z" alt=""><figcaption></figcaption></figure>


# Weapons NFTs

## Overview

Combat is inevitable in the world of **Gold Fever.** Players need to be armed and ready for the dangers of the Island. Our selection of NFTs offers a wide selection of limited series of weapons both melee and ranged. Some are high-powered, and some are adorned with precious gems. Any collector worth their salt will want to have these items in their collections. Being limited in their presence on the island, these weapons will be very hard to find and their value will be very high as a result.&#x20;

<figure><img src="/files/tYc9vTCUYZ4TuViuSy6G" alt=""><figcaption></figcaption></figure>

If you want to learn more about the functionality, please visit the [Combat](/game-features/combat) page.

<table><thead><tr><th width="267">Weapon Name</th><th>Description</th><th width="147">Photo</th></tr></thead><tbody><tr><td>Opal Kukri</td><td>A unique, long inward curved handheld blade, with a beautiful iridescent opal handle adorning it.</td><td><img src="/files/9mYZDebiQz42NtViwUcN" alt=""></td></tr><tr><td>Tricolor Hunter Knife</td><td>A sturdy and sharp hunter's knife, adapted for the harsh challenges in the wilderness, adorned with a tricolor on it's handle.</td><td><img src="/files/t8dFkqbAZIjCcR6psM9R" alt=""></td></tr><tr><td>Revolver Ivory Handle</td><td>A robust and reliablie handgun from the Old Continent, adorned with an alluring handle made from ivory.</td><td><img src="/files/x7MA4LUTgH1NKZC9FdqW" alt=""></td></tr><tr><td>Revolver Blue Handle</td><td>A handgun adorned with a blue color handle.</td><td><img src="/files/oCW8pNHLvh1PZ1RRQ2n4" alt=""></td></tr><tr><td>Double-Barreled Shotgun</td><td>A terrifying break action shotgun with two barrels, ready to  spew lead pellets on your enemies. </td><td><img src="/files/CLaM0OSLViPxOeeRMaTW" alt=""></td></tr><tr><td>Assault Rifle</td><td>A modern selective-fire rifle that uses an detachable magazine.</td><td><img src="/files/dbQrjGCS770nK5avEP3N" alt=""></td></tr></tbody></table>


# Characters NFTs

## Overview

The savage world of Gold Fever is beautiful and with our Character NFTs players can own finely dressed characters. With looks being important, these NFTs allow the players to stand out from the crowd and express their uniqueness. Being limited in their number, NFTs characters can be bought and traded as valuable possessions. Ranging from luxurious pelts to rare clothes and colors, Characters NFTs players can dress with looks that be the talk of the town!&#x20;

<figure><img src="/files/BS3eiI4aD1o7CVHA7RvV" alt=""><figcaption></figcaption></figure>

If you want to learn more about factions, please visit our [Factions](/introduction/factions) page.


# Cosmetics NFTs

## Overview

Few things show prestige and wealth in **Gold Fever** as our Cosmetics NFTs. Ranging from Visage masks to our Beehats Collection, these NFTs are exclusive badges of a very select group of players. Fashionable and extremely limited in supply, our Cosmetics NFTs provide our players with a way of distinguishing themselves apart of the masses.

<figure><img src="/files/7Yg4JkZzyNBE62beZVos" alt=""><figcaption></figcaption></figure>

If you wish to learn more about NFTs please visit our [Guide & FAQ](/commercial-nfts/guide-and-faq) page.

<figure><img src="/files/Y3ZzWjz7Ib3RqPMm7Voh" alt=""><figcaption></figcaption></figure>


# Genesys Masks NFTs

“The Genesys Masks are a definitory tool for this game at every level, no matter what type of user you are.

Their benefits — that minute you have before anyone else, the 5% you have in speed when grinding gold — make the difference you need when all people are equal as they are in Gold Fever.

When we created the Genesys NFT, we imagined it as opposed to other “genesys” in crypto gaming, that it has to last, to matter and to influence the entire game all the way, up until the end.

The Genesys masks influence your decisions as a future infrastructure owner, trader or pure passionate player.

The Genesys Masks utility is so wide and affects any role that you will have in this game, that, at some point, they could be considered cheat codes.“

▶ Emilian Ciocanea, Game Creator Gold Fever\ <br>

***

\
\
Unlock Access to Mainnet

Owning a Genesys Mask is the key to accessing the mainnet version of Gold Fever. Every new player enjoys 120 hours (5 days) of free gameplay, during which they receive a free Hotel Room by starting the in-game tutorials. After this period, access to the mainnet requires a Genesys NFT Mask, which can be obtained by burning NGL tokens on the official website:[ Genesys Masks](https://goldfever.io/genesys-masks/maskmaker).

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeRNd8rxRShsqrbrRzFDas1vAhXBPHdKIj9YBsokJKveh50WoIeVFom-Zy3zT_E22xZCk03_H2hxqMGb4w6f-OD7xZ0gYbSje7-4TVSdDmC9SedkQiWy6Kay4WXGwdpmSxQo5kBrQ?key=_rW8xP4j905jKZfJJlt3k8s2)

### Benefits of Owning a Genesys Mask

#### 🔹 Early Access to Beta Version

Gain exclusive early access, master the gameplay, and help shape the world of Gold Fever with your feedback.

#### 🔹 Learn the Economy

Understand the in-game economy, develop strategies, and set long-term objectives to maximize your success.

#### 🔹 Burn NGL for a Genesys Mask 🔥

Burn 333 NGL to receive a Genesys Mask! By doing so, you contribute to the Gold Fever ecosystem—supporting NFT Owners, NFT Stakers, Governors, the Team, and ultimately, yourself. Join the burning process and help increase the value of the token! 🔥💀

#### 🔹 Define Your Role in the Economy

Choose your path—be a Gold Digger, an Economy Builder, or both.

***

### Mask Boxes & Their Utility

#### 🔹 Mask of the Week / Mask of the Month

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXc3BE5AIVEkDPoORQ2LcuIqCDeWxipHocjqDwmEDX9yjVf_HAeThewV93mgoslNTOSS7YX7jMDzTM0lo_uc039dFWdHj6plWFx_wjzLwUBOEyjj4YGpMnkc_6hh8vE6htpEtQ2geg?key=_rW8xP4j905jKZfJJlt3k8s2)

#### 🔹 In-Game Bonuses

Masks provide high in-game and commercial utility. Each mask can be forged from two to six NFT parts, each with different rarities, impacting gameplay and economic advantages.

### Mask Box Details

Mask Boxes are beautifully crafted loot boxes containing NFT parts, each ranked by rarity. Upon acquiring a box, you break it open to reveal your parts and then forge a mask.

#### 🔹The Six Parts of a Mask

1. Blueprint – Influences gold-related benefits, shaping the main core loop gameplay activities.\ <br>
2. Material – Affects the items despawn,respawn,recovery speed\ <br>
3. Front Element – Enhances gold benefits by gravel processing quantity\ <br>
4. Top Element – Boosts attributes like power and endurance.\ <br>
5. Scars – Enhances survival and strategy..\ <br>
6. Paintover – Improves combat abilities

Note: Every Mask Box always contains a Blueprint and Material. The other four parts may vary, with duplicates or missing elements.

#### 🔹 Example Box Content

A Mask Box may contain:

* Blueprint + Material (always included)
* Additional parts like 4 Scars, or 1 Paintover + 3 Top Elements, etc.

***

### Deflationary Mechanism

Genesys Masks are designed with a built-in deflationary model, making them scarce and valuable. Each time an NFT Mask is forged, parts are consumed, reducing the total Masks NFTs supply over time.<br>

***

\
\
How to Acquire and Equip a Genesys NFT Mask In-Game

#### 🔹Step 1: Obtain a Genesys NFT Mask

* Visit the Mask Maker Page

Go to[ Gold Fever Mask Maker](https://goldfever.io/genesys-masks/maskmaker).

* Purchase a Mask Box

Click "Get Your Box" on the right side of the screen.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdTiqYHGBmaP1dAcEu2vs8BV5mfTS7ZeJPpZlcj1PNZKr9uGjP-6ChD0aXAHdtELPJFWgf8wlu-cKjkO676njDOvyIkHblaYcRKbk324z1UOR0E6gKBDjSSJKmqlam12CNTn1V0iw?key=_rW8xP4j905jKZfJJlt3k8s2)

* Burn NGL to Acquire a Mask

Burn 333 NGL to receive a Genesys Mask.

Payment can be made from the Gold Fever website wallet or directly via MetaMask or Trust Wallet on any of the supported chains:

* AVAX
* High Octane (Gold Fever’s Avalanche Subnet)
* Ethereum (ETH)
* Binance Smart Chain (BNB)
* Polygon (MATIC)\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdmBlK3lM_Q8OyIcWdEHdp7NoT3dhAzvCxdhCX1IiV8pQ5YsIR7PDvYcJGUmTagL9bUCYPtLVT1RXeNFI4DocgJ5VF2UlNm9nMa3xibbReEiSvRydqmpg22kFqpIhpla5_G-E_HJg?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
* Forge Your Mask

Click on each square to add the required mask parts from the pop-up on the right side. 1st two, the Mask Blueprint and the Material are mandatory.

Click Preview Mask to finalize the design.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdxQ7oqoBw7V0F83qYckwL0NLvk0rHCt8V8q-8JR4V_NZbcX4n_itynsROhuBFySwhhNANV6-cH8WQgS_shz6GIfAYaem84j0aSKveJjOqDPxgAzSmR4vpA2uUnegQ9hLYioAQcrA?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>

* Note: Forging a mask destroys the individual parts and creates a single NFT Mask. The only cost associated with forging is the network fee. By forging, you generate a collectible image that can be transformed into an in-game wearable item.\ <br>
* Finalize Your Mask

Click "Forge NFT Mask" to complete the process.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfIDcwXmdCIl4vYS0mHC59rXJfbxl0lqpQye_kXqP_naFIamnUkKGi9L3y93c-xFYS8UdObTy0solKqNoLwfRwy7aMMaxe55jwq6j9SyOa2XRg8KhLFAZE1KLSEb4jtWZ3XU_24sg?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>

Click "Purchase In-Game Version" to make the mask wearable in-game.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeE6AovElc-gFf_9rv7AJQ2I5lxD0-IBb7kVX3rIO7ArUUFIsu9Vd7mSupAm6nM3U8OPO_Tq5ER8zGbu-3_s1r2zjq-dQmGhTvQEZibfp1IWiEScPD79ICzmabTM3wAjIxHPV7Elg?key=_rW8xP4j905jKZfJJlt3k8s2)

***

#### 🔹Step 2: Attach Your NFT Mask to Your Character

**Option 1: Via the Website**

* Access Your NFTs\ <br>
* * Visit[ My NFTs](https://goldfever.io/my-account/nft).
  * Click "Manage" next to your character.\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd5iSQSXV3dtk-pi_RQAaymOVoSf3ahI9Y5-bXDeNx6ipPnKkdwIpSBWdcQVITt5do6DeI8qkNNc8xznEg4qDHTNgl9a9zf63QD8fqU6w3O7rfEOqQU8q-yqliEJLdPwR0B5ZxfuA?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
* Attach the Mask\ <br>
* * In the pop-up menu, click "Cosmetics" (left panel).
  * Click the "+" symbol on the right side.\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXe1FOUZ4aiGLQQz-GEfLx0d1NyGh8-P8ArBB_A8Hn_eisa5RDTLPshm7ByGvTnh_2MwtHJ3ChBQGTrpzkP8BguPK_lnW3cAfazloPelWVnKqh3xw6nrLTBeY_d0likzPaPSLjcZRA?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
  * Select your Genesys Mask and click "Select" to attach it to your character.\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdrW2df7x0zM31Fa4Lp9GYO3IxZRWM39sIkLXNGTcZ3cewOQ_F85DEvUQqMqXPkaCF7wXN1aR9JZ_Vt8Pr2Fxr31BDU6Bn3twzGILZwFaQpCXlpk4JPAdMBDnO-DDSHj7FiUcxKqg?key=_rW8xP4j905jKZfJJlt3k8s2)

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcdfRvEbmuvcG_iAozCIowmn7AIx5tmgkO3VBv--0LklP7fAxN_uXT_dhIT9en4bdrtwyZs_IPGWWf72y8Kgz8dGW5GXzQHOwU6-9AYiInHNjd8akwT6ghGLgK9NZbsC8TrPfMmVg?key=_rW8xP4j905jKZfJJlt3k8s2)\
\
**Option 2: In-Game**

* Access the Character Menu\ <br>
* * Click "Characters" and select the character you want to equip.\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdYadmE_McxjyF0gJ7W1ZNDtqJoAhi02sdVkcwtf7Q_5IyMiKtLomh2964No4v38qYTBxJWiYLySw1v_JIxEtluELOHqL9D03iYwfMrwHHOs4keNTVHYpQ4CagDBKAcGijVzh5U?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
  * Click "Allocate NFT" to begin the attachment process.\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdQI9qohr2DZxRV7V8WH-3VUN3KfXU77jmrFvW1ODYuSZ-587-BgH8IiAIW1v_PpaI6nB8plX5vTYbKFg_CRMiNOM_ZBYH0JHgxkGWtM-1hklTQh-nsMYXWkXChlKV13oABW0gpgg?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
* Equip the Mask\ <br>
* * Select the Genesys Mask and click "Assign".
  * Your character will now wear the mask in-game.\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXc3atjIzIkd_RQMekpNND078rGZq8qkZMGVcHUuZsQyk7PKeg33-NHdziFgVQuysZBY6hzOd__Iyt93Unr3JFbRt8O1wkgIRBvS4GhFAC6g0x52kWWs6Zy_uO188A4KlkqAQbAl3w?key=_rW8xP4j905jKZfJJlt3k8s2)

\
By following these steps, you can seamlessly acquire, forge, and wear your Genesys NFT Mask in Gold Fever.<br>

***

\
\
Genesys Mask In-Game Bonuses

Genesys Masks in Gold Fever provide unique gameplay advantages based on their rarity and individual components. Each mask can consists of six elements, each contributing distinct benefits to the player and, in some cases, their team.\
\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcnQNLk_qTomgosEkpPDpEpMrT0tcUHz8OKWcgOOLlDMcOzowEDsmt68MxhRK0Es__Nh-6AWZEQTvDOwD4brIbnWMKnl2NXxia3ZdYrUMMPep_WNA_EPH9dDB07L_M8KWaXQDXS1A?key=_rW8xP4j905jKZfJJlt3k8s2)

#### 1. Mask Blueprint

* Single Player Bonus: Increases Gold Tool Efficiency based on the rarity of the Blueprint element (applies at all rarities: Common, Rare, Epic, Legendary).
* Team Bonus: Additional Gold Tool Efficiency boost available only for Epic and Legendary Blueprints.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdx_tyg5QN1wI0GjfDKQNSyo_Ie-to-X4mN1Vvu5I1wufU5in9NPFVEoh48qDxVx6uzICZQdSkEmuaNR42fsXU-0o0S37Cci0yaSsBhrxRX6jUSEptgAIWd38Q12fZjVpX3XwF1?key=_rW8xP4j905jKZfJJlt3k8s2)

#### 2. Mask Material

* Single Player Bonus: Enhances economic mechanics:
* * Items take longer to despawn
  * Faster respawn times for items
  * Quicker item recovery
  * Effect strength depends on the rarity of the Mask Material element (applies at all rarities: Common, Rare, Epic, Legendary).
* Team Bonus: Faster Crafting Time, available only for Epic and Legendary Mask Materials.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdbUUrgktUB26PGNJcm6crp20rDs0p7-8QJbkFsvTAUYEvUcscuBd-PBmSU8xwOCEJCUdObEV64ngdZHZ_oaPO-YthAGAhEgbVIgYAcMSD5gfAFgpNNn8W9IxxaS7Opy2xrRxTKMQ?key=_rW8xP4j905jKZfJJlt3k8s2)

#### 3. Top Element

* Single Player Bonus: Increases Carry Capacity for players, donkeys, and horses. The exact bonus depends on the rarity of the Top Element (only where a percentage is listed)
* Team Bonus: Additional Carry Capacity boost applies to Rare, Epic, and Legendary Top Elements (only where a percentage is listed)\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeC5DZLUqslT5CG8-5Akw8rwugUIesysJ2KYb0Uj48kGKhGrT6mADj5DEaoC1mupXavkOr0qL9DCEorrdefkpwX3GrDyeul90vIWTQQLZSZovWBAaVzA4L72QSSMaHsoayPVQMDQQ?key=_rW8xP4j905jKZfJJlt3k8s2)

#### 4. Paintover Element

* Single Player Bonus: Enhances Damage Boost and Hit Rate, depending on the rarity of the Paintover element (applies at all rarities: Common, Rare, Epic, Legendary, only where a percentage is listed)
* Team Bonus: Grants a Weekly Exploration boost for:
* * 1 hour (Epic ★★★ Paintover)
  * 2 hours (Legendary Paintover)\
    \
    ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfrNTSIeetaqe_iB_uvvw6Z0bgfrg5COCb9BBelyCU7VP9Ryie7UJrU3Lej9lJB5BIBMcsemBh4zdZoyH8tRq83aQFRc_itjSw_7EGeYBW4JLETv81u8C1h7gwCvADJDHiAqE73?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>

#### 5. Front Element

* Single Player Bonus: Increases Gravel Processing Quantity, depending on the rarity of the Front Element (applies at all rarities: Common, Rare, Epic, Legendary, only where a percentage is listed)
* Team Bonus: Additional Gravel Processing boost is available only for Epic and Legendary Front Elements.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfpyIIFUVTL3v3oK2XwtnNkG8lJmeZuAwOV8ODnhweC9L0RGfYNGzMejbJFMLStc0-iWJIUJXl_gZwiTyTEnjbClcHnPwt4Ti-qzLLsRs5g-xmaGHX_p_wQOcPZgFahNKSs_emx5g?key=_rW8xP4j905jKZfJJlt3k8s2)

#### 6. Scars Element

* Single Player Bonus: Enhances survivability by:
* * Faster Healing
  * Reduced Permanent Damage
  * Effect strength varies based on the rarity of the Scars Element (applies at all rarities: Common, Rare, Epic, Legendary, only where a percentage is listed)
* Extra Bonus:
* * Epic ★★★ Masks: +1 Random Extra Item in owned/staked shop.
  * Legendary Masks: +2 Random Extra Items in owned/staked shop.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXf9nd5U9jb7LQYdz5r_z9UP8faYvuAAu5dZFz8ydc0GlspHSZZBWoShRevHkplIB04zrEJI_VvL3-40OEsix2SWHcWKNNmXvfjDzioK30Jjr5enK6iOYU0rtyrJzBasxQLRYrdjaA?key=_rW8xP4j905jKZfJJlt3k8s2)<br>

***

\
\
How to Check Your In-Game Bonuses for Your NFT Genesys Mask

#### Viewing Your Active Bonuses

1. Enter the game and press the "I" key to open your Inventory.
2. Click on Character, then look at the right side of the pop-up window.
3. Scroll down until you reach the Active Bonuses section, where you can view your in-game bonuses.

\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdWIrs1jYAaRW0Pn5v52qXapoVhWBE56MpAm-L_xbs3soLY9M1W9pLXbq8x19DFM7NG4j0TmQswGKAS2DGQjskJxB-ceVa4ullKtEd1XGzbGzl2NXNaWp5JisIAdoBcV4LfR0RhDw?key=_rW8xP4j905jKZfJJlt3k8s2)\
\
Viewing Team Bonuses

* Hover your mouse over the mask below your character or in the Inventory to see the Team Bonuses.

\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdSOjpug5MUJ7PDcxfx_oyuxOkuMSVuACeMPw1QIUTb1aK0R4cU9lO-OqeL9kdGrmt-0MIlKvw4dZSigheJ-RYrbpMA3nQspFJ2OlUPfPOWYKWvK7T4Pye38Gv7IdSVAeErTVAe_Q?key=_rW8xP4j905jKZfJJlt3k8s2)\
![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXf-VTAHSNTrkiYYJYQ1nQMm1bfZ7LdFIUQj0EMGgab7U5L7yU9qarEATBi3QoC7vmHnDY84lt8_eX-bkKbuGpYL4YTyx5E5D5I1fwCrrbRyN7DRLEQR02GnzJ-ayZihIuLbub2G?key=_rW8xP4j905jKZfJJlt3k8s2)\
\
Important Note

🔴 If your mask is not equipped on your character’s face, its bonuses will not be active.\
✔️ To activate them, right-click on the mask in your Inventory and equip it.

This ensures you're fully benefiting from your Genesys Mask’s powerful in-game effects! 🏆<br>

***

### Rarity System

Each mask part has a rarity level, ranked as follows:

* Common ★ - ★★- ★★★
* Rare ★ - ★★- ★★★
* Epic ★ - ★★- ★★★
* Legendary\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcvfTuOpkis6ZVL-PGX0fgHHtYnQBoBnKTrtoskmT_VhT71mseWTHSQRKoV18WBHmsBHV8g6IEy1rB_slFS7fxnm032AARSuct5gcfkTKKIji1V7SE5oLY0MwlqpedT1vr5X9kkdw?key=_rW8xP4j905jKZfJJlt3k8s2)

Higher-rarity parts provide more perks:

* Epic, Rare & Legendary parts generate two bonuses.
* Common parts generate one bonus.

#### Predictability of Rarity

With 20,000 Mask Boxes containing 120,000 NFT parts, rarity distribution is as follows:

<br>

| Rarity      | Star Level  | % from 120K | Number of Parts |
| ----------- | ----------- | ----------- | --------------- |
| Common      | ★           | 16.5%       | 19,800          |
| <p><br></p> | ★★          | 15.5%       | 18,600          |
| <p><br></p> | ★★★         | 14%         | 16,800          |
| Rare        | ★           | 12%         | 14,400          |
| <p><br></p> | ★★          | 10%         | 12,000          |
| <p><br></p> | ★★★         | 8%          | 9,600           |
| Epic        | ★           | 7%          | 8,400           |
| <p><br></p> | ★★          | 5%          | 6,000           |
| <p><br></p> | ★★★         | 3.9%        | 4,680           |
| Legendary   | -           | 1%          | 1,200           |
| Total       | <p><br></p> | 100%        | 120,000         |

<br>

### Rarity Code: Identifying Your Mask

Forged Masks have a Rarity Code, a six-number sequence representing part rarities.\
\
There are 6 parts in a mask and each part has 10 types of rarities.

* Legendary parts = 0, Common ★ parts = 9
* If a part is missing, it is replaced with #

#### 🔹Example Rarity Codes:

* 000000 – The rarest mask (all parts Legendary)
* 999999 – The most common mask (all parts Common)
* 99#### – A mask missing some parts

#### 🔹How to Check Your Mask’s Rarity Code

1. Log in to[ Gold Fever\ <br>](https://goldfever.io)
2. Navigate to Collections > Genesys Mask > Mask Maker\
   \
   ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdaw6jpfN4c49d7uOCOb3X4DDJfm_fYQZ8wXZLKi24l0YgfYfcNfh-pCCx_7EY56tce_0W6JFUmH-_4plMBNGDhtMx41_fR1zQ4Jp2m5-_DS3qYKuN-P3r1jQpD9OqG3PA_fWxY4g?key=_rW8xP4j905jKZfJJlt3k8s2)\
   ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeP1Adas3Rc1MzvbZE6MYami5TnMHj_LZlDTWjDyNWTvbbUWpR-9mBMIMs4rAUH61So0RfZZ6kpC5p1mVhbAlVNqaZzmKONJkP474uNbF4rRjSZ1Rrq8O6Sc6Chlf9wUR49Iyft?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
3. View the Rarity Coding sidebar\
   \
   ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd2MtzBPi6TNfa8ynQedoSeKmkY3QMvMWGERxhcP5X8a9ptLzmrjZKQpSmrhiWVD6LTtafV4EWnnZqjfWVbZ1aZnrrRarn2DV0U68B0Y90RnrA-NnUl8Sdgk4i76j3f-kh0Q4Dz3w?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
4. Check your forged masks and their rarity - Click Owned Masks\
   Use the Owned Mask tab to check your forged masks\
   \
   ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXd9nmtT4fNz7HRMkO3TLK44vT7NU0MHBsnADXbuyKjo2F8zFW6Cy6gU7VCFenONz_KXKR4t2aeWBjH7osgkMmrc5ZFrYos76fVJIgSaeCWxGd5xzYvA6M2_IL-REefDEKLGlxoqlg?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>

#### 🔹Searching for a Specific Mask

* Use the Check Mask tab to enter a rarity code and find available masks.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfujxeYqTHUaUEPhsIht8FBV2mec8MlFzTUbolFs_qM8O6ebIvrX3y1nPyV1T943mgy2Rx6xbSheKwH93GutQlVOTPm5Zo_ujhtQKTNVm2i4762sJDJH5xIkJVe_Sn3HQxkl_WIIQ?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
* Missing parts? Use # symbol instead of missing parts\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdYQTRxZYYY8j2Ddv4v8aQK5knYsH-fVkeyKlI-iI7itXVmk-RWG16x-K3x_Y9dKBsfE2Jya27-xpFQkDUU4HViUPY7nekU4zoorcrc54C4azH2T04nEMAkOWV_ugPsuZZmJZe-pg?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>
* A mask can be forged using only the Blueprint and the Material, as long as the specific combination has not been previously created.\
  \
  ![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdzdv7VyfYELcBqgb0lbz12_swDbGv88KeGzKlzdauJXHGU7CQ2HWrtunSD_JTzWv44rXmH7ve1bXJMh5GjzQEZII2_7VphLacSkEUYECVopqzmczOHzKp_cYpFi7sfJDACwbu2ww?key=_rW8xP4j905jKZfJJlt3k8s2)\ <br>

***

The Genesys Masks system adds strategic depth and scarcity to Gold Fever, creating an economy driven by player actions and investments. Choose your mask wisely and shape your role in the world of Gold Fever!

***

\
\
Lifelong Utility — Batches and Supply

**The 20,000 Deflationary Mask Boxes**

The original supply consists of 20,000 deflationary Mask Boxes, a carefully chosen batch size that serves a crucial role in the game’s economy and player-driven world.

**Why 20,000?**

* Foundation of the Economy\
  The initial settlers will own key commercial NFTs, which are essential for sustaining and growing the in-game economy.\ <br>
* Ensuring Economic Participation\
  The game’s economy relies on players who understand that they own and shape the world. Without engaged commercial NFT holders, gold grinding would not be possible.\ <br>
* Filtering for Dedicated Players\
  The goal is to attract and reward players who are genuinely interested in being part of Gold Fever and contributing to its long-term growth.\ <br>
* Scaling the Island Economy\
  Gold Fever’s game world spans an expansive 3,000 km², making it one of the largest handcrafted environments in gaming. This vast open world is comparable in size to Luxembourg, nearly twice the area of Greater London, or half the size of Rhode Island. It also rivals the scale of massive real-world regions like Tenerife (Canary Islands) or the entirety of Yosemite National Park. Designed for deep exploration and immersive survival gameplay, the island features diverse biomes, future hidden treasures, and challenging terrains, offering players an expansive and dynamic environment to navigate.\
  With commercial NFTs set to be sold and pushed into production, the initial 20,000 settlers were chosen as the foundation of the island’s economic system. This number was carefully considered as the necessary threshold to ensure sustainable economic development, fostering a community of economically savvy pioneers who will drive trade, resource management, and long-term growth in the game’s evolving ecosystem.\ <br>

By limiting the initial supply, the game ensures scarcity, long-term value, and active player-driven commerce in the evolving Gold Fever ecosystem.<br>

***

\
\
\ <br>

<br>


# Website Manual

## **Overview**

The webpage has several different tabs that allow a player/owner to receive relevant information and purchase or manage their assets in an easy and comprehensive way.

<figure><img src="/files/yxGQuhjv6ALcilq773uR" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/iG8XoQycUpk9tNXUoUot" alt=""><figcaption></figcaption></figure>

## **Events**

Events in Gold Fever are special occurrences where players who have qualified to enter the selection pool and gain access to these special events. Events often have requirements that need to be fulfilled before a player may qualify to enter, tasks they need to perform, and of course a just reward for completing the event! \
\
Any upcoming events will be available for overview in this section, so make sure not to miss it.

## **NFTs**

On our NFTs page, the player can come and browse all of the NFTs available in the game with an overview of their aesthetics and functionality. Players further interested in purchasing these NFTs may be directed to the store where they can find out more information on how to acquire NFTs using tokens or other payments.

To learn more about NFTs in gold fever click [Guide & FAQ](/commercial-nfts/guide-and-faq).

## **Collections**

On the collections page, players can browse through the finely curated and highly special NFT offers. These NFTs differ from others due to their nature as collectible items. These items will be highly sought after and sometimes offer unique perks in-game.

## Creating a Guild

To create a Guild, a player needs to purchase the right to do so from the [website](https://goldfever.io/rights/guilds). The right is burned from your account on a monthly basis.&#x20;

First, log in to the website with your account (or create one if you don't have one)\
\
Then go to Rights page\
\
Select the Guilds tab. \
\
Select the package and duration you want to burn.

Upon guild creation, the player that burns for the right becomes the owner of the guild.&#x20;

![](/files/uqg067sjit0EDH6M0n3q)

To learn more about the website purchase click [Website Manual](/guides-and-tutorials/website-manual).&#x20;

## **Acquiring Rights**

{% hint style="info" %}
**To find out more about what rights are, visit** [Rights](/economy/rights).
{% endhint %}

Rights are always acquired monthly. The players can obtain offers from this section on the website by staking NGL for an amount of time which will lock these tokens from circulation on the blockchain and raises their value in doing so. Staking can be done for a duration of 180 days or 360 days.

Another way to acquire them is by burning NGL which permanently destroys the tokens, raising the value of NGL in circulation.

<figure><img src="https://lh5.googleusercontent.com/MM2JqJDWcAHO_YxsZGnM70YYOHbgB0VBJ_5TRI5DVXoiqzRldT8yPqyle_uNmSEkGKFt2pkyXhvIXo0jRP1yiA1GozkiGBjQXFRCn-_D1FYY8CKnUqT3sG-a_RzAAQmgWfrI5bLi2y0wa_-xKoNaF_ln3iiSFE9s3qVip2kPXY7WCkn8x12d2Ap-SQ" alt=""><figcaption></figcaption></figure>

The duration of the effect can be seen and selected above the staking offers. The prices displayed for staking or burning will automatically reflect the duration time selected.

<figure><img src="https://lh6.googleusercontent.com/vI2-_6-3gAJyIreZZL8eSGIhblTYjGOmAFEsq8ueFNQyDXd-pw01H-ZPv8tr7SH98tdqGiQh5DDKZcOHCTcFtbuqAmmbvCHeh7VWnDi1l86JM9RYQoD6jhQUeY5ljaV8-4NtQWtx1B62PmOMGdbtDSAq16EwCmKPKzzwzLK6RXdXNp_hfNsOqm0Ymg" alt=""><figcaption></figcaption></figure>

You can see all currently burned and staked NGL by all users on the top left corner of the [website](https://goldfever.io/).

To learn more about NGL click [Currencies and Assets](/economy/currencies-and-assets).

## **Store**

The store is a general marketplace where a player can acquire many goods. Everything from big NFTs such as buildings to mining claim licenses or Jul bonds! Purchasing is really easy by utilizing every currency here, including fiat currency for some offers.&#x20;

One can easily navigate the menus to find what they are looking for and commit to a purchase.

<figure><img src="https://lh3.googleusercontent.com/sqJhSJhSqQB8Ej9TkdTaVstWNEM2ybWkBSY6YJresj695FeLDe5gLhVHLiafCSCFkIY4aaIAathjuDHKzsTcWW8FwEQi0gPwkuT5gFr6-ZOi9RFjZmeqEfxjbvWLAe1t5802TemeK98oPQoTDOWVQfOXLPTe5m6towHGDGbR2uXo9kJXB43FSE6qVw" alt=""><figcaption></figcaption></figure>

To learn more about JUL click [Currencies and Assets](/economy/currencies-and-assets).

## **Exchange**

<figure><img src="https://lh6.googleusercontent.com/3YvePyjZ8KtFZRCE5pC6r65PgWzWiQcuDRide4eG6jm_Bc3h19JLrag5I6-Ox548SxYmrqD6BFvW1FRlRE_pfyKgOW1p-yDwe9ZX1eZTmT-bLhy1qqE53tguxpnmmQxN5xJ_1CKPZgEfDDrYEd_Pwfs9qA0aUXG_MXa9j04dQBFehngz3VWZrtid4w" alt=""><figcaption></figcaption></figure>

The exchange is the main hub where players can offer their own purchased NFT items for sale or lending. However, even if a player doesn’t have NFT items they can buy or borrow one here. There is a special section even for offering or receiving collateral loans from other players.

This section allows players to allocate assets in a manner that best suits them.

## My Account

<figure><img src="https://lh5.googleusercontent.com/pCP36F2yz2w9y3gMunsCR7_dF4yT_46PJtBYNO5upSLS-kichJuo-JBI_mflahu2qDzIG8JfyuBUo6cZIp6yC5UBa5BsI2kxwD7sPEZhAAxkBXlqgE68LgKaMwgbHfda9BSnWUm0cfQl2EB_F29WLmv_ECtDedeWYb_kb0EyuwwkhBUmnjx3J0GnWA" alt=""><figcaption></figcaption></figure>

In this section of the website, users can check their account status, including purchased NFTs, Rights, Currency, or any started auctions. Likewise, this section includes information regarding the crypto wallet created upon account creation.

### My Info

Users will find their relevant information here like username and email, as well as the option to change passwords on the account. Additionally, there is a Google Authenticator code that users can apply for 2FA (2-factor authentication).

<figure><img src="https://lh3.googleusercontent.com/tS9gvWHb3eAXuaaBpLC_8TgxUIazhd_YzaQULLkGC57FNHH64RD9bI22XYju1dAhHtVGTx8SJi5MozufutxHshxE4BMcw64nrQpEAgpgYv4eJg_I2AZsE60VHKV3ABM9lEbwP1qM7wPK0Ui3KAhjyyXhoppElzT4XtbrgbCviiF1PPXB54pro5nnqw" alt=""><figcaption></figcaption></figure>

### My Rights

In this section, users can get an overview of all purchased rights, showcasing the amount of NGL burned or staked and the expiry date of the rights. Users may also configure automatic renewal with the cost of the renewal displayed. Deactivating the renewal is done through clicking on the x mark.

<figure><img src="https://lh3.googleusercontent.com/fxbLSy2RxZTJf1Jn4BU2bzvR6T4EGEVKgVqTA-Uo71EV2iit7zzqPnxQzk4ARqfYiAUa2K-IAuMlZS-HEwWlJgGul1FBM9r5-16xL3i-K50RABMqlWifCppje0bLLmcOCja8vrwX43YmpWBaU2RMphb84fkPXo2Um8dmzNg7MS-upNuHUpfiHw6vxg" alt=""><figcaption></figcaption></figure>

### My Wallet

<figure><img src="https://lh3.googleusercontent.com/Ro3QmyBH_rJOqYyMuWQn0SUGimFrXa444FtUdudYP5IcMEhL86qSWP_cww0QQnNRKaaX8Zsimjou5o0mK20PK_vepR8636y-5I_JT2uwkN5Jx0dIoPyx_Npq4BOXvChL3szxq2tx_14NokgHgcqUS7ch6Rv-ZKA5XgM9c7NiAGesUBWqL6JReP-Kzw" alt=""><figcaption></figcaption></figure>

Disclaimer: The image above is from a testnet account.

In this section of “My Account,” a user can have an overview of the current wallet state.

In the top-left corner, the currency is displayed as NGL and Juls, with direct options to buy and sell. Selling Juls is impossible; however, clicking the buy button will take the user to the store section for Jul bonds.

<figure><img src="https://lh3.googleusercontent.com/ATr53_gKKbPjUivrHQhI5mqW7-NIFyP1pb2MqnSEEiqO49BRXHRYv9z9CgyKKp7jf2-MmG122ZhyUWntySWe81PTptz7dhh_7gb9ohfkByCh8wBXU3EBAhph-6iNHu6HoKnpW1aoVV4CxrFp49TxLSz3WfoBEcA16CnHw8qc1A5yS3FtScZq-DL-EQ" alt=""><figcaption></figcaption></figure>

In the top-right corner, a user can have an overview of any pending profits made by renting out NFT items into custody in-game, which can be collected here by the click of a button.

<figure><img src="https://lh6.googleusercontent.com/IQ0qO0dJhbZQDJFeqzYgsQ0nMc6sVLvgMC2zWFtIJQlzExmz7sV6YOeP4KnZJcvNyxsdLwVoJwleYNWkZVjMQmTNaGdLtiaKXGMiHX1PSEhIv9XJP-j-WfB5qvYc--2_X0284OsCRGNK1-ZszFqA2-VhGbLolt7vgMMZOxDHBFzBLzI81JCT-ODjQA" alt=""><figcaption></figcaption></figure>

On the bottom part of the first section, a player can send NGL to a recipient by configuring the amount and the player’s username or wallet address.

<figure><img src="https://lh4.googleusercontent.com/ejEa6Zfj60I32NynXxlheGyxZJghWiW2BKZjBLXY8Pnii7ieZKK01Kxt2Qwf8EUKLn_KpO_sMDpGLNMZV2KeXmtUCqfbgeCZwYTYLmHNba2Gk3vLSYH2voSoHpwhjhOs6S4dy4JTL_tmMZ3lP29XQ5-J6ECD9tVJa64sw4yA6Dp1DDxT6UYvOfY-gQ" alt=""><figcaption></figcaption></figure>

When receiving payment in NGL, players can reveal their wallet address and send it to other players. Disclaimer: The wallet address should be sent at the user’s risk! Be sure to vet the recipient properly!

<figure><img src="https://lh5.googleusercontent.com/Hz0eo4dn0bVjANzSSG6vWgxBPI9oAP85u8nEkftvUw_RpsTzCoKPqMRzu5DdIN0aUrFSGhgyLQuHQOYSn0EnJPquaVyGt_W44bn51w_SeJj2BBysmJ1ePyln3CX0hu-87CvP3dUg-Q82faca8G73l2CgWYUf88NVClf2q_Z2XWH_X80zoYC2cDgyQw" alt=""><figcaption></figcaption></figure>

Players may also choose to send an NFT item to a friend. This can be done in the following section, utilizing a menu to select from owned NFTs and an input that requires the recipient’s address.

<figure><img src="https://lh4.googleusercontent.com/gJzvo-iK2aEayQKco-BbdCcn_RNXe5Js2aOYYOx_ZFGKjHU0-V0gMqgDR83atmjQuwH6HXnyiulcr3F71p673fWGT4wFO4y_SrZ3nriblG8wuoDxMxepRgG4N0OsYfe1szy6nLYqlJHxdds5lHFvN_Mj_yL4o8l0k1PMTYk_omoM7Ebm8_ob5szdIw" alt=""><figcaption></figcaption></figure>

Receiving items also requires a user’s address to be sent to the sender. The following section reveals the address.

<figure><img src="https://lh3.googleusercontent.com/NaQLAwR-S9427r7U4vs7h29PFQXEVwH5F8oBdD8PZksa3noBJSwXsD5161WHmuDrTcVe3MSwQx0dBlyWVqaOpl2LO-w7SiloNmNQd3uKGMfx2P0gN83vD6oS89HSQX6-PO_BTtjiTuCs0w0KPn9Cc6nrRlbYvPYdKK-QPBPfHErnX_avl0F4UwUoYQ" alt=""><figcaption></figcaption></figure>

In the final part of the first section, the player can access their private key, revealing it at a click of a button.

The entire bottom section of this page will be dedicated to wallet history. The player may have an overview of previous transactions made with their account by utilizing either the NGL or Jul buttons to access the corresponding information. Here the player may see the transaction type, value, the player this was sent to/from, and the date and time of the transaction.

<figure><img src="https://lh5.googleusercontent.com/jgvetSyIhOI0QVoZOUYPIe6RmuyN3ICNZF48S8e8w4pSGCwZrjwg13SzYjDH3KLqV9W_pwmLSw2Y9Q4nI1hCu_hKJRJVq6QsyoEw9AKqgpggOf1FlhaLbl_hVgW6JOZ0_Px_t0wolemT4UU9j5Q2vGg41m-QuwMMw4kHt3oLi38EWmzmQMObbE6a4g" alt=""><figcaption></figcaption></figure>

### My NFTs

{% hint style="info" %}
To learn more about our NFTs, visit [Guide & FAQ](/commercial-nfts/guide-and-faq).
{% endhint %}

<figure><img src="https://lh6.googleusercontent.com/EkdVilpg4LQPt5pO3oJ1YMzLbsTCB8P_CodD8RtZzJErRzCTM_4K8jdxL-U9fBgIxxpUdCbkJXDT1F1-UBbPuNVhWGJs6qZ1JhcxjEGkmyxAJW77dx9yWCiadlmwOFEa6Tsw_CrD9KOxi1FB14bUnJBeZl5x8WmKV2MYn0QCu1v9wvMxDtngX4Zoug" alt=""><figcaption></figcaption></figure>

Perhaps one of the most important parts of the “My Account” section on the website. “My NFTs” is the directory where users can have an overview and configure all of their NFTs. Displayed on the left side is a list of all owned NFTs, while on the right side is the map of Hope Island, showcasing any owned land parcels on it.

#### Managing Characters

<figure><img src="https://lh6.googleusercontent.com/D2bdKt8oNR_AyqFAlDIL88UfcaUS6mqFbqG7Jw6swgTdf0eR3ojYPYRud7C52xOsQAN9EkItBwThM5nEd4MaHJDX5YBDJ7I0hBGJPFB8PXQ1lNX1xzOSeTQrR01VTfbb_cswChdoOJTyqMlW2XS-hSwxixU4BpqN7qgS2pivRt4P_Ss0VeC3k6y2DQ" alt=""><figcaption></figcaption></figure>

To manage an in-game character, the user must choose the “manage” button found next to their NFT. This will display a window with the in-game character as an icon, the character name, and the address of the NFT of the character.&#x20;

Additionally, a player can configure the following options here:

* Items - Players will be able to assign any of their NFT items here.
* Masks - Players may assign any NFT masks here.
* Weapons - Players may assign any NFT weapons here.
* Transportation - Players may assign any transportation vehicles here.
* Cosmetics - Players may assign any cosmetic items here.
* Guild - Players may see relevant information regarding their Guild here.

To assign any of the above-mentioned items to a character, press on an empty slot on the right side, which will open a window of any owned items to choose from. Confirm by clicking “select.”

#### **Managing Buildings**

<figure><img src="https://lh5.googleusercontent.com/alvlqgeYTsTIUiDrHUs4A7J4DYxMIhpAr4bxZ1N-pYUmiYQs1TenLRp15-1IglO93kcQDVGvbd_OjQykzTvO_c8Y5-rXbV0iUakz3wFPJLOPqMuLoN46XdGLRn940Dl8E6jmWEdmmx0mzitIz1u1Ul382CHoz5c4fBVjnRBAfrssBDSI8bWht7YVFA" alt=""><figcaption></figcaption></figure>

One of the most important sections to any building owners, the “manage” button next to their building NFT, will open a menu to be able to configure many options inside.

<figure><img src="https://lh5.googleusercontent.com/JHbmTfCGxKvWY0hEh92ElzRIA_6FcPOYua-fXXFr-KPhyloynomGYk-mNSNwulhYvjxfX2vVy0FVV9F1bmzL98xeYxPiXnYhAnssdYPjF9gVLJX3TmvngBEI8DNR7XIhxTMkZv8qHfvN1_aJHEL9XAI" alt=""><figcaption></figcaption></figure>

Once the window gets opened, the player can see information regarding their building.

On the top-left side is the name of the building and the parcel that it inhabits.

On the right side, the player can configure the options selected from the left side of the screen.

On the bottom left side are the following options:

* Items sold
  * The player may configure the daily capacity for the production of any items in their buildings. This shows how much of this item the player wishes to keep in stock daily.
  * The price of each (manually) or automatic pricing.
* Crafting
  * Price (manually) or automatic pricing. This section denotes the price of players crafting items with their materials using the building service.
* Services
  * Here the player can configure fees for all of the services available to that specific building.
* Manage NPC
  * The players are able to rent new NPCs here.
* Training
  * The players are able to configure fees for the training available in their building here.
* Custodial/Renting
  * The players are able to configure fees for each item left in custody for renting individually.

Finally, at the bottom of the left panel, players can input wallet addresses from any friends or family they wish to be able to access and manage their building for them. Disclaimer: Vet the member who will get this access accordingly first!


# Account Creation

Creating an account for Gold Fever is a simple method! Head on over to the website's Main Page and click “SignUp”.

<figure><img src="https://lh4.googleusercontent.com/rZ1UwsmtEIe_6vki9EMYRMXGe9TWtP3oHcifN7jDeBDiyPiDMI9Q8XWYUWIapYje-qKMvQ1GlrI3CwyWk3a9fFQdUvriFO6v0abbJyvVBDZlMk8l1WkWklxiUHS_GDO7YQ4qcVlGUGKf6jv2Q-H8DbuOTrQ62_ic16N_Tue0FZZaA_xmEFIwYcvSKQ" alt=""><figcaption></figcaption></figure>

This will open a window pop-up that requires:

<figure><img src="https://lh4.googleusercontent.com/RJfEIr1AHxPm2iNZpYvIpHdPw9oVCodM8EZJcAjCktHLuea6iycdQ9fpeB0w-WM0uYSp6aNkyQASt14hus_qcNbaFm4Y9UM49_4MdfFi2Z6j3u6KfqVs-7XuGZVFTIglql-og1vk5pmbS0rmNzQcgOGjKz7e3p9LoOVWvIDx_fNXlkMF1ktrOp2usw" alt=""><figcaption></figcaption></figure>

* **Username** - This is the unique handle of the account.
* **Email** - The e-mail that will be associated with the account.
* **Password** - The most important log-in requirement! The password must be at least 8 characters long and contain at least one uppercase letter and one symbol.

After this step is successfully completed, users get prompted to enter the **confirmation code** sent to their email. If by chance, the window on the website closes in the meantime, a user can go back to “sign up” and click the “confirmation code” text at the bottom of the pop-up to enter their code.<br>

<figure><img src="https://lh4.googleusercontent.com/iAF0IwKWmFLWpwDeCjdrwCthVrhh61o5qgEtmIDJzjXdXTn2XJ07j7RWE8eU1JFqMoRaC_refdYOLVloepApBlLTc8LiXKF5DdZo8UoK43YcnknXilb_135tkXu5F8z3YOU8_rEZsMMsucvxW2Ru7T5vwh2gkg5wA5yiI4Nj1GQXPOJcCVyvOiULIg" alt=""><figcaption></figcaption></figure>

<div align="center"><figure><img src="https://lh4.googleusercontent.com/UIOqg_jLg4FOhzwSzFxoBNMz_VL3tbrCODcxG72P-7LQUCR4ir_9bz_N7JvNHxSECd8eB5Ajvvkn0eOKtZXJlu8J4l2TVBQp0k_Iue4YODg2N-tbdlll-ofMub0llJpeGJ3KIYLjlQt1VMAkQZByyUrNLlnp4Dxu6tHqGPV0vv6jzAwD3CM2WAg1kw" alt=""><figcaption></figcaption></figure></div>

Alternatively, users can sign up using the options on the lower part of the pop-up, with Google, Discord, Steam or Facebook. Upon completion, the account gets created, and a corresponding crypto wallet is generated and assigned to the account automatically. From here on, users are free to explore all the options the website has to offer!

## **Logging in**

After creating an account, users can log in by navigating to the top-right corner of the website. The pop-up window will appear and ask the user to input their credentials. Inputting the registered information and hitting “log in” will finalize the process.

<figure><img src="https://lh4.googleusercontent.com/-EUGsXAyM9M9BpajFgBQ3vLonFT4cpzhd3BpPnn9T2bQ2clcF3NU11CtiHAhcUb9Yoee24IwBzviogZcd5szYNU1RDQBDBS1N4AdeTKQQybh_nvwYUYuAeLB6XFXfxYZMFb-i0G7MyZflPH_VL4SmDCZA1RF9Ni5WvZgnXwRYxPSDXd_LmyTW9S6rg" alt=""><figcaption></figcaption></figure>

Alternatively, users registered on any social media platform listed may easily log in using the same account information!


# System Requirements

#### Minimum Specifications

OS\*: Windows 10 64-bit\
CPU: Intel Core i3-4340 or AMD FX-6300\
RAM: 8GB RAM\
HDD: 125GB HD space (SSD preferable) \
Video: NVIDIA GeForce GTX 670 / GeForce GTX 1650 or Radeon HD 7950\
DirectX: Requires DirectX 12 compatible system\
Network: Broadband Internet connection\
Sound Card: DirectX Compatible<br>

#### Recommended Specifications

Here are recommended Specs to run at 50 FPS in most situations with all options set to medium:

OS: Windows 10 64-bit \
CPU: Intel Core i5-2500K or AMD Ryzen R5 1600X processor\
RAM: 12GB RAM\
HDD: 125GB HD space (SSD preferable) \
Video: NVIDIA GeForce GTX 970 / GTX 1660 or Radeon R9 390 / AMD RX 580\
DirectX: Requires DirectX 12 compatible system\
Network: Broadband Internet connection\
Sound Card: DirectX Compatible<br>

&#x20;Recommended Specifications (additional)

OS: Windows 10 64-bit (latest update)\
CPU: Intel Core i5-2500K or AMD Ryzen R5 1600X processor\
RAM: 16GB RAM\
HDD: 125GB HD space (SSD preferable) \
Video: NVIDIA GeForce RTX 2060\
DirectX: Requires DirectX 12 compatible system\
Network: Broadband Internet connection\
Sound Card: DirectX Compatible<br>

#### Competitive Specifications

Here are the competitive specs to run at a high FPS for use with a high refresh monitor:

OS: Windows 10 64 Bit (latest update)\
CPU: Intel i7-8700K or AMD Ryzen 1800X\
RAM: 16GB RAM\
HDD: 125GB HD space (SSD preferable) \
Video: NVIDIA GeForce GTX 1080 / RTX 2070 SUPER or Radeon RX Vega64 Graphics\
DirectX: Requires DirectX 12 compatible system\
Network: Broadband Internet connection\
Sound Card: DirectX Compatible

<figure><img src="/files/YetQoWZ0KFI9HmxAuB18" alt=""><figcaption></figcaption></figure>


# Glossary

A list of commonly used terms and explanations

* <mark style="color:yellow;">Blockchain</mark> - Blockchain is a shared, immutable ledger that facilitates the process of recording transactions and tracking assets in a business network. An asset can be tangible (a house, car, cash, land) or intangible (intellectual property, patents, copyrights, branding). Virtually anything of value can be tracked and traded on a blockchain network, reducing risk and cutting costs for all involved.
* <mark style="color:yellow;">Bridging</mark> - Also known as blockchain bridge is a protocol connecting two blockchains to enable interactions between them. If you own one cryptocurrency but want to participate in DeFi activity on another cryptocurrency's network, a blockchain bridge allows you to do that without selling the cryptocurrency you originally own.
* <mark style="color:yellow;">Crypto Burning</mark> - Cryptocurrency burning is the process in which users can remove tokens (also called coins) from circulation, which reduces the number of coins in use. The tokens are sent to a wallet address that cannot be used for transactions other than receiving the coins. The wallet is outside the network, and the tokens can no longer be used.
* <mark style="color:yellow;">Crypto Currency</mark> - A cryptocurrency is a digital, encrypted, and decentralised medium of exchange. Unlike Fiat currencies there is no central authority that manages and maintains the value of a cryptocurrency. Instead, these tasks are broadly distributed among a cryptocurrency’s users via the internet. You can use crypto to buy regular goods and services.
* <mark style="color:yellow;">Crypto Staking</mark> - Staking cryptocurrencies is a process that involves committing your crypto assets to support a blockchain network and confirm transactions. It's available with cryptocurrencies that use the proof of stake model to process payments. Staking can be a great way to use your crypto to generate passive income, especially because some cryptocurrencies offer high-interest rates for staking.
* <mark style="color:yellow;">Crypto Token</mark> - A crypto token is a virtual currency token or a denomination of a cryptocurrency. It represents a tradable asset or utility that resides on its own blockchain and allows the holder to use it for investment or economic purposes.
* <mark style="color:yellow;">Cryptowallet</mark> - Crypto wallets keep your private keys – the passwords that give you access to your cryptocurrencies – safe and accessible, allowing you to send and receive cryptocurrencies. They come in many forms, from hardware wallets like Ledger (which looks like a USB stick) to mobile apps like Coinbase Wallet which makes using crypto as easy as shopping with a credit card online.
* <mark style="color:yellow;">DAO</mark> - A decentralized autonomous organization (DAO), sometimes called a decentralized autonomous corporation (DAC), is an organization constructed by rules encoded as a computer program that is often transparent, controlled by the organization's members, and not influenced by a central government. In general terms, DAOs are member-owned communities without centralized leadership. A DAO's financial transaction records and program rules are maintained on a blockchain. The precise legal status of this type of business organization is unclear.
* <mark style="color:yellow;">DEFI</mark> - Decentralized finance (DeFi) is an emerging financial technology based on secure distributed ledgers similar to those used by cryptocurrencies. The system removes the control banks and institutions have on money, financial products, and financial services.
* <mark style="color:yellow;">ERC-1155</mark> - Is a token standard that enables the **efficient transfer of fungible and non-fungible tokens in a single transaction**. ERC stands for "Ethereum request for comment," and the ERC20 standard was implemented in 2015.
* <mark style="color:yellow;">ERC20</mark> - This token standard is used for **creating and issuing smart contracts on the Ethereum blockchain**. Smart contracts can then be used to create smart property or tokenized assets that people can invest in. ERC stands for "Ethereum request for comment," and the ERC20 standard was implemented in 2015.
* <mark style="color:yellow;">Fiat</mark> - Fiat money is a government-issued currency that is not backed by a physical commodity, such as gold or silver, but rather by the government that issued it. The value of fiat money is derived from the relationship between supply and demand and the stability of the issuing government, rather than the worth of a commodity backing it. Most modern paper currencies are fiat currencies, including the U.S. dollar, the euro, and other major global currencies.
* <mark style="color:yellow;">GameFi</mark> - GameFi refers to play-to-earn blockchain games that offer economic incentives to players. Typically, players can earn cryptocurrency and NFT rewards by completing tasks, battling other players, and progressing through the different game levels. Unlike traditional video games, most blockchain games let players transfer the gaming items out of the game’s virtual world. This allows players to trade their items on NFT marketplaces and their crypto earnings on crypto exchanges.
* <mark style="color:yellow;">NFT</mark> - An NFT is a digital asset that represents real-world objects like art, music, in-game items, and videos. They are bought and sold online, frequently with cryptocurrency, and they are generally encoded with the same underlying software as many cryptos.


# Disclaimer

The data presented here is of **informational nature only**, and is **subject to change** or **update** without notice and should not be construed as a contractual commitment by DeFi Mechanics Lab.&#x20;

This document, and parts thereof, is intelectual property belonging to DeFi Mechanics Lab and must **not** be reproduced or copied without permission. All contents must not be imparted to a third party nor be used for any unauthorized purpose.

Gold Fever is inspired by real locations and historical events, but does not include references  to any existing characters or events. All possible similarities are purely accidental. Gold Fever is a work of fiction that is designed, developed and produced by a multi-cultural team of various beliefs, sexual orientations and gender identities. \
\
Gold Fever is an early access game that is still being developed, which means that it will evolve as time goes on. This is why there might be radical changes, unfinished features or a noticeable lack of content in the documentation and/or the game. Please be patient and support its development by being part of our online community on Medium [here](https://medium.com/gold-fever-the-game), our Twitter [here ](https://twitter.com/GoldFeverGame)and our Discord [here](https://discord.com/invite/SEBaNFfdWZ).\
\
Thank you for your understanding!

<figure><img src="/files/xBfqPfOo8GIB5XGKotPU" alt=""><figcaption></figcaption></figure>


# FAQ

## Game World

### Playable areas & Geography

**Q: Where does Gold Fever take place?** \
A: The game is set on a tropical Island in the middle of a vast ocean and the year is sometime around 1930. Gold Fever tries to depict a realistic world with adequate world politics and climate. The biggest percentage of the landmass is covered by dense and dangerous jungles accompanied by rocky mountains, long and wide rivers, and the huge ocean surrounding the islands.

**Q: How will the playable area be constructed within the game?** \
A: Gold Fever has a huge landmass divided into many smaller areas. Each one will be controlled by a governor and they are similar to each other in regards to game elements present. The zones will be populated with: Adventurer Bases, Tribal Villages, Flora and Fauna, Mining Claims from which players will extract gold, and Contested zones where PvP is automatically enabled.

**Q: What kind of elements will be present within the game world of Gold Fever?** \
A: The tropical climate and the Rain Forests offer a wide variety of plants that players are able to take advantage of for various medicinal and crafting purposes.\
In regards to the animals present, they are segmented into 3 categories all of which can be hunted, skinned, and scrapped for various crafting materials be it for food or equipment.

{% hint style="info" %}
You can read more about Gold Fever's [world](/introduction/regions) and [story](/introduction/story) in the related sections of our gitbook!
{% endhint %}

### Factions

**Q: Which factions does Gold Fever feature?** \
A: Gold Fever is planned to feature two playable Factions: Adventurers and Tribals, both of which currently have three unique, playable Classes to choose from.

**Q: Who are the Adventurers?** \
A: Adventurers are venture seekers with a strong desire to get rich or die trying. They will start off having three classes to pick from: Hunter, Medic and Prospector.\
\
**Q: Who are the Tribals?** \
A: The Tribals are the natives of the Island whose sole purpose is protecting their lands (and gold) from the treasure-hungry Adventurers. They too start out with three classes to pick from: Forager, Sorcerer and Warrior

{% hint style="info" %}
In-depth description of the factions can be found in [this](/introduction/factions) section of gitbook :cowboy:
{% endhint %}

## Gameplay

**Q: What is the main goal of Gold Fever?** \
A: Whilst there are many things one can do in Gold Fever that can be considered “Main Goals” like exploring, harvesting, hunting, or just generally running around, the main goal of Gold Fever is obtaining gold. This gold can then be traded and/or invested which will yield real-world profits. Each player will be given a plethora of options to participate in the Free Economy, all of which are created to provide players with ways to profit depending on the effort, dedication, and of course a bit of luck.

**Q: How do players obtain gold?** \
A: The main source of gold in Gold Fever are Mining Claims. Gold extracted from Mining Claims can be transferred into NGL tokens.

### Mining Claims

**Q: What are Mining Claims?** \
A: Mining Claims are instanced PvP zones in which both factions fight for the gold inside them. Each Mining Claim has a predetermined minable amount of gold depending on the type of the Mining Claim.

**Q: What goals does each faction have within the Mining Claims?** \
A: The Adventurer players will fight to extract as much gold as possible before the event is over, the Tribal players try to prevent the Adventurers from extracting gold and return the gold to the place where it was gathered from.\
\
**Q: What types of Mining Claims are there?** \
A: There are two types of Mining Claims within Gold Fever: Integrated within the game and purchasable by players for a limited time.

* Free - These PvP Arena events are queue-based and free to enter, however they offer the least amount of gold density.
* Premium - Purchasable by players as an entry pass, these mining claims offer bigger gold density. The queue is composed of license owners.&#x20;
* Purchasable mining claims. Players own the mining claim for a limited amount of time. By doing so they control the entry fee and percentage of the extracted gold they keep for themselves.

**Q: How much gold does each Mining Claim contain?** \
A: Each Mining Claim contains a limited amount of gold that is defined by, terrain surface, amount of people allowed to enter the arena, quality of the gold itself, location, demand as well as supply. Once the gold is gone - it’s gone forever!

**Q: Is there any ruleset for the instanced PvP Arenas?** \
A: There are certain rule sets and requirements for different types of Arenas:

* Each arena informs players on how much gold is available for extraction before the player queues for it.&#x20;
* Each arena has a certain reputation threshold that a player must meet if he wants to queue for a game.&#x20;
* Each arena has a predetermined duration in which players are encouraged to extract as much gold as possible before the timer runs out.

{% hint style="info" %}
More on mining claims [here!](/game-features/mining-claims-and-gold-distribution)
{% endhint %}

### Benefits of purchasing a mining claim license

**Q: What are the benefits of owning a mining license?** \
A: Whenever a player purchases a mining license, they essentially own it for a period of time and as such have the rights to all the gold that is contained within that Mining Claim.

**Q: What happens when license owners host PvP Arena events?** \
A: Mining claim license owners have the option to set requirements for entry into the Arena itself. After the conclusion of such an event, the gold is split between the owner and the adventurers that took part in the event, in a ratio that is predetermined before the event starts.

### **Combat**

**Q: What does the combat system in Gold Fever look like?** \
A: Gold Fever features a complex combat system that includes various types of weapons. Choosing what type of weapon you use could be the difference between life and death! If you'd like to read about it in more details, you can find more information [here](/game-features/combat).

### **Gathering**

**Q: Is there a skill-based system for gathering in Gold Fever?**\
A: Yes, every action within the game (Skinning, Mining. Fishing, etc.) generates skill points that make the player more skillful to perform said action.

**Q: Can players commit to solely performing gathering tasks in Gold Fever?** \
A: Yes players are able to entirely focus on the gathering part of the game, however, Gold Fever has a fatigue system in place to prevent repetitive actions within the game. This is done to encourage players to explore the full potential of the game.

**Q: How does gathering work in Gold Fever?** \
A: Players have the ability to harvest various types of organic and non-organic materials from the entire game world. These are required ingredients for various crafting, cooking, and most importantly gathering NGL within the Mining Claims.

**Q: How do players obtain organic and non-organic materials?** \
A: Organic materials in Gold Fever are obtained by skinning animals, salvaging meat and bones from animals, catching fish, woodcutting, and picking herbs. Non-organic materials are obtained by mining for ore, and panning for gold.

{% hint style="info" %}
We have a huge section with detailed information on [Hunting and Gathering](/game-features/hunting-and-gathering) if you'd like to read about it in more detail!
{% endhint %}

### **Transportation**

**Q: How do players navigate the game world of Gold Fever?** \
A: In addition to getting around on foot, players in Gold Fever have various vehicles at their disposal, as well as horses and donkeys. These vary in the number of passenger seats they offer, speed, accessibility and the amount of cargo they carry with them at any given time.

**Q: What does it take to use NFT transport?** \
A: You as the player have two options when it comes to NFT transport, one of them is to rent and another is to purchase it permanently. These NFTs (aside from personal use) can then be rented or leased to other players as a form of passive income.

**Q: Is there a game-controlled transportation system in place?** \
A: Yes, the game also offers ferry boats and passenger airplanes for a larger number of people that have a predetermined schedule and routes depending on the demand from the player base. These services will sell tickets in their respective buildings, prices of which are set by the Building Owner.

**Q: Where can you find this type of transport?** \
A: Each vehicle type and transportation companion can be found at their respective building. Horses can be found at the stables, boats can be found at the docks, and airplanes can be found at the airfield.

**Q: What is the difference between Horses and Donkeys?** \
A: In Gold Fever, donkeys and horses essentially serve similar purposes, they are both capable of doing the same tasks of transporting players and/or Items. The differentiation comes in their speed and weight capacity. Donkeys are slower and less capable of carrying heavy loads than horses, however, their advantage is their cost. Donkeys are significantly cheaper to buy and/or rent which in turn helps the player in their early game.

**Q: What kind of Boats does the game feature?** \
A: The game offers several types of boats that differ from each other depending on the player's needs in any given situation. However, we can differentiate them by their operators and those are:

* One-seater paddle boat&#x20;
* Two-seater paddle boat&#x20;
* Canoe with two cargo pods&#x20;
* Ferry Boats

**Q: What kind of Airplanes does the game feature?** \
A: Similarly to boats, Gold Fever features several types of Airplanes that will function on the same principle of differentiation by operators:

* Operated by NPCs and/or Players (Basic Two-Seater, Hydro-plane Two Seater)&#x20;
* Operated by Players (Single seater plane)&#x20;
* Operated by NPCs (Zephyr plane)

**Q: What happens to a vehicle if it's left unattended?** \
A: Whenever vehicles or transportation companions are left unattended in the game world for a prolonged period of time, they will despawn along with all the items that are stored on them, and can be respawned at their respective building (Horses at stables, Airplanes at Airfield, etc.). All NFT items that the player had on the vehicle or transportation companion when it despawned can also be picked up at their respective buildings.

**Q: What happens with the vehicles when they are not being used by the player?**\
A: When the vehicles are not being used, they have to be parked in their respective buildings (Horses in stables, Airplanes in Airfields, etc.). These parking slots will be available for purchase or renting. Owning a parking slot serves two purposes, the place where your vehicle or transportation companion will respawn, and a way for the player to safely store their vehicles in order for them to not despawn. In case a parking spot wasn't rented, then a spawn penalty time will take effect the next time the items are spawned into the world.

**Q: What happens if I rent a vehicle and it despawns?** \
A: If your rented vehicle or transportation companion dies or despawns due to inaction, you will be able to restore it at their respective building. Regardless, your renting period continues to expire while that respawn occurs so be careful!

{% hint style="info" %}
Transportation is a big part of Gold Fever! If you're curious how, you can [learn more](/game-features/transportation) about it in [this](/game-features/transportation) section of our gitbook!
{% endhint %}

## Characters

### Character Sheet

**Q: What basic attributes do player characters have?** \
A: Every player character in Gold Fever has a set of attributes that can be enhanced by skills and talent points, the basic attributes shown in the sheet are the following: Health, Stamina, Rest, Hunger, Morale, Weight Cap, Currency, Movement Speed.

{% hint style="info" %}
If you're searching for detailed information about the character you can check out [Character Stats](/game-features/game-mechanics/character-stats) or [Talents and Skills](/game-features/game-mechanics/talents-and-skills).
{% endhint %}

### Skills

**Q: Does Gold Fever have a Skill and Talent system?** \
A: Yes, Gold Fever has a very intricate skill and talent (Milestones in Gold Fever) system that allows for players to customize their character to better suit their playstyle.

**Q: What are milestones?**\
A: Milestones are bonuses that players earn by leveling a certain skill, players will be able to choose a different bonus to make their character more specialized.

**Q: How do Milestones work?** \
A: All of the skills within the game are raised by repeating a task, continued use of weapons, and continued crafting or gathering of materials will grant skill points. When players choose a milestone bonus they’re granted a quest that they must complete before advancing further.

**Q: What happens if I made a mistake in choosing my Milestones?** \
A: We recognize that mistakes happen, there is a service within the game that will allow you to unlearn all your skills and milestones and select new ones instead. You will, however, have to advance through the system from scratch.

**Q: Will all factions/classes have access to the same skills?** \
A: Most skills will be available to both Adventurers and Tribals alike, some limitations exist to keep the realism in check, such as Tribals not having any of the skills required to find and extract gold from the game world.

## Items

### Weapons

**Q: What kind of Weapons can characters equip?** \
A: Both factions will have access to both Melee and Ranged weapons, the Adventurers will naturally have more modern weaponry including Pistols, Shotguns, and SMGs whilst the Tribals will be limited to primitive weaponry such as Blow Darts, Javelins, and Bows.

### Consumables

**Q: What is a consumable?** \
A: Consumables are a type of item or resource that is spent when used. There are several different types of consumables including one-time-use consumables or multiple-use consumables with refillable and non-refillable charges.

**Q: What kind of consumables are there in Gold Fever?** \
A: There are several different types of consumables including one-time-use consumables or multiple-use consumables with refillable and non-refillable charges. Some might restore your health and others are just bullets.

### Tools

**Q: What kind of tools will we see in Gold Fever?** \
A: Gold Fever features all kinds of items that are used for obtaining raw materials or crafting other items. From a pointy pickaxe, to a sharp knife and the reliable shovel players will find themselves using all sorts of tools.

**Q: What is Perfect Strike?** \
A: Perfect Strike is an action players can incorporate into their playstyle by correctly timing the swing whenever using harvesting tools or just tools in general. When performed correctly, it yields better outcomes!

### Clothing

**Q: Will there be any clothing options for players?** \
A: Yes, Gold Fever has many customizable clothing options in the form of NFT sets that will allow players to style their characters.

## **Buildings**

{% hint style="info" %}
There are a lot of buildings with different functionalities in Gold Fever! You can read more about them [here](/economy/commercial-infrastructure).
{% endhint %}

**Q: What purpose do buildings have in Gold Fever?** \
A: Buildings in Gold Fever are the driving force of the entire game’s economy, they serve to provide players with various goods, items, and utilities whilst at the same time providing income for the investors.

**Q: What buildings are there in Gold Fever?**\
A: There are many different buildings that are available for in game.

* Governor-owned buildings: Distillery, Hospital, Bank, Watermill, Mine, and Governor’s Mansion&#x20;
* Investor-owned buildings: Docks, Airfield, Hotel, Carpentry, Blacksmith, Tailoring Workshop, Instrument Workshop, Horse Stables, Donkey Stables, Kennels, Weapons Workshop, Butcher Shop, Tools Workshop, Survival Market, Bungalows, Bar, Farmers Market,&#x20;
* Guild-owned: Guild Base

**Q: How many of these buildings can be constructed in an area?** \
A: Each area will have multiple Adventure bases, and each Adventurer base will have a limited capacity on where these buildings can be constructed, it is important to note that most of the investor's buildings will require a Governor's presence in the area to be constructed.

**Q: Where can you purchase these buildings?** \
A: Most of the buildings can be bought on the website.&#x20;

**Q: Are there any upgrades available for the buildings?**\
A: Yes! A lot of buildings can be upgraded to increase their performance and or capacity.

### Tribal Buildings

**Q: Do the Tribal faction have any buildings?** \
A: Yes, the Tribals will have a very small selection of buildings, those are the Communal building and Elder’s hut. This are however not for purchase.

## **Guilds and Communities**

**Q: Does Gold Fever have any social constructs within the game?** \
A: Yes Gold Fever like many other MMOs features Guilds where people can unite against the daily challenges provided by the game.

**Q: How do I create a guild?** \
A: Creating a guild will be done via the website by purchasing the rights to do so, furthermore it requires a monthly burning of NGL to keep the guild afloat.

**Q: How do I join a guild?**\
A: Players have two options to join already created Guilds, by applying or by being invited by one of the managerial roles within the guild. Be mindful when you join a Guild, you as the player can only be in one guild at a time.

**Q: How do players leave a guild?**\
A: Players may choose to leave their current Guild at any point, additionally players may be removed by guild members with Managerial roles if they deem it necessary.

**Q: Do players face any penalties whenever they leave or get kicked from a guild?** \
A: No, players don’t face any penalties, however as a way to encourage loyalty to your guild, we have made a 72 Hour (Real-Time) timer before you can join a different guild.

**Q: Why should I join a guild?** \
A: Apart from the social aspect of being a part of a community, Guilds will work together towards a common goal, be it a guild expedition to salvage, hunt, engage in PvP combat, or other activities. Furthermore, guilds can opt-in to stake together in venture capital, be it owning buildings or various transportation methods that generate passive income.

**Q: Will Guilds have their own base camps?** \
A: Yes, guilds will have the option to own a guild base.

## **Group and Group +**

**Q: Are you able to group up with other people in Gold Fever?** \
A: Yes Gold Fever has group systems in place meant for tasks that are not suited for a single player. Players can choose to create a regular Group or Group + which is a feature specific to Gold Fever.

**Q: How do I create a group?** \
A: Any player in the game can create a group, the only limitation is that every player has to be in the same faction to be invited.

## **Monetization**

### Free-to-Play

**Q: Do I need to buy the game or have an active subscription to play?** \
A: The game is entirely made Free-to-Play to access with an addition of Play-To-Earn model.

**Q: How does the Play-To-Earn model work in Gold Fever?** \
A: Players will have the chance to earn money by investing resources, time or money, the higher the investment in each of those, the bigger the return.

**Q: How do players earn money in Gold Fever?** \
A: Players are able to earn money by various means within Gold Fever, including, participating in or owning Mining Claims, selling services from a building owned by the player, leasing or renting NFT items, obtaining and selling resources, transporting other players or their goods, being a mercenary for hire for various tasks.

### **Currencies**

**Q: How many currencies are there in Gold Fever?** \
A: There are four currencies in Gold Fever, those are Juls, NGL, JBR, and NFTs, each of these will have its own function.

**Q: What are Juls?** \
A: Jul is not a cryptocurrency, rather it's a virtual internal unit of the game, like the currency earned in most MMO games. This will be the default payment method within the game. Players are able to buy Jul’s in their local currency (USD, Euro, etc), using bank cards, PayPal, or other traditional payment systems. Additionally, players can purchase Jul’s with cryptocurrencies like Bitcoin (BTC) or Ethereum (ETH).

**Q: What is NGL?** \
A: NGL (Native Gold) is a fungible ERC20 token that represents the gold that can be found in the game. Players bring NGL into the ecosystem when they engage in Mining Claims where both Adventurers and Tribals fight amongst each other for supremacy.

**Q: What is JBR?** \
A: JBR is an ERC20 governance token that is given periodically to Gold Fever players based on an algorithm that takes into account your involvement in the game, as well as good sportsmanship. This currency will be used by players to propose new ideas and vote on ideas for new features within the game.

**Q: What do NFTs represent in Gold Fever?** \
A: Each NFT (ERC1155) in Gold Fever is uniquely identifiable representing items in the game ranging from tools, weapons, vehicles and buildings. These tokens (and the items they represent) can be borrowed, traded in-game, or potentially sold on external platforms, as such, the value of an NFT can be different depending on the owner’s participation in various activities in-game that might give value to said NFT.

## **Website**

**Q: Does Gold Fever have a website?**\
A: Yes! Our official website is [www.goldfever.io](https://wiki.goldfever.io/appendix/www.goldfever.io)

### **Game download, system requirements**

**Q: Where can I download Gold Fever?** \
A: You can download the game through our website [www.goldfever.io](https://wiki.goldfever.io/appendix/www.goldfever.io)

**Q: What are the system requirements for Gold Fever?** \
A: You can find the requirements in [this tab](/appendix/system-requirements).

**Q: How do I create a wallet for Gold Fever?** \
A: Creating a wallet for Gold Fever is extremely simple, all you have to do is register at [www.goldfever.io](https://wiki.goldfever.io/appendix/www.goldfever.io) and a wallet is created automatically.

## **Social Media and Contact**

:point\_left: You can find all of our links on the sidebar as well as below :point\_down:

### Twitter

**Q: Does gold Fever have a Twitter account?**\
A: Yes, you can find the Gold Fever Twitter [here](https://twitter.com/goldfevergame).

### Discord

**Q: Does Gold Fever have a Discord community?** \
A: Yes, you can access the Gold Fever Discord [here](https://discord.com/invite/aX6QPxbRKa).

### Telegram

**Q: Does Gold Fever have a Telegram group?** \
A: Yes, you can access the Telegram group [here](https://t.me/goldfevergame).

### Medium

**Q: Is there anywhere I can find blog-like articles about the game?**\
A: Yes! You can find the on our [Medium](https://medium.com/gold-fever-the-game).

### **Live Support**

**Q: Where can I contact support if I run into issues?** \
A: You are able to contact support on the website [www.goldfever.io](<https://wiki.goldfever.io/appendix/ www.goldfever.io>) for any issue you might have with the game or website. Additionally, you can visit our [Discord](https://discord.com/invite/aX6QPxbRKa) server or [Telegram](https://t.me/goldfevergame) group where our community managers will do their best to lend a helping hand!


